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C64 Archaeologist


Joined: 04 May 2002 Posts: 1576 Location: Kent, England
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Posted: Sat Apr 19, 2008 9:47 pm Post subject: Mysteries behind games |
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After having a bit of a nostalgic trip today playing old stuff from my past, I came across a little game called "Gold Train" which was on the covermount of a magazine called Your Commodore. I always loved the game, but felt it was strange that it had no sound effects or music. It was like it was unfinished. After a bit of digging today in the code, I discovered that one of the magazine's writers did the game in 1984 and it was meant for Interceptor Software, but they never finished it.
That information is something that has been hidden away in the game all this time, and it got me wondering if there are other games which have hidden details or mysteries behind them? Do you know of any? _________________ |
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William Wobbler


Joined: 17 Feb 2007 Posts: 73
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Posted: Wed Apr 23, 2008 7:53 am Post subject: |
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Hi Frank
I've got one or two pink floyd albums were you can play it backwards to get a secret message  Does that count ?
Yeah - I'm sure there's plenty of games out there with stuff hidden in them. Press a certain key and you can activate an hidden scroll message,etc. Quality control during games testing wouldn't detect these little add ons. Consider it a programming perk or qwerk. I know one or two programmers who said they did this sort of thing for a laugh.
Do we get a prize for the best hidden message found ? _________________ You may take my Trousers but you won't take my Freedom |
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William Wobbler


Joined: 17 Feb 2007 Posts: 73
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Posted: Wed Apr 23, 2008 8:03 am Post subject: |
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I missread that one - you mean messages like
" This Software house is useless. I resigning after this game. MD is a complete bastard. I've been shafted with these royalty rates and I've had enough. Getting a new job stacking shelves in Tesco - I'll be better off"  _________________ You may take my Trousers but you won't take my Freedom |
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C64 Archaeologist


Joined: 04 May 2002 Posts: 1576 Location: Kent, England
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Posted: Wed Apr 23, 2008 8:09 am Post subject: |
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Not quite  ... keep trying though
I guess that in a way, this is asking what "Easter eggs" have you found in games, but which details something about the game that you would never have known unless you hacked around.
For instance - Spellcast in GTW contains some unused sprites, and also according to a contributor, pointers to different levels which were never built. Gold Train had the details indicating that it was infact a Interceptor game, or should have been (Which wouldn't have been clear unless you found the hidden message). The slagging off by a coder could be interesting too
Something else that could be slightly unrelated to this topic - but with previews of games that are 1 level only - are there any more levels locked away? ... Does the Fuzzball demo and other unreleased game previews contain more than they show? Extra levels not pointed to?
One example is that although Arnie 2 was completed and released, the CF covermount demo had a trick of moving through the barb wire wall at the start so you could complete the first level and get onto a very bugged second level. If you played the game properly, it would not allow you to get far in the first level).
It's something geeky which interests me, and especially with GTW's in particular as it helps to unlock details about a game which wasn't previously known. _________________ |
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Jumpman


Joined: 23 May 2006 Posts: 4339
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Posted: Wed Apr 23, 2008 11:21 am Post subject: |
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I've looked through a games with a hex editor and it's suprising how many have comments in them such as "detect block routine" or something still there. Is it possible they didn't use a compiler and put in those hints by hand?
I read years ago of a game that had a poem in the ASCII dump, but I can't for the life of me remember what game it was. |
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Mr. TNT

Joined: 09 Feb 2003 Posts: 5078 Location: HML, Finland Favorite games: H.E.R.O., Paradroid, Thrust
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Rick Dangerous


Joined: 14 Jul 2005 Age: 49 Posts: 2718 Location: FREEZE64 HQ
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Posted: Thu Apr 24, 2008 7:35 am Post subject: |
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| DanSolo wrote: | I've looked through a games with a hex editor and it's suprising how many have comments in them such as "detect block routine" or something still there. Is it possible they didn't use a compiler and put in those hints by hand?
I read years ago of a game that had a poem in the ASCII dump, but I can't for the life of me remember what game it was. |
That's my trick too. I always scan through the code when I get the time - especially when I am hunting for game ending text.
I should think there are a load of unused sprites that sit within the games' code. It would be interesting to catalogue a few  _________________
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Rick Dangerous


Joined: 28 May 2002 Posts: 1534 Location: Toronto, Canada
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Posted: Thu Apr 24, 2008 1:50 pm Post subject: |
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Marble Madness had some unused code that supported a four-player version.
http://www.protovision-online....wstart.htm |
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C64 Archaeologist


Joined: 04 May 2002 Posts: 1576 Location: Kent, England
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Posted: Thu Apr 24, 2008 1:53 pm Post subject: |
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Thats really cool  ... this is the kind of stuff I mean, plus odd looking creatures/sprites which were not used in games aswell.
If anyone knows of anything else, post it here  _________________ |
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Trollie Wallie


Joined: 31 Jan 2003 Posts: 312
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Posted: Thu Apr 24, 2008 5:03 pm Post subject: |
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The original release of Robocop still had a sprite editor within the code and a lot more besides. I think a lot of the crap was taken out in the budget release.
Also, a Remember crack contains an end sequence that was not activated in the original release. Unfortunately, I can't recall which game it is. No doubt someone can enlighten me... _________________ "What you going to do when the Buzz comes for you?" |
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William Wobbler


Joined: 17 Feb 2007 Posts: 73
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Posted: Thu Apr 24, 2008 6:57 pm Post subject: |
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I'd never get time to do that sort of stuff.
If I did the first games I'd try out for hidden gems would be Demo games. Reasoning behind this is that such games could be incomplete and still going through the final fiinishing touches. From a programming point of view it would be easier to assemble the full program and change the code a little just to end the Demo after the first level.
ie JSR LEVEL 2
becomes
JSR END DEMO
What you've got is the full game with some code alterations to stop you playing the full game. Depends on how lazy the programmer is. It would be a ballache to assemble and link a dedicated demo version.
Good chance there are unused sprites galore and test routines still in these games. _________________ You may take my Trousers but you won't take my Freedom |
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C64 Archaeologist


Joined: 04 May 2002 Posts: 1576 Location: Kent, England
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Posted: Thu Apr 24, 2008 7:24 pm Post subject: |
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Well, check this out for "Lazy"...  ... The programmer simply blocked off part of level 1 so you could not progress further.
Use the cheat to get through the fence, and invisibility... this is the end of Arnie 2, minus the rocket though (Shoot the blank spot where it should be). Same end sequence  ... its the full game pretty much
http://gtw64.retro-net.de/arnie2demo.vsf (Vice Snapshot) _________________ |
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Trollie Wallie


Joined: 31 Jan 2003 Posts: 312
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Posted: Thu Apr 24, 2008 8:27 pm Post subject: |
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| Quote: | | Also, a Remember crack contains an end sequence that was not activated in the original release. Unfortunately, I can't recall which game it is. No doubt someone can enlighten me... |
It's come to me; Smash TV _________________
"What you going to do when the Buzz comes for you?" |
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C64 Games Programmer


Joined: 07 Jan 2002 Posts: 3812 Location: Finland
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Posted: Thu Apr 24, 2008 10:11 pm Post subject: |
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Cobra has sprites that never appear; a cat and a bald enemy.
1942 has unused sprites of a platformer character (somewhat similar to the knight in Ghosts'n'Goblins if I remember right) running & jumping. Quite weird for an overhead airplane game.. |
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Rick Dangerous


Joined: 14 Jul 2005 Age: 49 Posts: 2718 Location: FREEZE64 HQ
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Posted: Fri Apr 25, 2008 7:35 am Post subject: |
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How about setting up a site called 'Sprites that weren't'?
 _________________ |
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