Games System compatible (keyboard is optional).
Optional commands:
FIRE or UP + FIRE to start level 1
DOWN + FIRE to start level 2
LEFT + FIRE to start level 3
No 2nd fire, just playable on C64 GS
Download CRT or PRG





Greatly appriciated!






I think I've found the cause of the problem.
Mouster interface for connecting modern mice/gamepads <---
And probably other electronic devices that are used for these purposes.
It seems to me that the voltage stabilizers that these devices have cause the voltage supplied to potX and potY to be slightly lower than the voltage they receive from the C64 side (+5V line)
This difference means that we will never get a reading of the full $00 from $dc00.
$ff (for open, button 2 or 3 released) will always be ok.
But pressing the button (short to the 5V line) will never perfectly give $00
The higher the voltage (or too low for stabilizer) of the PSU power supply, the greater the difference on the potX and potY lines of these electronic devices.
I just checked it on two C64 PSUs.
The first PSU supplies +4.8V to the Joy port
The second PSU supplies +5.1V to the Joy port
On the first PSU, reading $d419gave $0f.
On the second one he gave $07
And connected Paddle gives $00 when you turn the knob all the way.



I will Try.minotaurus wrote: ↑Wed Oct 04, 2023 5:04 pm Hi CrystalCT, thanks for your work, really appreciated
Any chance to see a 2-3 button version of "Mask 3 - Venom Strikes Back"?
I think would be nice to have a button for select the four slot instead of keyboard (maybe like potx+up for 1, potx+down for 2 and so on).
Thanks again!![]()



In the case of OyUp, which is a game developed recently, you should ask to developer directly, especially when it is not a simple "hack", but a non-trivial addition of code. The action you mention wasn't exactly foreseen.Sparky-D wrote: ↑Thu Oct 05, 2023 12:25 pm That's an interesting thread, definitely. Because a second button, really does improve playability, in some games.
It would be really great, if a second firebutton could be used in the game "Oy Up" (a good "Puyo Puyo" clone) to turn the falling pieces in the other direction than firebutton-1. In all console versions of "Puyo Puyo" you can turn the pieces in both directions, in "Oy Up" unfortunately only in one and that's not ideal in the higher levels of the game, where the pieces fall down quite fast, because turning a piece to the right three times, simply takes more time, than turning it one time to the left.
But i guess, such a change, will probably be a complex thing, because turning pieces in the other direction too, is not possible in the current version of the game. But it would be great in any case and improve the playability greatly. What do the 2-button-hack specialists here think, technically feasible, or rather not?
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