| Credits | |||||||||||||||||
| Released: | 1988 (36 years ago) | ||||||||||||||||
| Publisher: | Thalamus | ||||||||||||||||
| Re-releaser: | Kixx | ||||||||||||||||
| Producer: | Cyberdyne Systems | ||||||||||||||||
| Coder: | Dan Phillips John Kemp |
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| Graphics: | Robin Levy | ||||||||||||||||
| Title Screen: | Robin Levy | ||||||||||||||||
| Musician: | Martin Walker | ||||||||||||||||
| Information | |||||||||||||||||
| Main Control: | Joystick (Port 2) | ||||||||||||||||
| Players: | 1 or 2, Simultaneous | ||||||||||||||||
| Language: | English | ||||||||||||||||
| Retail Price: | £9.99 Tape £12.99 Disk £3.99 Tape (Kixx re-release) | ||||||||||||||||
| Notes: | Armalyte was marketed as 'Delta 2' by Thalamus. Featured in 'The Hits' Compilation. | ||||||||||||||||
| Tape Loader | |||||||||||||||||
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| Categorization | |||||||||||||||||
| Genre: | Shoot'em Up, H-Scrolling | ||||||||||||||||
| Tags: | Action, Side view, 2D scrolling, Shooter, Space flight, Sci-fi/futuristic | ||||||||||||||||
| Relationship | |||||||||||||||||
| Sequel to: | Delta | ||||||||||||||||
| YouTube Links | |||||||||||||||||
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| Magazine Reviews | |||||||||||||||||
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Read review by Henrik M
Graphics: 9 ‧
Music: 9 ‧
Playability: 10 ‧
Overall: 9
The end bosses are too similar for my taste to rate this as exceptional. Not bad at all, just not the best in my view.
youtube.com/watch?v=RqMt4OiE0yE
To me it felt different to R-Type and Salamander - perhaps more restrained in some ways (no in-game music for example) This wasn't a problem for me personally - I think it added to the suspense of the whole thing and I thought it was very classy and smoother than the other sideways shooters I've played.. Graphics blew me away immediately but perhaps a greater variety of weapons would've been nice (yes.. Diagonal fire or perhaps missiles). Loved the special weapons though, and the sound of unleashing option 2 for the first time was amazing!
Liked the end of level baddies and it did get hard, very hard as you progressed through.
Really enjoyable sideways shooter. Having trouble locating a copy now, which speaks volumes.
For new players, it's really important you have a look at the manual and understand the power-up system for generators and batteries, it's vital for your success! I can only imagine some of the negative comments about the game are from people not being able to get on because they don't understand the special weapon system - still cool to this day!
DanPhillips, thank you for an amazing game!
You should instead have used Homing Missiles(X-out) or
R-Type 'Bits' rather then Vertical Fire!
3-way fire is better against bosses and guns. What horizontal shooter has vertical and rear fire. ? Must be very small percentage.
2 player was there so you could compete and/or help each other, it's for the social interaction not to make the game easier.
Vertical fire is quicker to calculate than diagonal, so we couldn't have had so many bullets if we had chosen diagonal, when fully powered up you have 20 bullets between the players or between you and the drone in single player.
Also the 1 player mode is easier then the 2 player mode making it redundunt. Colors & bosses could be better too!
Also 3-way fire is better then Vertical fire!
nice grphics but game sucks
sounds sucks also
checkout denaris and catalypse
Beautiful visuals. Brilliant music and sound effects, and top notch arcade style gameplay.
The enemies carry on moving to avoid flickering.
The sequences were so tightly bound to the "no more than 6 on a line" rule that we couldn't just let them stop, it would have led to massive flickering
We always justified it by imagining the pilot carried on with his mission
The flack effect of the enemy bullets follow a similar rule, when they get close to casuing a flicker they explode and reverse direction (only y axis IIRC)
Cheers
Dan
Armalyte is the pinnacle.
Aside from graphics you couldn't make a better shoot em up on the C64.
This is more like a game than a show off programming demo of how much you can make whizz about the screen...
Difficulty is just right and gameplay is rewarding.
I like it, And if you don't like it that's OK, But you are wrong.
This game can't be bettered on the Commie, even though it actually may not be anyone's all time favourite. Anyway, it would have been nice to see high class games like this released on a regular basis on the Commie some two or three more years.
Looks and sounds wonderful. Plays rather well too. It has a rare addictive quality.
About time we had a sequel, eh?
Good times.
Cheers
Dan
It's a great gameplay mechanic. Should you focus on building up your batteries and generators, or should you work on powering up your normal firepower? Usually a bit of both for me.
And not only is this game a blast to play, it's 100% glitch free. Totally rock solid.
Original superweapons (i'm fed of those 'keep-the-button-pressed-to-reload-sw9
Original ship power management.
Great 2 players option.
SUPER POLISHED and refined.
Game production wasn't hurried up and you can notice it in every detail.
This game still demonstrate what a C64 was capable of when pushed by good coders, imaginative people not too streddes by close deadlines.
GREAT, a C64 icon, definitely.
10/10
But it definately got a little hairy towards the end.
great stuff.
It's a sad thing that no one has created something like this, even after 16 years.
Salamander is fun, but come on: No strategy moments, too easy, buggy graphics... Armalyte is class.
Putting aside all nostalgia, Armalyte is one of the few C64 games that is just as satisfying to play today as it ever was.
I find it particularly frustrating that a GBA version is done but may never be released!
Let me also add that the dyanmics between the mega-weapons and the batteries and generators were perfectly balanced (with beautifully distinctive sfx). In fact to my mind, everything about the gameplay was perfectly balanced. (I also like the fact that you weren't required to collect speed-ups).
BTW, although your weapons are downgraded between levels you can still take at least one (and possibly more if I remember correctly) extra battery between levels.
In fact, I'd suggest that people who are criticising this game are either not shooter fans, or haven't figured out how the generators, batteries & mega-weapons work.
PS. If you're playing on a emulator you're going to need to set the emu up to allow you to press the Commodore key if you want to switch between the 3 mega-wepons.
near Amiga quality.
BIG BLAST!
GREAT! 10/10
I don't remember any journalists being bribed or expensive lunches bought...
And yet I don't think it got a bad review in any magazine
Dan
Lead... Pro... Armathing
8 BIT rules - they don't make 'em like this anymore.
just another shooter like dozends others -
Salamander, R-type and Katakis are much much better !
personaly I realy hate armalyte - it plays like a wet sponge !
Probably something on PC. There were no levels designed or even started for A2 thats why the demo uses level 1 of Armalyte.
We'll see, maybe on the 20th anniversery ?
Dan
Lead.. Pro.. Armathing
But I don't think it will ever be released
Well Done loflo !!
An updated version is something we have on a back burner.
Dan :-)
Lead... Pro... Armathing
BTW, I nearly beat this game (no cheats)... According to the map of the game from zzap64 I was about 6 screens from the end! Aaargh!
Dan, if you bring this out on GBA I will buy one just to play it! In fact if you brought it out on PC that would be great too! ... Or xbox!
Which bits of R-Type are better ?
9/10.
brilliant gameplay, but a tad too hard 9 out of 10 any body that rates katakis over this, needs their brain smashed open with a melon. Did Cyberdyne go on to make anything else?
TOP TUNE from the Maniacs Of Noise!
- - -> KATAKIS <- - - Katakis had an incredibly smooth scrolling, more enemies, more really BIG bosses, completely new background GFX for each level and... It was fair. But "Armalyte" was a nice try from Thalamus ... 8 from 10
(and ... Hmm.. If you like REALLY hard shoot em ups -> try "IO"!)
The 2 players at the same time makes this game way infront of the other games mentioned.
If you have a C64 emulator and you have never played this. You are not a C64 fan until you do.
The sprites colisions detection is a pure delight of precision.
The gameplay ( the main-sprite is moved by the joystick or by a mind control ? ), the graphics (metallic aspect with sometimes a Giger style), the sprites animations ( smooth and realistic ) are really more than good.
In one word, this game is simply "fantastic"...
10/10 quote deserved
Amazing graphics, HUGE end of level motherships, really smooth movement and animation plus atmospheric music - without a doubt the BEST shoot 'em up EVER on the C64...
... And if this wasn't enough Armalyte surely has the best end-of-game sequence too - well worth battling through the levels for!
10/10 A++ !!
Paul - I reckon you mst have some serious problems not to be able to get past level 2 on this game!!! A classic
Definately among my top 10 favourite games of all time! Thumbs up, way up
Look out for a Gameboy Advance Version :-)
And then a proper follow up...
Dan :-)
ps. Not very nice political voting... Is it John...
Me and my friend just started playing it, and we have been hooked up for hours. Still we only have reached level three. The same day we found the diskette I happend to hold the CDsingel VW-käfer und 1000 tage by Welle:Erdball containing the soundtrack to "Metal Dust"! . So we threw it in the CD player, started Armalyte, and yeeessss. That soundtrack made the game kickass. To bad nobody made any music to the game, but then again the GFX is really on the top.
Brilliant Thalamus shooter with ace graphics, excellent sound and silky action!
If you like shooting, this is the one.
9 out of 10 !