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Immortal Grandmaster of C64

Joined: 13 Oct 2004 Posts: 4704
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Posted: Sat Jun 30, 2012 4:12 pm Post subject: |
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since when did loading tapes produce sound anyway? _________________ |
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Groupie in Training

Joined: 07 Aug 2007 Posts: 139
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Posted: Sat Jun 30, 2012 4:21 pm Post subject: |
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| groepaz wrote: | | since when did loading tapes produce sound anyway? |
I presume he meant the sound of the tape mechanism?
Very strange want...
Disk drive noises I can agree with (even tho the C64 head was quiet anyway) but tape mech noises are just a bit, well, weird.. |
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Newbie
Joined: 22 Sep 2003 Posts: 45
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Posted: Sat Jun 30, 2012 6:27 pm Post subject: |
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| groepaz wrote: | | since when did loading tapes produce sound anyway? |
Of course, there were lots of tape recorder that were producing loading sounds from their speaker.
Some of them you can find on ebay.
They were c64/c128/vic20/c16 nice compatible tape recorder.
This was necessary if you had to modify azimuth controller.
If you hear clean and treble sounds the possibility of a correct tape loading definitely increases |
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Newbie
Joined: 22 Sep 2003 Posts: 45
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Posted: Sat Jun 30, 2012 6:28 pm Post subject: |
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| Mclane wrote: | | groepaz wrote: | | since when did loading tapes produce sound anyway? |
I presume he meant the sound of the tape mechanism? |
aahah no no it isn't the tape mechanism that I want  |
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Newbie
Joined: 22 Sep 2003 Posts: 45
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Posted: Sat Jun 30, 2012 6:48 pm Post subject: |
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By the way, only Emu64 has implemented it some time ago. |
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Newbie
Joined: 24 Jun 2008 Age: 27 Posts: 31 Location: Germany
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Posted: Sat Jun 30, 2012 11:10 pm Post subject: |
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| Mclane wrote: | No, please carry on with other stuff Bero...
If you ever want to put it in as a choice later it might be nice but only as a last thing when you have nothing else to do. |
I've implemented it:
| Code: |
======================================================================= bero ===
Version: 1.00.2012.07.01 Build 701 SVN revision: 2464
Date: 30. June 2012 Time: 22:58 UTC
--------------------------------------------------------------------------------
- Updated cartridge emulation code, very many fixes and additions
- Added "Automatic reset at autostart" setting
================================================================================
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Immortal Grandmaster of C64

Joined: 13 Oct 2004 Posts: 4704
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Posted: Sun Jul 01, 2012 12:10 am Post subject: |
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| Quote: | | Of course, there were lots of tape recorder that were producing loading sounds from their speaker. |
uh. the original commodore datasette did not, however.
| Quote: | This was necessary if you had to modify azimuth controller.
If you hear clean and treble sounds the possibility of a correct tape loading definitely increases |
much better idea to simply use a program like http://noname.c64.org/csdb/release/?id=49944 _________________
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Groupie in Training

Joined: 07 Aug 2007 Posts: 139
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Posted: Sun Jul 01, 2012 8:47 am Post subject: |
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@Bero...
Simply, thank you.
You are a star... |
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Middle Aged C64 Teenager


Joined: 30 Dec 2001 Age: 45 Posts: 436 Location: West Mids. England
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Posted: Sun Jul 01, 2012 8:57 am Post subject: |
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| koseidon72 wrote: | | groepaz wrote: | | since when did loading tapes produce sound anyway? |
Of course, there were lots of tape recorder that were producing loading sounds from their speaker. |
ah, the time spent in the early 80's fast forwarding tapes to find the break between 20 games saved with turbo tape on a c90 cassette. Halcyon days  _________________
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Newbie
Joined: 22 Sep 2003 Posts: 45
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Posted: Sun Jul 01, 2012 9:25 am Post subject: |
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Right, it's easy to find the ending or starting point of a turbo tape program with audio output feature |
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Groupie in Training

Joined: 07 Aug 2007 Posts: 139
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Posted: Sun Jul 01, 2012 9:27 am Post subject: |
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LOL...Yeah, been there too..
When I got my disk drive for my Atari 8bit (got my 64 after) it was like I'd won the lottery, no more damn tapes with compilations on..!!
When I got my 64 I got a disk drive straight away...(god I was skint for months afterwards) |
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Groupie in Training

Joined: 07 Aug 2007 Posts: 139
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Posted: Sun Jul 01, 2012 9:30 am Post subject: |
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| koseidon72 wrote: | | Mclane wrote: | | groepaz wrote: | | since when did loading tapes produce sound anyway? |
I presume he meant the sound of the tape mechanism? |
aahah no no it isn't the tape mechanism that I want  |
Lol..Phew...
It shows you, I thought the tape load output was on all the emu's, never noticed it wasn't..Time to listen to a Novaload.. |
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Administrator

Joined: 09 Feb 2003 Posts: 4186 Location: HML, Finland Favorite games: H.E.R.O., Paradroid, Thrust
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Posted: Sun Jul 01, 2012 9:31 am Post subject: |
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| koseidon72 wrote: | | Right, it's easy to find the ending or starting point of a turbo tape program with audio output feature |
POKE 54296,15 and turn the volume way up - no need for audio output  |
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Newbie
Joined: 22 Sep 2003 Posts: 45
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Posted: Sun Jul 01, 2012 9:36 am Post subject: |
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| TNT wrote: | | koseidon72 wrote: | | Right, it's easy to find the ending or starting point of a turbo tape program with audio output feature |
POKE 54296,15 and turn the volume way up - no need for audio output  |
No, this is for c64 audio output, not the audio from tape...
And c64 audio output is very bad and full of garbage
And also C64 audio output is already emulated by micro64.
Look at the audio menu in the emu |
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Administrator

Joined: 09 Feb 2003 Posts: 4186 Location: HML, Finland Favorite games: H.E.R.O., Paradroid, Thrust
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Posted: Sun Jul 01, 2012 9:49 am Post subject: |
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| koseidon72 wrote: | | TNT wrote: | POKE 54296,15 and turn the volume way up - no need for audio output  |
No, this is for c64 audio output, not the audio from tape...
And c64 audio output is very bad and full of garbage |
Yes, and through that garbage you can hear the digital signal from tape, at least with all the monitors I have tried it with. |
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Forum Junkie

Joined: 06 Jul 2009 Age: 30 Posts: 551 Location: Finland
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Posted: Sun Jul 01, 2012 10:36 am Post subject: |
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Took my work laptop home just to be able to play around with the fullGPU PAL emulation. Quite nice! It's fun to try to get the picture look like "it used to be" :)
All the various VIC-II glitches, are they "just" rendering effects, or are they somehow based on actual emulation/simulation of VIC-II behavior? |
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Newbie
Joined: 24 Jun 2008 Age: 27 Posts: 31 Location: Germany
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Posted: Sun Jul 01, 2012 11:34 am Post subject: |
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| ilesj wrote: | | All the various VIC-II glitches, are they "just" rendering effects, or are they somehow based on actual emulation/simulation of VIC-II behavior? |
They are also real emulated. For example the VIC-II emulation writes AEC & BA data flags in the otherwise unused alpha channel of the 32-bit floating point RGBA input texture (which is internally abused as YUVA texture here) for the first VIC-II glitch emulation OpenGL 3.0 GLSL shader pass.
And the VIC-II NMOS luminance glitch is also real-emulated in a right way as much as possible. _________________
Last edited by BeRo on Sun Jul 01, 2012 11:57 am; edited 1 time in total |
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Groupie

Joined: 11 Jun 2007 Posts: 169
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Posted: Sun Jul 01, 2012 11:55 am Post subject: |
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| koseidon72 wrote: | | No, this is for c64 audio output, not the audio from tape... |
You're wrong. Due to electrical interference on the real C64 hardware the tape signal leaks to the C64 audio output. Setting maximum volume on the SID makes this interference more obvious. |
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Newbie
Joined: 22 Sep 2003 Posts: 45
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Posted: Sun Jul 01, 2012 3:00 pm Post subject: |
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I know but I make this example
It's the same thing drinking coffee with a spoon of sugar or a glass full of sugar with a spoon of coffee? ..  |
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Newbie
Joined: 24 Jun 2008 Age: 27 Posts: 31 Location: Germany
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Posted: Sun Jul 01, 2012 10:39 pm Post subject: |
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Build 702 is online. Changelog:
| Code: |
======================================================================= bero ===
Version: 1.00.2012.07.02 Build 702 SVN revision: 2506
Date: 01. July 2012 Time: 22:35 UTC
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- Updated cartridge emulation code, some another fixes
- Added reflections in the CRT monitor emulation of the PAL emulation
(default setting for it is off)
================================================================================
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_________________
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Newbie
Joined: 24 Jun 2008 Age: 27 Posts: 31 Location: Germany
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Groupie in Training

Joined: 07 Aug 2007 Posts: 139
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Posted: Tue Jul 03, 2012 7:22 am Post subject: |
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Gets better and better every day...Thank you..
Just a question, that undead demo that you added support for to make the system like a C64C, does having the system set as a C64C break anything game wise that you know of?
Just trying to see what is a good default / most compatible setting from the fine list in the new hardware settings menu?
Thanks again Bero....brilliant work. |
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C64 Games Programmer


Joined: 11 Feb 2002 Age: 34 Posts: 3149
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Posted: Tue Jul 03, 2012 8:31 am Post subject: |
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Nice work. The radial option is definitely something different compared to other C64 emulators  _________________ The New Dimension
I love C64 tape loaders and try to come up with new fun things using them.  |
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Newbie
Joined: 24 Jun 2008 Age: 27 Posts: 31 Location: Germany
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Posted: Wed Jul 04, 2012 2:11 am Post subject: |
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Groupie in Training

Joined: 07 Aug 2007 Posts: 139
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Posted: Wed Jul 04, 2012 8:23 am Post subject: |
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Hi Bero,
Just re-enabled telnet on Win 7 but I have to say I am at a loss how to connect to it.
Its enabled in Micro64 and the port is still 3172, I've tried telnet 3172, telnet port 3172 etc etc but I'm afraid I have to admit I don't have a clue what I'm doing, not used telnet since I was on the Amiga and the brain isn't what it used to be
Help  |
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