| Credits | |||||||
| Released: | 1988 (36 years ago) | ||||||
| Publisher: | Mirrorsoft | ||||||
| Developer: | Image Works | ||||||
| Coder: | Antony Crowther David Bishop |
||||||
| Musician: | Antony Crowther | ||||||
| Information | |||||||
| Main Control: | Joystick (Port 2) | ||||||
| Players: | 1 Only | ||||||
| Language: | English | ||||||
| Retail Price: | £9.99 Tape £12.99 Disk | ||||||
| Tape Loader | |||||||
|
|||||||
| Categorization | |||||||
| Genre: | Arcade, Logical | ||||||
| Tags: | Puzzle, Top-down, Isometric, Real-time, Direct control | ||||||
| YouTube Links | |||||||
|
|||||||
| Magazine Reviews | |||||||
|
|||||||
|
Added by Kim Lemon, Nov 17, 2001.
Viewed 19463 times.
|
|||||||
Not reviewed. Be the first one to review it!
An unusually well presented puzzle game with wonderful and challenging gameplay.
An absolute C64 classic game in my book and one of the very best in the puzzle genre.
Bombuzal sounds better though.
The time limit lets it down a little? I don't understand why puzzle games need a time limit. The joy is in figuring it out in your own time.
@janzl. Monk has a habit of long crazy rambling comments and personal attacks. He is bizarre.
And Mr Monk, for someone who has "Love, Peace, Spirit" as interests in his profile, you make damn nasty comments.
It's true that the C64-version is better than the Super Famicom-version, or the Super Nintendo-version, which has the typical 'stupified for Americans'-name change into "Kablooey" (instead of at least 'Kablooie', like we learned from C&H). Americans must be the stupidest people in the world, if a name like THAT sells better than its original, perfectly good name.
The Super Famicom/SNes-version suffers from overstuffing, underpolishing, and losing the core gameplay. It is more sluggish to play, the main character is suddenly BLUE instead of green (the japanese can easily confuse those two colors for cultural reasons), and sports a really goofy, typical and unnecessary 'weird teeth'-look that was not originally there. The main character was a bit odd, but cute. SNes/SF-version made it into a redneck auto mechanic!
Then there is the added 'I have nothing to say'-elevator music that only gets on the nerves, along with the extremely LETHARGIC "player one, get ready", pronounced lazily with a typical japanese phonetic limitations, combined with a huge amount of delay (echo) added. That has got to be the most depressing "get ready" speeches I have ever heard! The C64's speech sounds like "Kennedy", but at least it's cheerful and energetic.
The explosion sounds on the SNes also suck - they do not sound MASSIVE, or even explosive, like in the C64 version. The bomb sizes have also been messed up - the smallest bomb is almost the same size as the middle size bomb - if you only see the smallest bomb, you can never be sure, whether it is the smallest or the middle-size, except after a lot of practice and getting used to the exact graphics. The C64 version has proper size distinctions - small bombs look really tiny, like they are supposed to.
All in all, a polished, very well made, quirky, neat, good-looking little puzzle game with great playability and clear graphics- but in the end, very forgettable, and not one of the great classics. It'd be easy to make a C64 game collection, and omit this game altogether, and not miss it one bit.
It's more like an expendable snack than irreplaceable classic.
But I must take exception to what Gurt said about "spot effects" (you mean SOUND effects? I hate these movie/opera/stage terms applied to games, when perfectly good terminology exists within the technological usage). These are the most explosive bomb effects I have ever heard in a computer or video game!
Also, I want to point out that Gurt is contradicting himself; first he says that the "spot effects" are BAD, and then proceeds to say that it's '.. Just extremely hard to fault this game'. It can't be too hard, since you just DID it! Don't first do something and then explain how doing that very thing would be extremely hard, if you want to seem like you know what you are talking about!
Bomb Uzal?
Moley> Apparently Jeff Minter's level blows up into the shape of a llama taking a dump, or something.
scarily addictive.
Gotta try it! =)