| Credits | |||||||||
| Released: | 1989 (35 years ago) | ||||||||
| Publisher: | Infogrames | ||||||||
| Copyright: | Maxis | ||||||||
| Conversion: | Will Wright | ||||||||
| Information | |||||||||
| Main Control: | Joystick (Port 2) | ||||||||
| Players: | 1 Only | ||||||||
| Language: | English | ||||||||
| Retail Price: | £19.99 Disk | ||||||||
| Categorization | |||||||||
| Genre: | Strategy, Miscellaneous | ||||||||
| Tags: | Simulation, Top-down, Free-roaming camera, City building / construction simulation, Managerial/business simulation, Contemporary | ||||||||
| Tie-In License | |||||||||
| Type: | Software | ||||||||
| Owner: | Maxis Software Ltd (USA) | ||||||||
| Reference: | Sim City on Wikipedia | ||||||||
| Magazine Reviews | |||||||||
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Read review by Bunlert
Graphics: 4 ‧
Music: 3 ‧
Playability: 8 ‧
Overall: 8
That stripped/unfinished feeling you get from playing the game, is quite accurate.
This was never meant for release, this is the version publishers got to gage their interest in publishing the game.
What do you mean, you'd prefer railroads to waterways?
I recall there was a little-known cheat: Press F1 to get your funds set to 4000. No ill consequences unless you have over 4000 funds (because it sets it to 4000!).
One other thing: the game loved to crash after saving a city - even the original program. I think, not saving a city on the game disk, but on a separate disk, helped to avoid this problem.
Utter Junk.
One of those nice little things that made the C64 so great for gaming.
I liked it much, did not care that I played it first at amiga...
great than...
As for the PC, EGA had been in business for a while, and in 89 there was both VGA cards and VGA screens. In early 90 there was several games that took advantage of the VGA-mode on the PC.
PeaSea was in those days still a dire boring office machine, with CGA graphics as standard
Kalix is a small town in northern Sweden, where I live, with about 20 000 citizens... Strange.
Anybody who knows more about why, i. E. Who cracked that version?