| Credits | |||||||||||
| Released: | 1987 (37 years ago) | ||||||||||
| Publisher: | Hewson | ||||||||||
| Design: | Dominic Robinson John Cumming |
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| Coder: | John Cumming | ||||||||||
| Graphics: | John Cumming Steve Crow |
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| Musician: | Nigel Grieve | ||||||||||
| Information | |||||||||||
| Main Control: | Joystick (Port 2) | ||||||||||
| Players: | 1 or 2 | ||||||||||
| Language: | English | ||||||||||
| Retail Price: | £8.95 Tape £12.95 Disk | ||||||||||
| Categorization | |||||||||||
| Genre: | Shoot'em Up, H-Scrolling | ||||||||||
| Tags: | Action, Side view, Shooter, Sci-fi/futuristic | ||||||||||
| YouTube Links | |||||||||||
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| Magazine Reviews | |||||||||||
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Added by Kim Lemon, Nov 26, 2001.
Viewed 23861 times.
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Read review by Elvir_
Graphics: 9 ‧
Music: 9 ‧
Playability: 9 ‧
Overall: 10
I assume the C64 got a nice title tune, too, right?
Like he said, the two things that really put a downer on this game are 1. The inertia, which is not too bad when you get used to it. And 2. No restart points. That means if you get killed by the level boss you will be sent back to the start of the level. Harsh, and incredibly dull.
The SFX and graphics are good and save this game from being a total disaster.
5/10.
One of my favourite C64 shmups.
Oh, and, like everyone else has said, the inertia and level restarts are awful.
I'll rephrase what I said:
"this version is too easy until halfway through level 1 - which quickly becomes harder, forcing the player through narrow gaps which are made worse by the floaty controls. "
Happy?
You must be joking!
As much as I like the original, though, both games are completely trashed by Enforcer. We can agree on that, right?
The simple truth is that good graphics don't make a good game. This version of Zynaps is a perfect example of that.
The way you pick power-ups is a nice change from the norm, but the power-ups themselves leave a lot to be desired.
The difficulty curve is ridiculous and after trying for the umpteenth time to get past level three, I simply gave up.
The inertia on the player's ship doesn't do it any favours either.
This one seperates the men from the boys although I never beat the boss on level 9 when playing fair though.
Although the version I had was cracked, I never gave in to the 'dark side' and still to this day as a result, have never passed the first level.
Grieve's title theme is oddly hypnotic in a Parallax meets Delta in game way... Some good memories here.