| Credits | |||||||||||||||
| Released: | 1984 (40 years ago) | ||||||||||||||
| Publisher: | Elite | ||||||||||||||
| Re-releaser: | Encore | ||||||||||||||
| Creator: | Neil A. Bate | ||||||||||||||
| Musician: | Neil A. Bate | ||||||||||||||
| Information | |||||||||||||||
| Main Control: | Joystick (Port 1) | ||||||||||||||
| Players: | 1 Only | ||||||||||||||
| Language: | English | ||||||||||||||
| Retail Price: | £1.99 Tape (Encore re-release) | ||||||||||||||
| Tape Loader | |||||||||||||||
|
|||||||||||||||
| Categorization | |||||||||||||||
| Genre: | Arcade, Miscellaneous | ||||||||||||||
| Tags: | Action, Platform, Puzzle elements, Sci-fi/futuristic | ||||||||||||||
| Relationship | |||||||||||||||
| Misc relation: | Legend of Wilf | ||||||||||||||
| YouTube Links | |||||||||||||||
|
|||||||||||||||
| Magazine Reviews | |||||||||||||||
|
|||||||||||||||
Read review by Andrew
Graphics: 8 ‧
Music: 4 ‧
Playability: 10 ‧
Overall: 3
s drown. Prior to the games release the was an article in Crash, and the whole time travel concept sounded too good to miss. Lol!
I got quite good at the game, but never good enough. Using infinite lives Poke I completed the game. On complete the game (the ZX Spectrum version) the game either looped round to the first level, or reset to the title screen. So there either was no message to send off to Elite, or the Poke affect the ending ?
Certainly worth a bash on VICE.
And it was s***e.
The game is dated compared to the later 64 stuff and there are a few anoying bugs - a certain screen on the ship level (1700's?) and a seagul comes to mind where you could easily lose several lives as it restarted with you in the 'wrong' place! Despite it's drawbacks you did somehow get the feeling your were exploring and going on a dangerous but fantastical journey and you really wanted to keep going. Unfortunately in the day I could only get to the 80's but I played it many, many times hoping to do better.
I recently had a quick replay via an emulator and it was scary how well I'd remembered all the levels. Also I understand what Jase
meant by that death jingle (looped in the case of that damn seagull)
The control machnism/flying was an artform to me, it became an extension of your arm using the keyboard (i couldn't play this game at all with a joystick), the trick is to be able to get wilf to hover with gentle up-left and up-right movements by tapping the keys rhythmically. The music adds to the whole beauty of this game "Consider yourself, part of the fam-i-ly ... ". I haven't played or seen this game since perhaps 1988, but I can still hear the jingle that was played when you died, so it clearly had a powerful effect
Give it a go, it rocks!
It bacame a childhood mission to complete this game, and when I finally did so, I was in bliss for a week or more!
-the tune from "oliver twist" really enhances that "historic" feel.
(any other fans, feel free to mail)