| Credits | ||
| Released: | 1990 (33 years ago) | |
| Publisher: |
Konami
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| Conversion: | Unlimited Software Inc. | |
| Coder: | Alan Stewart | |
| Graphics: | Faye Hoffman, Mike Smith, Tom Singleton | |
| Musician: | Kris Hatlelid | |
| Information | ||
| Main Control: | Joystick (Port 2) | |
| Players: | 1 Only | |
| Language: | English | |
| Categorization | ||
| Genre: | Arcade, Miscellaneous | |
| Tags: | Action, Side view, 2D scrolling, Platform, Fantasy, Horror, Regional differences | |
| YouTube Links | ||
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Added by Kim Lemon, Nov 21, 2001.
Viewed 30285 times.
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Read review by "Speccy" Rev. B
Graphics: 7 ‧
Music: 5 ‧
Playability: 5 ‧
Overall: 5
no
There's a weird 'lag' between you and the central character which is compounded by the fact the enemies move too fast, the collision detection is at best questionable and the jumping feels off. Add in some really cheap deaths and the whole things a no from me.
There's worse in this genre on the C64 but also much better.
The Good: the music, familiar game play.
I rated it a 6. The NES version is an 8, so that should give you some perspective. I recommend playing with a gamepad instead of a joystick and giving it a little patience. There are far worse action platformers for the C64.
AVGN really makes some good points, and after playing all those different versions, I agree that the SNes "Super Castlevania IV" is the best game in the series, in all possible ways - with the only exception being the music, which can sound pretty uninspired a lot of the time compared to some other games (though the PSX-version has awful 'heavy guitar' style crap, which I would classify as 'non-music') in the series.
The Megadrive "Bloodlines" is pretty good as well, although nothing really compares to the Super Castlevania IV.
So - although I do like the PSX-version (though it's probably too hard for me), it's a bit too much style over substance, with additions of unnecessary kinds (the RPG and Metroid elements) and Super Castlevania IV simply gets -everything- right (you can even get used to the uninspiring music).
So, the PSX-version is NOT unquestionably the best in the series - to some, it can be, and from certain perspectives it might appear that way, but I STRONGLY suggest playing the Super Castlevania IV thoroughly before making up your mind about it, if you like Castlevania games.
In my opinion, AVGN is right about this - Super Castlevania IV is certainly the best game in the series. But there are lots of good games in it, and the PSX-version is certainly good.
The C64 version is horrible.
Music is way too slow, and badly executed - even I could make a better rendition of the tune for the C64, easily.
Gameplay is completely changed - gone is the fluidity and the 'right feel', and instead you have this illogical pause between doing something, and the sprite on the screen obeying, that throws everything off. The enemies move faster and appear quicker, so you have to completely redefine the way you play this, if you have just been playing the NES version.
Climbing the stairs is a pain.
With the C64 version, it's impossible to navigate the ghosts in a coherent manner - they simply zap all around you before you can make even one painfully slow, poorly drawn, lores whip movement.
The sprite looks horrible, the color choices are awful, and the graphics all in all look like they have kept the NES limitations (that the C64 doesn't have), and then worsened a lot.
The animations are almost non-existent (look at the ghosts and compare to the NES version), and the candles diminish into the background, making it messy and unclear to see them. In the NES version, they are always easy to spot, very clearly separate from the background.
Everything is sluggish and slow with your character in the C64 version, but the enemies zoom around without difficulties, making this even harder than the NES version.
In 1990, programmers were creating beautiful things on the C64, and the main sprite could have easily been a combination of hires+lores sprites to match the original, or even surpass it! Instead, we get this lazy "let's just quickly mash something together and call it castlevania"-rip-off.
Whoever enjoyed this must have been under the influence of some certain substances..
A big thanks to S! R and Fungus of the Nostalgia-crew!
The music in the C=64 version of this game is also pretty good, I liked hearing it back after all those years. When I first got a crack of Castlevania, I felt kind of ashamed because of the lousy graphics, but not anymore after checking the coin-op screen shots. All in all not a bad conversion for the Commodore.
Don't bother.
If you are into Commodore... Why would you want to play this crap? Arent we supposed to be inmune to this overhyped console shit?
On the other hand for C64 it's not that bad. Though the music is not clean...
For the C-64, it's a good game that plays quite well. However, to me it just doesn't have the overall "feel" that made the original console games my all-time favorites. The music is slightly out of tune in places, and the Simon Belmont sprite doesn't have the "look" that makes the Belmonts. Again, this is coming from a die-hard Castlevania fan, so my standards tend to be pretty high in this case. It is a good game, however, and I definitely recommend it. The C-64 version is actually better than the Amiga version... Believe it or not.