| Credits | |||||||||||||||||
| Released: | 1988 (36 years ago) | ||||||||||||||||
| Publisher: | GO! | ||||||||||||||||
| Re-releaser: | Kixx | ||||||||||||||||
| Copyright: | Capcom | ||||||||||||||||
| Developer: | Software Creations | ||||||||||||||||
| Coder: | Stephen Ruddy | ||||||||||||||||
| Graphics: | Andrew R. Threlfall | ||||||||||||||||
| Title Screen: | Andrew R. Threlfall | ||||||||||||||||
| Musician: | Tim Follin | ||||||||||||||||
| Information | |||||||||||||||||
| Main Control: | Joystick (Port 2) | ||||||||||||||||
| Players: | 1 Only | ||||||||||||||||
| Language: | English | ||||||||||||||||
| Retail Price: | £9.99 Tape £11.99 Disk | ||||||||||||||||
| Version Note: | European version | ||||||||||||||||
| Categorization | |||||||||||||||||
| Genre: | Platformer, Scrolling Screen | ||||||||||||||||
| Tags: | Action, Side view, 2D scrolling, Arcade, Platform, Shooter, Sci-fi/futuristic | ||||||||||||||||
| Tie-In License | |||||||||||||||||
| Type: | Arcade coin-op | ||||||||||||||||
| Owner: | Capcom (Japan) | ||||||||||||||||
| Reference: | Bionic Commando on KLOV | ||||||||||||||||
| Relationship | |||||||||||||||||
| Misc relation: | Bionic Commando (US version) | ||||||||||||||||
| YouTube Links | |||||||||||||||||
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| Magazine Reviews | |||||||||||||||||
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Still, the star of this game is Tim Follin's soundtrack! Wow!
Tim devised a "playback" machine?!
Music sounds digital! Beautiful!
Challenging but highly recommended.
The music is quite brilliant, a very good tune from Mr Follin that would have been better kept for the title screen and transitions between levels in my view. I would have preferred to hear what he could have done for sound effects instead.
My friends and I played this one a lot back then. It really was like having a mini arcade game at home.
There's nothing not to like about this. Everything, especially the great gameplay, makes it one of my favourite action platformers on the C64.
Special mention has to go to the music though as it really is fantastic.
Gameplay, sound and graphics are awesome.
The only minus on this game is that Monk has written his usual list of comments on it here
Please stop doing that.
The least this system could have is a char counter of some kind, so you would always know when you are about to breach the limit, but no. People are such narrow-minded, small-consciousness half-animals that they never write much, and thus limitations like that do not bother the masses. It's only us individuals who have to suffer. Sigh.
Anyways, I wrote this message just to point out, that even the Zzap! 64 review scan has the plural version in it's title! Talk about confusion..
So, is it "Bionic Commando", or "Bionic Commandos"? The arcade version seems to be "Bionic Commando", though.. And I haven't yet found one game screen (loading screens only) that would actually have the plural version shown. Quite a mystery, really!
These things that bother me about this world - the masses don't really care, just like they never care about pretty much anything, as long as they have their ugly emoticons, handbags and sport channels.
Well, technically, this is a platformer too, but the bionic arm makes it different - and you don't have to be collecting stars or coins or rings all the time.
All in all - good fun, a game that deserves it's place in computing and gameplaying history - recommended.
Fortunately, many of the arcade conversions on the C64 actually have a unique 'personality' of sorts, that makes it completely worthwhile to play even if you have just completed the arcade version, and Bionic Commando(s) is a good example of this.
Good, timeless fun, that wasn't even cloned all that much - I wonder why many of the best games and 'game styles' were never cloned, whereas the most awful ones were done in zillions of different versions? Platforming, for example. Who on Earth (or anywhere else for that matter) would ever need all the platform games that have been made? I could tolerate perhaps a few - Sonic, Superfrog, Kid Chaos. Beyond that, platforming becomes just repetitive and boring, making the player sick (unless he's already sick in the head).
But there seems to still be a little bit confusion about this - I'd like to know the truth - does anyone here know? Why the plural, and why was it changed? Which was first?
In any case, this is one of the better conversions. The Arcade version is good, and relatively easy to complete - and the C64 version follow it quite faithfully, though if I remember correctly, this one is a little bit shorter. The title music is a bit weird, with too much emphasis on empty drumming (I guess Follin got excited when he got ring-modulation to sound like 'steel drums') but the second level music is easily the best version I have ever heard - just compare it to the NES-version, for example.
Music is arranged from coin-op. The original is by Harumi Fujita (sounds quite poor compared to C64/Amiga version). 4th stage music is the craziest and it's mostly Follin's own.
It can be frustrating to time rope climbing and enemy travel, apart from that it plays great...
Music is above madly great, I love it, have it on my cellphone even
Watch out for the US SID version, it sux (compared to this) and misses several trax..
Try it tonight !
10/10
One that gets remebered.
kicks splinter cell ass
oh and the music I am humming it now ... Duo doo daoo doo doo da da... It mint...