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Mad Doctor 1985, Creative Sparks
My brother's favourite game of all time and it's easy to see why. You think Quake III Arena is violent? Forget it! Mad Doctor is far, far more disturbing.

As the Mad Doctor, you decide you'd like to build yourself a monster. To do this you must find body parts for your monster. To get these you can dig up graves or stealthily attack lone walkers late at night and beat the stuffing out of them. Then you take them back to your castle and either finish them off or lock them in your little dungeon until you're ready to 'request' their assistance in your endeavour.


Finally, when you've found choice parts for your monster, you must take him to stonehenge (cliché alert) and have him struck by lightning to come to life. The residents of the village are not especially impressed by your idea and will attempt to stop you.

Weirdest game ever that didn't get much of a reaction when it appeared but has become a cult classic. There has never been anything else quite like it and probably never will be. Friday the 13th would be the closest though in that you are the good character.


Unlock the dark side of your psyche, turn the lights down low, put on a maniac-type laugh and go build yourself a monster.

Reviewed by Dave Downunder, 2001-12-05
List all reviews by this writer (2)
This review as been read 7159 times since November 12, 2004.
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GRAPHICS - 6/10
Primitive but effective. The 2-d map works well.

SOUND - 1/10
Apparently the Mad Doctor didn't enjoy music too much.

PLAYABILITY - 8/10
Keeping the Doc fed, well-rested and happy is as important as getting him parts for his monster. Well-balanced and totally unique.

OVERALL - 9/10
Mad Doctor stands alone as the strangest game ever written but remains a classic that no c64 enthusiast (or insane medical practitioner) should miss.