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Joe Blade


Joined: 01 Aug 2002 Age: 40 Posts: 227 Location: Umeå, Sweden
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Posted: Sun Jul 22, 2012 5:53 pm Post subject: Mockups of games from other platforms |
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I have done a few mockups of games (as I mentioned in the DK.Jr-thread) from other platforms (well, just from NES so far) just for fun, and thought I'd share them, and maybe someone else has done some (or is inspired to do something similiar) and post here?
The first I did was a mockup of Super Mario Bros, it's in multicolor but with quite a lot of hires tiles:
I also did a quick mock-up of Balloon Fight:
I did two versions of Ice Climber (awesome game!!), I thought it might look better in Multicolor so I did that first, but wasn't happy at all with how it looked so decided to do one in Hires which I think looks more like the original game and a lot better:
And last but not least, the picture I did of how Donkey Kong Jr. could look, which I think turned out quite nice. The sprites are very quickly done and could definitely need some touching up.
I was actually pondering the idea of porting a game from the NES to the C64, keeping all the game-logic but rewriting all graphics-stuff since the graphics on both systems are very different.
Don't really think I ever will though  _________________ slightly bored and severly confused... |
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Lemon64 Game Champion


Joined: 19 Feb 2004 Posts: 1822 Location: Right behind you
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Posted: Sun Jul 22, 2012 7:44 pm Post subject: |
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Impressive! On the multicolor image, you know, that in multicolor mode you can mix in hires as well? The free color is restricted to the lower 8, for both hires and multicolor. _________________ |
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Joe Blade


Joined: 01 Aug 2002 Age: 40 Posts: 227 Location: Umeå, Sweden
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Posted: Sun Jul 22, 2012 7:49 pm Post subject: |
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Yes, it's used a lot in the Mario-picture, and on the numbers in the Ice Climber MC-picture. Too bad that all browns are unavailable when using this mode :/
I was thinking about using Enhanced Character Mode instead for some of the pictures, but since CharPad doesn't support it (and I really like CharPad, hasn't found any other tool that comes close for making graphics) I have to settle with normal hi-res or multicolor for now. _________________ slightly bored and severly confused... |
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Zorro


Joined: 30 Jun 2012 Age: 50 Posts: 1158 Location: West Yorkshire
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Posted: Sun Jul 22, 2012 7:55 pm Post subject: Graphics! |
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Yeah, Like Endurion Said, Some Nice looking Graphics there, All you need now is A Coder to knock up a Funky Game with them...  BTW The DK JR Graphics look Very Good... Maybe a Hi-Res Overlay on the Main Sprite would work ?  Personally I prefer the Multi Colour Version Of Ice Climber BTW, maybe you could do a Vote on which Version of the Graphics people like best. Which makes me wonder what happened to that Game Don Doku Don, there was a nice Preview then all has been quiet...  _________________ o o Art Ravers - 1992 Onward...
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Last edited by Wayne / Art Ravers on Sun Jul 22, 2012 8:05 pm; edited 1 time in total |
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Joe Blade


Joined: 01 Aug 2002 Age: 40 Posts: 227 Location: Umeå, Sweden
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Posted: Sun Jul 22, 2012 8:02 pm Post subject: Re: Graphics! |
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Zorro


Joined: 30 Jun 2012 Age: 50 Posts: 1158 Location: West Yorkshire
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Posted: Sun Jul 22, 2012 8:13 pm Post subject: Re: Graphics! |
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Well, all I can say is WELL DONE, you are clearly Very Talented, Keep Up the Good work And I hope a Coder sees your work and you guys can work on some Cool Project, By The Way I have a feeling Arkanix Labs are after a Graphician, Maybe it might be worth you guys getting in touch, If you dont mind me suggesting such a thing. I believe Moloch would be the person to speak to. Hope you dont mind me suggesting this...
Best Wishes Wayne _________________ o o Art Ravers - 1992 Onward...
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Trollie Wallie

Joined: 08 Jul 2012 Age: 45 Posts: 344 Location: Calgary,Alberta
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Posted: Mon Jul 23, 2012 12:02 am Post subject: |
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Wayne have you acquired a coder for any of your current projects? |
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William Wobbler


Joined: 27 Apr 2012 Age: 41 Posts: 121 Location: US
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Posted: Mon Jul 23, 2012 12:37 am Post subject: Re: Graphics! |
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| Wayne / Art Ravers wrote: | | ..I hope a Coder sees your work and you guys can work on.. |
Not sure if you know, fx has some coding skills himself. He's already done a small game https://www.lemon64.com/forum/...b66723d663
I'm really looking forward to more of his work, as it's inspirational to other new to writing software on the C64. _________________
Tony Fruzza
Equipment:
PAL 64G, NTSC Breadbin and 64C, 1541/1541-II, 1530, uIEC, 1701 Monitor, 1351 mouse, 64NIC+, and 1764 REU. Modded NES game pad. |
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Jack The Nipper

Joined: 07 Sep 2009 Age: 46 Posts: 610 Location: Fort Worth, TX
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Posted: Mon Jul 23, 2012 1:36 am Post subject: |
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I don't think you could ever do a game like super mario using a mix of hi-res and mutlicolor. I believe that limits you to 64 characters and it would be tough to do that game with so few. I know Gianna Sisters went with multi-color, but if I ever wrote a game like that I think I'd be more tempted to go with straight hi-res. |
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Trollie Wallie

Joined: 08 Jul 2012 Age: 45 Posts: 344 Location: Calgary,Alberta
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Posted: Mon Jul 23, 2012 2:00 am Post subject: |
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| adric22 wrote: | | I don't think you could ever do a game like super mario using a mix of hi-res and mutlicolor. I believe that limits you to 64 characters and it would be tough to do that game with so few. I know Gianna Sisters went with multi-color, but if I ever wrote a game like that I think I'd be more tempted to go with straight hi-res. |
Right and your demo to prove this is were? |
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Trollie Wallie

Joined: 08 Jul 2012 Age: 45 Posts: 344 Location: Calgary,Alberta
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Posted: Mon Jul 23, 2012 2:06 am Post subject: |
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Zorro


Joined: 27 Jan 2003 Posts: 1331 Location: Netherlands
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Rick Dangerous


Joined: 14 Jul 2005 Age: 50 Posts: 2719 Location: FREEZE64 HQ
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Posted: Mon Jul 23, 2012 6:57 am Post subject: |
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Fx: I really love the graphics work. Nice and clear. Looking forward to seeing some of your work in an actual game. Keep up the great work  _________________ |
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Joe Blade


Joined: 01 Aug 2002 Age: 40 Posts: 227 Location: Umeå, Sweden
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Posted: Mon Jul 23, 2012 8:31 am Post subject: Re: Graphics! |
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| Wayne / Art Ravers wrote: | Well, all I can say is WELL DONE, you are clearly Very Talented, Keep Up the Good work And I hope a Coder sees your work and you guys can work on some Cool Project, By The Way I have a feeling Arkanix Labs are after a Graphician, Maybe it might be worth you guys getting in touch, If you dont mind me suggesting such a thing. I believe Moloch would be the person to speak to. Hope you dont mind me suggesting this...
Best Wishes Wayne |
Thanks! But as mentioned by Turbo240Z already, I'm actually coding aswell so I think it's more probable that I will do something myself using the graphics. Anyway, as I think I mentioned earlier, if any coder is interested in any of these graphics, feel free to use them. _________________
slightly bored and severly confused... |
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Joe Blade


Joined: 01 Aug 2002 Age: 40 Posts: 227 Location: Umeå, Sweden
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Posted: Mon Jul 23, 2012 8:33 am Post subject: |
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| adric22 wrote: | | I don't think you could ever do a game like super mario using a mix of hi-res and mutlicolor. I believe that limits you to 64 characters and it would be tough to do that game with so few. I know Gianna Sisters went with multi-color, but if I ever wrote a game like that I think I'd be more tempted to go with straight hi-res. |
In multicolor, you can mix hires as well and still have 256 characters. I think you're mixing it up with Enhanced Character Mode which let's you choose between 4 background-colors, but reduces the character set to 64 characters. _________________
slightly bored and severly confused... |
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