| Credits | |||
| Released: | 1987 (37 years ago) | ||
| Publisher: | Strategic Simulations Inc. | ||
| Design: | Winston Douglas Wood | ||
| Conversion: | Westwood Associates | ||
| Graphics: | Eric P. Leibenauer | ||
| Box Art: | Joseph Chiodo | ||
| Information | |||
| Main Control: | Joystick (Port 2) | ||
| Players: | 1 Only | ||
| Language: | English | ||
| Retail Price: | £19.99 Disk | ||
| Categorization | |||
| Genre: | Adventure, RPG 2D | ||
| Tags: | Role-playing (RPG), Top-down, Turn-based, Fantasy | ||
| Relationship | |||
| Sequel to: | Phantasie II | ||
| Misc relation: | Phantasie | ||
| Magazine Reviews | |||
|
|||
Not reviewed. Be the first one to review it!
Using ascii character for the dungeon maps was kind of weak.
Having limbs MISSING was kind of disturbing. Losing a limb early on and having to hunt for a lvl3 potion (or whatever) to regrow it was a pain.
Each battle featured an immense number of physical attacks in relation to the command imputs:
(A)ttack
*SMACK*
*SMACK*
*SMACK*
*SMACK*
*SMACK*
*SMACK*
*SMACK*
*SMACK*
*SMACK*
This happened a lot though, and might have pissed me off nowadays, but back then it was the game to play.
Monster sprites and screen maps were nice looking and the game move fast and smooth.
The only drawback is that you can make the game REALLY seem like a short adventure by stepping up the game speed and blowing right through it.
Wish someone would go on a 4th adventure with Phantasie.
On the downside, I determined that three dungeons in the game can be skipped entirely without affecting the outcome of the game. They don't even provide any necessary hints. This must be an oversight. My only issue with P3 is while it boasts a ton of improvements, it feels 'rushed'. Worth playing? Absolutely. Time to give Nikademus the butt-kicking he so seriously deserves.
The combat system is great, with the amputations and all. However I still prefer the Phantasie I engine over this one.