🍺 Buy Kim Lemon a beer - Support Lemon64

Get C64 Forever for revolutionary C64 emulation

1 / 9

Pawn, The

Pawn, The

Credits
Released: 1985 (39 years ago)
Publisher: RainbirdInfo / Logos
Developer: Magnetic ScrollsInfo / Logo
Coder: Hugh Steers
Ken Gordon
Robert Steggles
Graphics: Bob StevensonInfo
Information
Main Control:Keyboard
Players:1 Only
Language:English
Retail Price:£19.99 Disk
Categorization
Genre:Adventure, Graphics/Text
Tags:Adventure, Text-based/Spreadsheet, Fixed/flip-screen, Interactive fiction/text adventure, Puzzle elements, Text parser, Fantasy
Relationship
Precursor to:Guild of Thieves, The
Magazine Reviews
C&VG, issue 62 (dec 86), p71
Release type is unknown
10/10
Commodore User, issue 32 (may 86), p66
Rainbird Software full-price release
5/5
Commodore User, issue 38 (nov 86), p76
Rainbird Software full-price release
5/5
Zzap!64, issue 20 (dec 86), p108
Rainbird Software full-price release
95%
Average magazine rating:
Based on 4 magazine reviews
99%

Rating

Score

from a total of 55 votes.

You must be logged in to vote.

Reviews

Read review by Paul Panks
Graphics: 10Music: 1Playability: 10Overall: 10

17 Comments

bbagnallbbagnall 2023-07-038/10 (8/10)
Wow! When screenshots of this game started appearing in magazines back in 1985, it felt like we were entering a new stage of game development. This thing was a pure work of art.
View all comments (99)
TeamRocketReviewsTeamRocketReviews 2011-10-10
This game is so great, I'm making up a word to describe it. Squesqeustweigiiesquaw. That is all.
View all comments (99)
The Paradroid 2011-07-028/10 (8/10)
Surreal, confusing, yet very rewarding IF game. Never got very far!
View all comments (59)
bronsteinbronstein 2009-07-249/10 (9/10)
I understand that this game has a lot of fans, but I would like to point out that it is in fact about landscape-painting. This was the first (and perhaps best) exercise in 8bit landscape-painting, and for this reason it's a classic.
View all comments (637)
ArkhanArkhan 2007-05-0310/10 (10/10)
I love this game.

Who else got to the ancient wise hermit guy and typed "Kill Hermit" or whatever, and had him scissor kick you into a coma?

I know I did!
View all comments (77)
gklingergklinger 2006-03-0510/10 (10/10)
Wow. Wow wow. I was always a fan of the brilliant Infocom text adventures and was disappointed by every graphic adventure I ever played, until I played The Pawn. Great parser, breathtaking graphics and the story was clever too. The truth is that The Pawn sort of runined pure text adventures for me. I still enjoyed them but I missed the excitement that came from waiting for the next graphic. Luckily Magnetic Scrolls (what a cool name!) wasn't a one trick pony. It's pretty straightfoward, if you like adventures, you must play The Pawn.
View all comments (30)
Supremacy 2005-08-15
Magnetic Scrolls only made brilliant game, this is maybe the very best! :D
View all comments (30)
WiDDYWiDDY 2004-10-127/10 (7/10)
Hmm, this was one of the first adventure games I finished, and unlike Paul, I was *really* disappointed with the ending.
The graphics were perfect for their age, tho.
View all comments (1)
Shaun 2004-08-03
Never played this as adventures arn't really my thing, although the graphics do look rather good.
Sonance 2003-08-07
The Magnetic Scrolls games were always a mixed bag. True, the graphics were very nice and the parser very clever, but the actual adventures/stories themselves never really gripped me the way the Infocom titles did. The Infocom stories truly did feel like works of interactive fiction, but the Magnetic Scrolls games clung too tightly to traditional text adventures, where puzzles took precedence over plot and characterisation. Older text adventures were naturally restricted by the capabilities of the machines they ran on, but Magnetic Scrolls didn't have that excuse. The Pawn is initially intriguing, but soon shows us the limitations of Magnetic Scrolls' scope and vision. Switch into text-only mode and you could easily be playing an early Level 9 title. Things improved a bit with The Guild of Thieves and Corruption, where MS seemed to be making more of an effort, but Jinxter (irritatingly twee) and Fish (Tass Times in Tone Town did it better) saw the trend slip once again.
TWR 2003-06-09
So utterly good it looks and so utterly good it is as an adventure. Big, massive and fantastic fun.
Hoo boy oh boy 2003-02-05
UGH. I was psyched when I bought this back in the day - and it was neat to play but I never got very far. I never got past that first little area. These text-adventure types were just wayyy to particular back then. If you didn't have the EXACT phrase to do something, you were screwed. I give it a 3.
blagger 2002-10-19
One of the few adventures with some humour in it.
2 2002-09-25
Good parser, and a good port.

Being a text-adventure, it played every bit as good as the Amiga version, and the graphics weren't bad either.
MutantCamel 2002-04-11
A must have or all adventure players.
Laner 2002-02-20
Might have actually been good if it weren't for the horrible copy protection which crashed (my 100% legal copy) early into the game every time.
Paxelius 2002-01-06
The first adventure from Magnetic Scrolls, highly appraised for it's parser and beautiful graphics. You find yourself in a strange world where you'll encounter characters like Kronos, a laughing hermit, a snowman, a dragon and even another adventurer riding on a horse on his way to rescue a princess in distress - You'll have to hurry to complete certain tasks before him or somehow stop him from reaching his goal before you can. A very good adventures with a large game-world!

Personal

Scans

  • Pawn, The Front Cover scan
    Front Cover ‧ Disk ‧ 300 DPI

Other Platforms

Also released for Acorn 32-bit, Apple II, Sinclair QL and ZX Spectrum Next.