| Credits | |||||||||||||||||||
| Released: | 1985 (39 years ago) | ||||||||||||||||||
| Publisher: | Elite | ||||||||||||||||||
| Re-releaser: | Encore | ||||||||||||||||||
| Copyright: | Capcom | ||||||||||||||||||
| Coder: | Chris Butler | ||||||||||||||||||
| Graphics: | Chris Harvey Rory Green |
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| Musician: | Rob Hubbard | ||||||||||||||||||
| Information | |||||||||||||||||||
| Main Control: | Joystick (Port 2) | ||||||||||||||||||
| Players: | 1 Only | ||||||||||||||||||
| Language: | English | ||||||||||||||||||
| Retail Price: | £9.95 Tape £2.99 Tape (Encore re-release) | ||||||||||||||||||
| Tape Loader | |||||||||||||||||||
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| Categorization | |||||||||||||||||||
| Genre: | Shoot'em Up, V-Scrolling | ||||||||||||||||||
| Tags: | Action, Diagonal-down, 2D scrolling, Arcade, Shooter, War | ||||||||||||||||||
| Tie-In License | |||||||||||||||||||
| Type: | Arcade coin-op | ||||||||||||||||||
| Owner: | Capcom (Japan) | ||||||||||||||||||
| Reference: | Commando on KLOV | ||||||||||||||||||
| Relationship | |||||||||||||||||||
| Precursor to: | Mercs | ||||||||||||||||||
| Misc relation: | Commando 86 Commando Arcade Duet Space Invasion | ||||||||||||||||||
| YouTube Links | |||||||||||||||||||
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| Magazine Reviews | |||||||||||||||||||
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Read review by Mark Macrae
Graphics: 7 ‧
Music: 8 ‧
Playability: 7 ‧
Overall: 7
+ Fast and frantic gameplay
+ Top notch Hubbard score
- frequent visual glitches and slowdowns
- quite short and feels rushed at places
7/10
The game starts out being quite difficult, but with some persistence, the player will get the hang of it and then easily romp through all three areas - making the game disappointingly short and repetitive. Graphically it's competent despite the glitches, but it's Rob Hubbard's music that gets a 10/10.
The Music composition from Rob Hubbard is incredible and the graphics and gameplay are top notch and make you want to keep playing.
I remember taping the music, then playing Who Dares Wins 2 with the Commando tune blasting out. Much better experience!
Music was superb and very memorable though.
youtube.com/watch?v=ABdAsEYp4-Q
They are talking about games for Christmas there.
So probably this game was another victim of "Let's get this rushed out by Christmas! ".
In this case Christmas 1985.
Not a bad game by any means.
Just some Levels fell off the bandwagon before the deadline.
Why not utilise multiload?
Most C64 owners had disc drives anyway...
At lease the ones I knew.
I did the graphics on this one (taking a break from programming AND graphics on Frank Brunos). We had the arcade game in the office canteen. This was banged out by Chris Butler in 6 weeks. His sprite multiplexer was a bit shit, but it was his 1st pass and there wasn't time for second. Elite pulled out all the stops for this as they were FLUSH with cash that their 45 quid a week monkeys had made them... So in came Rob Hubbard (much to the Chagrin of Mark Cooksey) and Chris Butler.
FUN FACT: I got a "golden joystick" for the graphics on this.
FUN FACT 2
In Germany it was called "Space Invasion" and all the characters were robots, because... Hitler.
FUN FACT 3
It could have had all the levels of the arcade but at the time Chris Butler didn't understand the concept of data compression, so everything was stored 1:1. Even though Neil Bate and I explained it multiple times.
FUN FACT 4:
He still didn't get data compression on Ghosts and Goblins, which is why a bunch of levels were missing from that too.
But back to the original: I just LOVE it. I was able to finish it without a poke... And it was a good feeling. I never was a big shoot em'up fan. Yeah played uridiom, this and that, never went crazy about r-type, cybernoid. I loved the tunes so I used pokes for cheat and was listening the musics. This one was different. I know many peps said it's is way to easy etc. Yes but it was my level and I loved it.
I give 10/10 for the gameplay. The rest is not that important, we all know this game didn't fall apart because the bugs kept it together.
Tested version: Remember +5
Tested on: C128 NTSC - OK
Use real hardware for real experience!
Still, the graphics felt atmospheric and 'realistic' to me, especially in comparison to the awful cartoon crap in 'Who Dares Wins' games.
However, I learned to complete Commando, and it was kind of fun - someone I knew completed this like 10 times in a row. I never knew it was missing some levels, since I never got very far in the Arcade version, but Commando had a great Hubbard tune (though a bit annoying at parts), some nice playability and atmospheric sceneries.
But at the same time, the picture is kind of messy and 'over-pixelated'. What I mean is, even on surfaces that could be drawn with a single color, there is a mess of dithered pixels everywhere. The artist also uses black in this picture in a bit annoying way, and the 'sunrise' effect doesn't quite work, because the transition is blocked by the black trees. It's a cleverlyl designed picture, with the tilted grenades using straight lines to produce an illusion of the proper shape. The helmet is a bit fuzzy. So, a great picture, a bit too much dithering perhaps. At the same time, it shows technical and visual skill that I will probably not be able to reach in this incarnation.
As far as the game itself - well, it's... Commando. The 'arcade colors' do not seem to make the graphics look arcade-ish at all, but somehow a bit worse for some reason. The new levels don't really show much new and unique scenery, but more of the same ol' elements that we have already seen.
The new levels don't really add much to the experience, because they don't give new gameplay elements, there's hardly any new graphics (except a couple of dull bunkers etc. ), and a lot of the 'old' graphics are repeated.
Every level now has to be separately LOADED, which pauses the gameplay for a few seconds, breaking the flow that existed in the original.
The sprite flickering is almost gone, so you can't utilize this to your favor anymore and trust that the bullet will flicker out before it hits you, making the game harder.
Of course the atmosphere has been changed and broken, now the old tries to exist intertwined with the new, and this kind of thing never sits well with me. The original has still the better atmosphere (of course this is not fair criticism, because how can the wonderful and magnificent eighties atmosphere be recreated in the '10s? It can't. Regardless, it is a fact, and deserves to be mentioned).
As far as the 'new music' - well... Hubbard Classic vs. Some dude without the same musical understanding, inspiration or energy/atmosphere-output trying to effectize the SID - you do the math. Left brain can never beat right brain when it comes to creativity.
For me, it just felt like the original makers probably thought three levels of this is enough - and after completing all 8 levels, I can wholeheartedly agree.
Eight levels is just too long, when there's no variety, you already get everything you are going to have in the three levels, and the rest of the five is just as much repeating the whole thing as is playing the three levels over again (except the three original levels are more fun).
And even the Hubbard's classic song starts to feel a bit grating when you have to listen to it for eight whole levels.
But as I expressed, this type of game was never really my favorite, so perhaps the remake will make some people extatic, now that the Atari and Spectrum owners can't say that a C64 Commando version doesn't have all the levels.
Link: csdb.dk/release/?id=130973
I would have to say that this is almost too easy though. One or two additional levels could have been added.
The word to define this game is SPEED.
It was frenetically fast compared to the other home conversions.
It beats the original in that field. However it's a bit too short and graphics could have been better.
Music is good, but too repetitive.
Atari ST and Amiga versions are almost pixel perfect to the original but they seem to lack of "spirit".
On the 8bit side, C64 versión is among the best ones, along the Atari 7800, Atari XE (2007) and NES versions.
XE version is new, so it takes adventage of a better knowledge of the hardware, plus needs 320kb AFAIK.
Atari 7800 version is a really good one, but maybe sound is not the best we have Heard.
NES version is very good either, but as usual, Nintendo changed everything in the game.
C64 is, again, SPEED and ACTION involving more than OK-ish GFX and sound.
Thumbs up for the 64.
So, I suppose completely lacking in substance, but still fun for a quick blast. Maybe 25 years on the laughable lack of levels is less of an issue, as lets face it, most of us like to flit through a number of old classics in one little emulation gaming session from time to time, so perhaps it matters less.
Graphics: 65
Sound: 78
Gameplay: 72
An another of my favourite games! Awesome!
One of the best shooters of all time, I finished this game very times!
On the downside: It's going to be either way too difficult, or way too easy. There isn't really any middle ground. And if it's too easy, eventually you'll discover an uinfortunate bug where your grenade counter wraps around like the score counter. Very owch.
Quite possibly one of the best shooters of all time, though - at the very least on C64!
ps. For me the second level -at least the end gate- is much harder than the last one. Anyone agree?
But it's very playable, it catch all your attention all over the game.
The music never got repetitive... Hubbard is god!
just weren't enough levels.
Hubbards tune was all class.
I remember put my machine on the floor when I played so I could grenade with my foot and not lose any control of the joystick.
rating 8
Great action game and deserves at least 9/10
Great music (both in game music and when you enter your name for the hall of fame), one of the best soundtracks in the C64 gaming scene.
A great game, simplistic and with all the factors which make a good game great-cool tunes, addictive qualities and lots of 'evil do-ers' to wipe out. An all time classic!
overall 10/10
Isn't that the Beatles!?
Best soundtrack ever.
'nuff said!
7/10
short. As you can complete the 3 stages in about 5 mins!
however: great music!! & gameplay!
Great musik and gfx.
OK, the game is too easy when you have completed 100 times. Anyway, it must be on the top 50 list for sure!
I loved it!!!
I hated it!!!
I was allways to slow...
but it was sooooo good... And the Music... Yep. It really stunned me...
The slow-downs had helped to complete this cute game again&again in one session!
Played it 9-times - about 30 lives ... ;v)
On your knees to listen to the master's genious ingame-music!
LATER BRO!
-RAJ S. & RODZ
Very good gameplay. A classic, this one,
worth to play.
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Find here the best remix of a C64 song: THE ROB HUBBARD'S EXCELLENT COMMANDO'S HIGHSCORE SONG (Look for "INTERMENCO MIX" by "HALUDZA"
One of the best game of Chris Butler! And the sound is good too:-)
Best game on the C64!