| Credits | |||||||||
| Released: | 1987 (37 years ago) | ||||||||
| Publisher: | Outlaw Productions | ||||||||
| Re-releaser: | GBH | ||||||||
| Copyright: | Palace Software | ||||||||
| Developer: | Sensible Software | ||||||||
| Coder: | Chris Yates | ||||||||
| Graphics: | Albert Pluns Chris Yates Gary Liddon Gary Penn Kinky Designs |
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| Information | |||||||||
| Main Control: | Joystick (Port 2) | ||||||||
| Players: | 1 or 2, Simultaneous | ||||||||
| Language: | English | ||||||||
| Retail Price: | £14.95 Tape £19.95 Disk £4.99 Tape (GBH re-release) £5.99 Disk (GBH re-release) | ||||||||
| Tape Loader | |||||||||
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| Categorization | |||||||||
| Genre: | Arcade, Construction Kit | ||||||||
| Tags: | Action, Top-down, Shooter | ||||||||
| YouTube Links | |||||||||
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| Magazine Reviews | |||||||||
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Read review by Hernan Di Pietro
Graphics: 8 ‧
Music: 7 ‧
Playability: 9 ‧
Overall: 8
s ease of use proved popular, this is backed up by the sheer number of released created. To some degree this was SEUCK
s downfall, as an awful lot of rubbish was made. For me personally it offered the opportunity to drawn and animate sprites without any programmer knowledge. It was a great moment seeing Shotaway Outtake II and Road appear on the Zzap! 64 cover tape. Later on Sub-Burner and Road Course would appear on Commodore Format Magazine. It was possibly the graphics, rather than the game play that helped all 4 games get published.
Awesome utility though
don't half miss those days though.
Yes the games were a bit limited and samey, but the host platform was limited too.
Most people who actually used this app will see its value:
The fun was in creating not so much as playing.
Others, who never used it will miss the point. (see below)
Nothing halfway decent was made with this, don't fool yourself into thinking that you were an exception - all the things produced with this title smelt of SEUCK.
Even with the greatest of imaginations all you could ever do was create yet another SEUCKy game with absolutely no scope.
Quite frankly it SEUCKed donkeys balls.
I never made any SEUCK games with this myself, but I have always enjoyed playing other people's creations.
I'm still waiting for that SEUCK GOLD MEDEL AWARD, MR P. S!!!
Great little program, I wonder if the Zzap review team were being a little unrealistic tho..
GB64 lists over 600 games, the bad news is most of them are garbage. A few are not, however:
Canals of Mars & Biowar are excellently drawn & very cleverly use SEUCK despite it's limitations.
Cats is one of the cutest SEUCK shooters
'Nukenin & Ronin' is another good-looking game, with very clever use of the player bulet parameters to simulate the slash of a katana.
As commented, this really is a program without modern parallel, although Mod editors in games like Quake, Half-Life etc come pretty close to the spirit of SEUCK.
Damn those rectangular pixels though, I think there's a reason the best looking shmups were horizontal scrollers
Something I was always unhappy with, was the case, where you could block a player sprite in the case of a background collision, but you couldn't stop a bullet sprite (I think they were called bobs or something). And off course, the drawback of not being able to do a horizontal shooter!
Still, one of the games/progs I used most on the C64. I made a LOT of games with it (I even started making one a few days ago!!)
EXCEPTION: Check out 'Renovator'
I was paid £50 by Zzap! 64 for Outtake II - £50 by Zzap! 64 for Shotaway
Outtake II was later improved & re_named to Sub Burner & appeared on Commodore Format Power Pack
Shotaway was later improved & released as Shotaway 1991...
Other game I created were: Fly Pig - House Case - Road Course (Commodore Format) ... Not released games included: Mixed Worlds...
... And my first creation using SEUCK was lost! >8( ... It's was the origianl version of Outtake II
I spent many wonderful days and nights designing and playing games with S. E. U. C. K. I even backed all of my games up as disk images and burnt them to CD-ROM so that I'll have them forever!
It has an intuitive user interface and many easy to use editors. Download this spectacular program now, and you'll be cranking out you own custom Shooters within a couple of days.
Highly recommended! ;-)
... And ignore the previous comment, the results did not all look the same. With a bit of imagination you could make almost anything you wanted!
Good for beginners? - YES
Good fun? - YES!
BUT.. Most of the results look the same!
you could really make a shoot em up. 10 out of 10