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Already when I saw that this game was produced by Firebird, a company who have made many good games, of which perhaps the most prominent is "Chimera", my hopes rose for this game. The name of the game - "Bubble Bobble" - is probably more a result of someone's bad day at work in the Taito Electronics marketing department (the company who had the original, probably on some awkward game playing system, please don't ask 'cos I don't know). Now, before I get all wrapped up in company names and departments, perhaps I should mention that Bubble Bobble is a neat little platform game, in which you take the part of a little gizmo whose mission is to bubble some serious butt.
Of course there are monsters involved, and of course will they not let you take them without a fight. When you trap them in your bubble (Playing this game left me with a little question: what on earth could this cute little fellow have eaten to have his digestive system produce so many bubbles? :-? Any good suggestions may be delivered to my mail adress found elsewhere on site.), you will have to jump on the bubble in order to get rid of them once and for all. Otherwise they just return, redder and more ferocious than ever before.
I liked this game. It was very easy to adapt to, and it didn't take far too much time to get a bit far. What I didn't like was the fact that losing lives was so easy, I mean, you hardly notice it. In other games your hero explode, or bounce around the screen, or does something spectacular. But in this game you just rotate around yourself a couple of times, before you're fit for fight again. Of course this is a detail, but I didn't like it. There ought to be more ado when you lose a life. The result will probably be that the first couple of times you play the game, you'll sit there and think something along the lines of: "Hm! Was that the end? It does not at all feel like I have lost all my lives yet!"
But that is a detail. Another detail, which gives this game an extra plus sign by it's name in "The Book of C64 Games" is the possibility for cooperation in the two player mode. Perhaps two-player also opens for competition; due to lack of a joystick and someone to play two-player with I was not able to test it very thoroughly. But it should be mentioned, as a nice touch to a playable, nice and not very beautiful game.
SUMMARY:
Well, well. Something tells me this game may be best suited for a two-player games. The one-player mode is quite fun, but although you get quite far quickly, to get very far is difficult. Graphically, this game is not a catastrophy, but hey, it's not far away. Some more effort could very well have been put in the design. But that is the one thing that is bad about this game.
Downloads: Music, Advert
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| GRAPHICS - 3/10 |
Oh dear, oh dear. No matter how much I resent giving
this game such a lousy rating, there's no way to avoid
it. The graphics are bad, and there's no way around
saying so. What the nice little bubble bobble is, is
very hard to say - I suggested a mini dragon, my brother
thought it was a turtle, and if I had had a baby sister
she would probably have said "Dook! A nice paddot!" And
the monsters are worse.
| | SOUND - 6/10 |
Mozart will probably not feel that his positioned is
threatened by this. I somewhat liked it, though, others
may not.
| | PLAYABILITY - 7/10 |
This nice little game offers good entertainment, without
bringing me to ecstatic heights. Don't depend on this to
save your weekends from now on, rather use it to wait
while the commercials are on your telly. It's gets
somewhat tough on one-player, perhaps you at best play
this with a friend (or an adversary, or raindeer, or Bob
The Limping Turtle, or someone else willing to play
Bubble Bobble with you).
| | OVERALL - 5/10 |
The graphics rating does a serious job on this rating.
It wouldn't been too much higher, though, unless the
graphics had been very much better. But "Bubble Bobble"
is still a worthwhile game, no matter the lousy graphics,
and you should maybe give it a shot together with
someone else in a two-player game.
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| COVER |
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