| Credits | |
| Released: | 1987 (37 years ago) |
| Publisher: | Cosmi |
| Coder: | Paul Norman |
| Information | |
| Main Control: | Joystick (Port 2) |
| Players: | 1 Only |
| Language: | English |
| Categorization | |
| Genre: | Strategy, War |
| Tags: | Simulation, 3rd-person (Other), Real-time, Sci-fi/futuristic |
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Added by Kim Lemon, Nov 26, 2001.
Viewed 14933 times.
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Read review by Rupe
Graphics: 10 ‧
Music: 3 ‧
Playability: 6 ‧
Overall: 8
Well, not at 1st. I HATED this game the 1st several times I tried to play it; it has 1 of the most obtuse instruction manuals ever written.
But once you get it, you’re in for a great time. And is there anything more 80’s than a Cold War nuclear deterrent video game?!
You start off on Defcon 5 (peacetime). Then, the defense condition deteriorates, first with two rounds of attacks on your satellites (mines and interceptor rockets), and then with the launch, flight, and arrival of the missiles.
Each of these stages has their own satellite weapons to counter them:
Space Mines are countered using the "Anti-Space-Mine Robots" (ASMs), telepresence orbital vehicles that can defuse mines.
Enemy interceptor rockets can be countered using the Multi-Tract Thermal Target Interceptor rocket (MT3I)... Basically an interceptor rocket for interceptor rockets. Your job is to control the satellite to dodge rockets, or lead them to a killzone.
While the ICBMs are launching, you can use the Ground-Based Chemical Laser (GCL) and Orbital Laser Reflector (OLR) to nail them as they leave their silos.
While they're flying, you can use the Free-Electron Laser (FEL), Neutral Particle Beam (NPB), or Electro-Magnetic Launcher (EML) to nail them in flight (which one you use depends on what's available where the missile is)
When they're on final approach to their targets, you can use the Nuclear-Pulsed X-Ray Lasers (NXL) as your last-ditch attempt to keep them from nailing you.
Yes, I'm spelling out the game, because it took me a long while to figure out how the system worked, as the instructions in the manual are not quite what I would call "intuitive." However, the game is worth a play, at least.