| Credits | |||||||
| Released: | 1992 (32 years ago) | ||||||
| Publisher: | US Gold | ||||||
| Re-releaser: | Kixx | ||||||
| Copyright: | Capcom | ||||||
| Coder: | James MacDonald | ||||||
| Musician: | Dave Lowe | ||||||
| Box Art: | Mick McGinty | ||||||
| Information | |||||||
| Main Control: | Joystick (Port 2) | ||||||
| Players: | 1 or 2, Simultaneous | ||||||
| Language: | English | ||||||
| Retail Price: | £12.99 Tape £17.99 Disk | ||||||
| Tape Loader | |||||||
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| Categorization | |||||||
| Genre: | Sports, Fighting | ||||||
| Tags: | Action, Side view, Fixed/flip-screen, Fighting, Direct control, Martial arts, Licensed | ||||||
| Tie-In License | |||||||
| Name: | Street Fighter II: The World Warrior | ||||||
| Type: | Arcade coin-op | ||||||
| Owner: | Capcom (Japan) | ||||||
| Reference: | Street Fighter II: The World Warrior on KLOV | ||||||
| Relationship | |||||||
| Sequel to: | Street Fighter | ||||||
| Misc relation: | Street Fighter (US version) | ||||||
| YouTube Links | |||||||
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| Magazine Reviews | |||||||
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Read review by gorkur
Graphics: 2 ‧
Music: 2 ‧
Playability: 1 ‧
Overall: 2
All of this could be forgiven if it was fast and fluid... But it's not.
Graphics do not look nice, backgrounds would probably be appreciated by an impressionist painter, and the size of the various characters just does not match the arcade game.
Music's not bad, but gets annoying after a while.
All in all, a very poor game.
Probably but hell, I did enjoy playing it but hated the insanely long relaods
There was no way in hell they could have replicated the 6 button fighting action of the coin op, so its a mystery for the ages as to why they even attempted it.
Even more mysterious is the fact that some people actually went out and purchased this crap, when for another £30 they could have picked up the Super Nintendo version.
+ there's a conversion at least...
- zero playability
- dull in-game music
- glitchy and messy graphics
- loading time (zzzz... )
- way too easy
2/10
The first rule of making a game conversion is to make sure that you preserve the playability of the original game to the target format. Then you can worry about graphics, music and the like.
What happened here is that the programmer just digitized some graphics from the original game, tried making sprites that look similar, and then just threw the whole thing together into a shambling mess without any care taken to making the game playable as the original was. The result is this garbage.
My opponent just stood there not fighting back! I was like WTF!?
IK+ was a yard stick for fighting games, one US Gold should have noted before giving us this poop.
Nice sound... Sort of.
Such a shame. Oh well...
Whoever let this rubbish out into the shops deserves shooting..
but a dopey kid I knew paid full price for it
i played it and vomited it was so bad
ugggg
to think he could of got turrican 1 or 2 for 1. 99 instead of this excrement for 9. 99
the people who releases this game should be killed, brought back to life and killed again
i need a sick bag just thinking about this game
akkkkk !
but a dopey kid I knew paid full price for it
i played it and vomited it was so bad
ugggg
to think he could of got turrican 1 or 2 for 1. 99 instead of this excrement for 9. 99
the people who releases this game should be killed, brought back to life and killed again
i need a sick bag just thinking about this game
akkkkk !
I remember a magazine featuring a line-up of all the released versions, saying that the C64 version was the poorest one. It can't be the machine's capabilities as this game could have worked on the C64.
it was up to the smaller companies to try and give the C64 a decent burial.
Sure I played some other beat-em-up's, but SF2 for SNES was the best! (until tekken was here)