| Credits | |||||||||
| Released: | 1989 (35 years ago) | ||||||||
| Publisher: | Accolade | ||||||||
| Developer: | Distinctive Software | ||||||||
| Design: | Brad Gour Don Mattrick |
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| Coder: | Frank Barchard Kevin P. Pickell |
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| Graphics: | John Boechler | ||||||||
| Musician: | Kris Hatlelid | ||||||||
| Information | |||||||||
| Main Control: | Joystick (Port 2) | ||||||||
| Players: | 1 Only | ||||||||
| Language: | English | ||||||||
| Retail Price: | £9.95 Tape £14.95 Disk | ||||||||
| Version Note: | C128 enhanced | ||||||||
| Notes: | C128 enhanced (in 64 mode), it uses 2mhz mode in the border. | ||||||||
| Tape Loader | |||||||||
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| Categorization | |||||||||
| Genre: | Sports, Formula One | ||||||||
| Tags: | Racing/Driving, Simulation, 1st-person, Automobile, Track racing, Vehicle simulator | ||||||||
| YouTube Links | |||||||||
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| Magazine Reviews | |||||||||
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Read review by Atx
Graphics: 9 ‧
Music: 9 ‧
Playability: 10 ‧
Overall: 9
Neddless to say, I rushed to buy it, and from that moment on I spent hours of pure fun. Ok, you have only three teams avalaible, there are only 8 circuits, and not so many cars during the game, but the feeling is incredible. You just had to avoid the tape version, because of the awful loading times. The rest is perfect, very realistic and entertaining. Possibly the best F1 simulation for the C64.
It was very advanced and ran very smooth.
At the time this was very immersive for me as a race fan.
5 points.
If you want to play an good 3D-Racing game try Test Drive 2 instead.
... WEAK...
Does anyone notice how annoying the sound of your race cars engine??! Ugh ''nails on aluminum... ''
Yet, even still... I am drawn to this sluggy-clumsy race game, like a bug to sticky dangling tape. Had to take a nap, after stress playing this game for an hour or two.
6/10 WHATEVA!!! SO DAMN OVERRATED IT HURTS
Superb graphics, music, great choice of tracks, good controls. It did make me wish I had the disk version though because of the horrid multi-load.
I always hated the mosquito engine sound.
But I loved the digital guitar in the front end.
I'm imfamous for spending weeks getting that little stop watch to animate (sprite) as the loading from disk happened... Had to lock the interupts... Timing critical.
The framerate was right up there with the PC of the day.
The disolve was done with 'sprite blankets'.
There were raster interupts all over the place, and the game played a little faster on a C128, where I could double the clockrate during the vblank.
The AI was pretty simple, but there was a bit of vendictiveness/agression factor depending on the driver and if bumped the opponent and things like that.
Brad Gour did the PC version, and we both works on 'Test Drive', but I do technology now, while he is working on Need for Speed.
My driving has never been the same, since I did Grand Prix
Who can forget Kris Hatlelid's thumping drum sound in the title tune and the posterity of the Fastest Laps tables. Sadly, my version was a copy so I'd often finish a grandprix only for the disk to make explosive noises and crash the game on me! After Street Rod, this is my favourite racing sim by Accolade.
=)
Good game, anyway.
Honourable simulation!