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Thermonuclear Wargame

 
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valet_dave
Newbie


Joined: 16 Jun 2003
Posts: 3
Location: Melbourne

PostPosted: Mon Jun 16, 2003 3:16 am    Post subject: Thermonuclear Wargame Reply with quote

Many years ago, I played an adventure game called Thermonuclear wargames on my latest and greatest c64 (that sounds rather sad now).

Anyway, 15 years later, I've resurrected the game (I'm not sure why)... but I'm still no closer to solving it! I thought age might have made me wiser in completing the game, but I was very mistaken.

It's probably a stupid question, but are there any sites available that give solutions to extinct adventure games? From a lamer standpoint, I can't move on in my life till I've seen this game completed!
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?SYNTAX ERROR
Lemon64 Veteran
Lemon64 Veteran


Joined: 20 Jul 2002
Posts: 877
Location: Bendigo, Oz Rank: Stroker

PostPosted: Mon Jun 16, 2003 9:45 am    Post subject: Reply with quote

Sorry, the best I can do (and it's not much) is that this bloke, http://www.syntax2000.co.uk/issues/07/sols.asc.txt (no relation to me) claims to have the solution, but you have to send him 30 pence or a stamped self addressed envelope or somesuch before he will mail it to you... (Hmmm, this bloke has a website, but apparently hasn't heard of email!?)

Can anyone do any better to help?

(Hmm, perhappenstance the bloke is actually female?)
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Metalrules
Groupie in Training
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Joined: 22 Nov 2002
Posts: 83

PostPosted: Mon Jun 16, 2003 9:49 am    Post subject: Reply with quote

Dude, i have a solution. I will e-mail it to you if you like. just give me your email address. i also liked playing this game and also the other one from this series BASTOW MANOR.
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Roberto
C64 Games Programmer
C64 Games Programmer


Joined: 15 May 2002
Posts: 1247
Location: Italy, Rimini

PostPosted: Mon Jun 16, 2003 10:56 am    Post subject: Reply with quote

from The Classic Adventure Solution Archive, located at http://hjem.get2net.dk/gunn

this is the solution?

http://hjem.get2net.dk/gunn/Th...rgames.txt


what a shame, paying for fun...
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valet_dave
Newbie


Joined: 16 Jun 2003
Posts: 3
Location: Melbourne

PostPosted: Mon Jun 16, 2003 9:59 pm    Post subject: Reply with quote

Thank you all for your responses. The adventure solution archive was exactly what I was looking for. Now I have the scissors to cut the wires to exit the sick bay to save the world.

Cheers,
Dave
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loadstareightone
C64 Enthusiast
C64 Enthusiast


Joined: 22 Apr 2003
Age: 24
Posts: 709
Location: Worcester, MA USA

PostPosted: Mon Jun 16, 2003 11:29 pm    Post subject: Reply with quote

valet_dave wrote:
Now I have the scissors to cut the wires to exit the sick bay to save the world.


Wow, that sounds like a good one. What's the plot?
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valet_dave
Newbie


Joined: 16 Jun 2003
Posts: 3
Location: Melbourne

PostPosted: Tue Jun 17, 2003 5:38 am    Post subject: Reply with quote

I can't remember the exact details, but it is based around a "super computer", which I think was called W.O.P.R. (War Operations Planned Response). The computer was probably a 386 30Mhz, or a Vic-20.. maybe using valves back then!.

Anyway, WOPR controls the USA's defence system of thermonuclear warheads, stationed within NORAD in Cheyenne Mountain(?). Tensions between the two super powers (which are of course the USA and THE USSR) escalate as WOPR starts the count down for a nuclear missile launch. It's your job to get into NORAD and prevent WOPR from starting a global thermonuclear war. To do this you will need to rummage through rooms, boxes, jump fences, climb through holes and even dress in drag. Sounds exciting? Not really, but I guess a few people here enjoy taking the trip down C64 memory lane... a life time ago... things were so simple then.
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?SYNTAX ERROR
Lemon64 Veteran
Lemon64 Veteran


Joined: 20 Jul 2002
Posts: 877
Location: Bendigo, Oz Rank: Stroker

PostPosted: Tue Jun 17, 2003 8:06 am    Post subject: Reply with quote

I believe the plot was loosely based on the early 1980s American movie "War Games". Smile
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Mamejay
Newbie


Joined: 10 Aug 2012
Posts: 7

PostPosted: Mon Aug 13, 2012 3:55 am    Post subject: Reply with quote

i know this is a super old thread. just wanted to ask a question if someone knows the answer.
i found the walkthrough and finally played the game through.

At the end you need to enter a code to disable the nukes.
340COL009MAG

My question is. how the hell would you have know about this back in the day? Was this something listed in the instructions of the actual game?
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Urban Space Cowboy
Groupie in Training
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Joined: 12 Aug 2003
Posts: 111

PostPosted: Mon Aug 13, 2012 10:09 pm    Post subject: Reply with quote

I'm too lazy to play through the game properly, but the main program is all in BASIC, and it looks like it will give you hints, however vague, somewhere:
Code:
900 PRINT"{clear}{down*2}{yellow}remember dr norton's mind jogger..{down*6}"
901 PRINT"'days of hurried meals & office doors{down}"
902 PRINT"important meetings & numbered doors{down}"
903 PRINT"of sickly doctors & missing keys{down}"
904 PRINT"tripods,tridents & groups of three'":FORh=1TO10000:NEXT:GOTO42
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adric22
Forum Junkie
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Joined: 07 Sep 2009
Age: 37
Posts: 597
Location: Fort Worth, TX

PostPosted: Tue Aug 14, 2012 2:00 pm    Post subject: Reply with quote

valet_dave wrote:
I can't remember the exact details, but it is based around a "super computer", which I think was called W.O.P.R. (War Operations Planned Response). The computer was probably a 386 30Mhz, or a Vic-20.. maybe using valves back then!.

Actually the WOPR was controlled by an APPLE II.
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DanSolo
Immortal Grandmaster of C64
Immortal Grandmaster of C64


Joined: 23 May 2006
Posts: 3418

PostPosted: Wed Aug 15, 2012 12:55 am    Post subject: Reply with quote

Urban Space Cowboy wrote:
I'm too lazy to play through the game properly, but the main program is all in BASIC, and it looks like it will give you hints, however vague, somewhere:
Code:
900 PRINT"{clear}{down*2}{yellow}remember dr norton's mind jogger..{down*6}"
901 PRINT"'days of hurried meals & office doors{down}"
902 PRINT"important meetings & numbered doors{down}"
903 PRINT"of sickly doctors & missing keys{down}"
904 PRINT"tripods,tridents & groups of three'":FORh=1TO10000:NEXT:GOTO42
Where did you get the game?
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Fiery Phoenix
Grandmaster of C64
Grandmaster of C64


Joined: 03 Oct 2004
Age: 36
Posts: 2041
Location: Bury, Lancs, UK Fave Game / Music - Thrust & Ocean Loader

PostPosted: Wed Aug 15, 2012 9:28 am    Post subject: Reply with quote

Mamejay wrote:
i know this is a super old thread. just wanted to ask a question if someone knows the answer.
i found the walkthrough and finally played the game through.

At the end you need to enter a code to disable the nukes.
340COL009MAG

If you have completed the game - anychance you can send a save state of the end to the website below? It's not on the site at the moment.
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