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Mr. TNT

Joined: 09 Feb 2003 Posts: 5078 Location: HML, Finland Favorite games: H.E.R.O., Paradroid, Thrust
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Posted: Sun Sep 05, 2010 4:08 pm Post subject: |
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I posted this some time ago in another thread, but it fits here even better.
Radius from Players Software contains hidden Ian & Mic demo which you can view by pressing space when loading ends. |
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C64 Archaeologist


Joined: 04 May 2002 Posts: 1576 Location: Kent, England
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Posted: Sun Sep 05, 2010 5:46 pm Post subject: |
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Just done a quick blog post covering the subject:
http://fgasking.wordpress.com/...-in-games/
Didn't cover everything we've listed here, but just gave a taster. I'll try and integrate a new section on the new GTW main site very soon. _________________ |
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Rick Dangerous


Joined: 13 Nov 2004 Posts: 2226
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Posted: Sun Sep 05, 2010 5:50 pm Post subject: |
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| Frank_gasking wrote: | Here we go.... It's hidden away in Part-two....
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OKAY, I'LL SIGN OFF NOW, BYE *** ZACKER |
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That's not the note I was thinking of. That means there's another note. |
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Rick Dangerous


Joined: 13 Nov 2004 Posts: 2226
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Posted: Sun Sep 05, 2010 5:51 pm Post subject: |
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| Gurt wrote: | And on the subject of Sprites That Weren't, don't forget the hidden knockers in Super Pipeline 2!  |
..and the Gun in Kung Fu Master |
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Joe Blade


Joined: 08 Jan 2003 Posts: 166
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Posted: Sun Sep 05, 2010 9:14 pm Post subject: |
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Some adventure games from Adventure International hide a Commodore Plus/4 version which has not been named anywhere in the game box or into adverts on magazines: The Sorcerer Of Claymorgue Castle and Fantastic Four recognize the 264 system machines, Buckaroo Banzai writes a hint note if loaded on a 264 system, that says you have to load side B instead.
Since years, Commodore Plus/4 fans suspect that almost the same could be possible in "Spiderman" by Adventure International, we would only need an original copy in order to look into the side B... |
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Reviewer par excellence


Joined: 05 Jun 2005 Age: 49 Posts: 644 Location: Norway
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Posted: Sun Sep 05, 2010 11:00 pm Post subject: |
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The C64 version of Rygar had sprites for the urn our main hero move around during each stage break plus a double-set for the rhino, yet none of them were used in the game itself. Makes me wonder if the game was originally planned to be a full(er) conversion, but it was kept simpler to keep it a single-load or something. |
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Rick Dangerous


Joined: 13 Nov 2004 Posts: 2226
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Posted: Mon Sep 06, 2010 8:28 pm Post subject: |
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The arcade game was great. The C64 conversion could have been better.
I'm surprised they never included the 'urn'. |
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Reviewer par excellence


Joined: 05 Jun 2005 Age: 49 Posts: 644 Location: Norway
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Posted: Mon Sep 06, 2010 8:30 pm Post subject: |
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"Could have been better" is a major understatement. The game looked ugly, sounded horrible and played like crap. I guess the original arcade game wasn't well known enough to warrant a proper port, like Bionic Commando did. (Yeah, BC had ugly graphics too, but at least it had kickass music and well ported gameplay.) |
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Rick Dangerous


Joined: 13 Nov 2004 Posts: 2226
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Posted: Tue Sep 07, 2010 6:28 am Post subject: |
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Imagine if the guys behind Hawkeye converted Rygar. They'd have included the parallax scrolling, not to mention created better looking visuals. Rygar was so well suited for the C64, then US Gold got involved. US Gold were one of the worst at conversions (Tapper was ok). |
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Jumpman


Joined: 13 Aug 2007 Posts: 3847 Location: Australia
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Posted: Sat Feb 05, 2011 2:02 pm Post subject: |
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I just remembered - a few years ago, for whatever reason, I was randomly going through SIDs when a friend was over. One of the SIDs was Headache (\GAMES\G-L\). Strangely, my friend not only recognised it, but said it was from an 80s beer ad, and then proceeded to hum the tune almost exactly to the note.
So like I said, a few years ago, forgot all about it, life goes on. But a few weeks ago I saw the programmer, Andrew Bailey, emigrated to Australia? Which makes me wonder; did it really come from a beer ad?
Couldn't find a more applicable topic to bump, sorry. It's a seldom-discussed game and there weren't any real blanket Firebird topics.
Just to avoid wasting time, I also noticed in Zzap! issue 15 they had a feature on CRL/'The Zen Room', and looked at some of their upcoming games - Cyborg, Rocky Horror 128, stuff like that - but they mention a game called "Cops and Robbers". It's not the Atlantis VIC-20 ported game...they described it as you basically break into houses, pawn the stuff, buy better equipment, break into better houses, avoid the fuzz...I couldn't think of any games that matched that description and CRL don't seem to have anything vaguely resembling it in their catalogue, even. It's not on GTW64...is it a lost game, or did it get released as something else? |
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Rick Dangerous

Joined: 05 Aug 2009 Posts: 2528
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Posted: Sun Feb 06, 2011 2:22 am Post subject: |
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| wec wrote: | | Rygar was so well suited for the C64, then US Gold got involved. US Gold were one of the worst at conversions (Tapper was ok). |
The vast majority of the games published under the US Gold label weren't actually developed by them. They were written by other companies and US Gold was just the distributor. They had absolutely nothing to do with writing Tapper. |
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Lemon64 Game Champion


Joined: 04 Jan 2002 Age: 46 Posts: 2902 Location: Staffordshire, UK
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Posted: Sun Feb 06, 2011 4:09 am Post subject: |
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| Northlander wrote: | | "Could have been better" is a major understatement. The game looked ugly, sounded horrible and played like crap. I guess the original arcade game wasn't well known enough to warrant a proper port, like Bionic Commando did. (Yeah, BC had ugly graphics too, but at least it had kickass music and well ported gameplay.) |
Bionic Commando, European release, rocked man! Stateside release? Meh! What the hell happened? |
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Middle Aged C64 Teenager


Joined: 30 Dec 2001 Age: 53 Posts: 940 Location: West Mids. England
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Posted: Sun Feb 06, 2011 11:40 am Post subject: |
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you have to remember that games like Rygar were just "bill payers" to the development house contracted to convert them.
no royalties (because its not your game) just flat fees. so just do the job in the minimum time with the least aggro.
Hawkeye on the other hand was Jacco and Mario's "baby" complete with royalties and bonuses etc. so it was in their own interests to make it good
tbh the only sw house i can say that consistently turned out above average to excellent conversions was Ocean/Imagine but then they had a top notch in house dev team.
one final comment, in reply a few pages (and 2 years) back somebody said it was weird that yie ar kung fu had an '85 copyright on it from konami but said Imagine 1984. This is because Imagine 1984 was the company name after Ocean bought the name when the original Imagine went tits up in 1984.
see here
http://video.google.com/videop...890708986#
Steve |
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Mr. TNT

Joined: 09 Feb 2003 Posts: 5078 Location: HML, Finland Favorite games: H.E.R.O., Paradroid, Thrust
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C64 Archaeologist


Joined: 04 May 2002 Posts: 1576 Location: Kent, England
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Posted: Sun Feb 27, 2011 5:34 pm Post subject: |
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Very cool find  ... and very true about Top Gun!  _________________ |
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