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Micro64 with new PAL and CRT monitor emulation
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groepaz
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PostPosted: Sat Jun 30, 2012 4:12 pm    Post subject: Reply with quote

since when did loading tapes produce sound anyway?
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Mclane
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PostPosted: Sat Jun 30, 2012 4:21 pm    Post subject: Reply with quote

groepaz wrote:
since when did loading tapes produce sound anyway?

I presume he meant the sound of the tape mechanism?

Very strange want...

Disk drive noises I can agree with (even tho the C64 head was quiet anyway) but tape mech noises are just a bit, well, weird..
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koseidon72
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PostPosted: Sat Jun 30, 2012 6:27 pm    Post subject: Reply with quote

groepaz wrote:
since when did loading tapes produce sound anyway?

Of course, there were lots of tape recorder that were producing loading sounds from their speaker.
Some of them you can find on ebay.
They were c64/c128/vic20/c16 nice compatible tape recorder.

This was necessary if you had to modify azimuth controller.
If you hear clean and treble sounds the possibility of a correct tape loading definitely increases
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koseidon72
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PostPosted: Sat Jun 30, 2012 6:28 pm    Post subject: Reply with quote

Mclane wrote:
groepaz wrote:
since when did loading tapes produce sound anyway?

I presume he meant the sound of the tape mechanism?

aahah no no it isn't the tape mechanism that I want Smile
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koseidon72
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PostPosted: Sat Jun 30, 2012 6:48 pm    Post subject: Reply with quote

By the way, only Emu64 has implemented it some time ago.
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BeRo
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PostPosted: Sat Jun 30, 2012 11:10 pm    Post subject: Reply with quote

Mclane wrote:
No, please carry on with other stuff Bero...

If you ever want to put it in as a choice later it might be nice but only as a last thing when you have nothing else to do.

I've implemented it:

Code:

======================================================================= bero ===
Version: 1.00.2012.07.01 Build 701      SVN revision: 2464
   Date: 30. June 2012                          Time: 22:58 UTC
--------------------------------------------------------------------------------
- Updated cartridge emulation code, very many fixes and additions
- Added "Automatic reset at autostart" setting
================================================================================


Smile
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groepaz
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PostPosted: Sun Jul 01, 2012 12:10 am    Post subject: Reply with quote

Quote:
Of course, there were lots of tape recorder that were producing loading sounds from their speaker.

uh. the original commodore datasette did not, however.
Quote:
This was necessary if you had to modify azimuth controller.
If you hear clean and treble sounds the possibility of a correct tape loading definitely increases

much better idea to simply use a program like http://noname.c64.org/csdb/release/?id=49944
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Mclane
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PostPosted: Sun Jul 01, 2012 8:47 am    Post subject: Reply with quote

@Bero...

Simply, thank you.

You are a star...
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STE'86
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Joined: 30 Dec 2001
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PostPosted: Sun Jul 01, 2012 8:57 am    Post subject: Reply with quote

koseidon72 wrote:
groepaz wrote:
since when did loading tapes produce sound anyway?

Of course, there were lots of tape recorder that were producing loading sounds from their speaker.

ah, the time spent in the early 80's fast forwarding tapes to find the break between 20 games saved with turbo tape on a c90 cassette. Halcyon days Smile
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koseidon72
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PostPosted: Sun Jul 01, 2012 9:25 am    Post subject: Reply with quote

Right, it's easy to find the ending or starting point of a turbo tape program with audio output feature
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Mclane
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PostPosted: Sun Jul 01, 2012 9:27 am    Post subject: Reply with quote

LOL...Yeah, been there too..

When I got my disk drive for my Atari 8bit (got my 64 after) it was like I'd won the lottery, no more damn tapes with compilations on..!!

When I got my 64 I got a disk drive straight away...(god I was skint for months afterwards)
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Mclane
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PostPosted: Sun Jul 01, 2012 9:30 am    Post subject: Reply with quote

koseidon72 wrote:
Mclane wrote:
groepaz wrote:
since when did loading tapes produce sound anyway?

I presume he meant the sound of the tape mechanism?

aahah no no it isn't the tape mechanism that I want Smile

Lol..Phew...

It shows you, I thought the tape load output was on all the emu's, never noticed it wasn't..Time to listen to a Novaload..
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TNT
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PostPosted: Sun Jul 01, 2012 9:31 am    Post subject: Reply with quote

koseidon72 wrote:
Right, it's easy to find the ending or starting point of a turbo tape program with audio output feature

POKE 54296,15 and turn the volume way up - no need for audio output Wink
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koseidon72
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PostPosted: Sun Jul 01, 2012 9:36 am    Post subject: Reply with quote

TNT wrote:
koseidon72 wrote:
Right, it's easy to find the ending or starting point of a turbo tape program with audio output feature

POKE 54296,15 and turn the volume way up - no need for audio output Wink

No, this is for c64 audio output, not the audio from tape...
And c64 audio output is very bad and full of garbage

And also C64 audio output is already emulated by micro64.
Look at the audio menu in the emu
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TNT
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PostPosted: Sun Jul 01, 2012 9:49 am    Post subject: Reply with quote

koseidon72 wrote:
TNT wrote:
POKE 54296,15 and turn the volume way up - no need for audio output Wink

No, this is for c64 audio output, not the audio from tape...
And c64 audio output is very bad and full of garbage

Yes, and through that garbage you can hear the digital signal from tape, at least with all the monitors I have tried it with.
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ilesj
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PostPosted: Sun Jul 01, 2012 10:36 am    Post subject: Reply with quote

Took my work laptop home just to be able to play around with the fullGPU PAL emulation. Quite nice! It's fun to try to get the picture look like "it used to be" :)

All the various VIC-II glitches, are they "just" rendering effects, or are they somehow based on actual emulation/simulation of VIC-II behavior?
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BeRo
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PostPosted: Sun Jul 01, 2012 11:34 am    Post subject: Reply with quote

ilesj wrote:
All the various VIC-II glitches, are they "just" rendering effects, or are they somehow based on actual emulation/simulation of VIC-II behavior?

They are also real emulated. For example the VIC-II emulation writes AEC & BA data flags in the otherwise unused alpha channel of the 32-bit floating point RGBA input texture (which is internally abused as YUVA texture here) for the first VIC-II glitch emulation OpenGL 3.0 GLSL shader pass.

And the VIC-II NMOS luminance glitch is also real-emulated in a right way as much as possible.
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MartinPiper
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PostPosted: Sun Jul 01, 2012 11:55 am    Post subject: Reply with quote

koseidon72 wrote:
No, this is for c64 audio output, not the audio from tape...

You're wrong. Due to electrical interference on the real C64 hardware the tape signal leaks to the C64 audio output. Setting maximum volume on the SID makes this interference more obvious.
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koseidon72
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PostPosted: Sun Jul 01, 2012 3:00 pm    Post subject: Reply with quote

I know but I make this example

It's the same thing drinking coffee with a spoon of sugar or a glass full of sugar with a spoon of coffee? .. Smile
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BeRo
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PostPosted: Sun Jul 01, 2012 10:39 pm    Post subject: Reply with quote

Build 702 is online. Changelog:

Code:

======================================================================= bero ===
Version: 1.00.2012.07.02 Build 702      SVN revision: 2506
   Date: 01. July 2012                          Time: 22:35 UTC
--------------------------------------------------------------------------------
- Updated cartridge emulation code, some another fixes
- Added reflections in the CRT monitor emulation of the PAL emulation
  (default setting for it is off)
================================================================================

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BeRo
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PostPosted: Mon Jul 02, 2012 9:58 pm    Post subject: Reply with quote

Build 704 is online. Changelog:

Code:

======================================================================= bero ===
Version: 1.00.2012.07.02 Build 704      SVN revision: 2525
   Date: 02. July 2012                          Time: 21:49 UTC
--------------------------------------------------------------------------------
- Added hardware preset selection settings menu
================================================================================



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Mclane
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PostPosted: Tue Jul 03, 2012 7:22 am    Post subject: Reply with quote

Gets better and better every day...Thank you..

Just a question, that undead demo that you added support for to make the system like a C64C, does having the system set as a C64C break anything game wise that you know of?

Just trying to see what is a good default / most compatible setting from the fine list in the new hardware settings menu?

Thanks again Bero....brilliant work.
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Richard of TND
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PostPosted: Tue Jul 03, 2012 8:31 am    Post subject: Reply with quote

Nice work. The radial option is definitely something different compared to other C64 emulators Smile
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I love C64 tape loaders and try to come up with new fun things using them. Smile
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BeRo
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PostPosted: Wed Jul 04, 2012 2:11 am    Post subject: Reply with quote

Build 705 is online. Changelog:

Code:

======================================================================= bero ===
Version: 1.00.2012.07.04 Build 705      SVN revision: 2686
   Date: 04. July 2012                          Time: 01:55 UTC
--------------------------------------------------------------------------------
- Added NEMO the telnet-based network monitor, default TCP/IP telnet port
  for NEMO is 3172 / $0C64, it's a complete monitor including assembler,
  disassembler, code profiler (yes, it has also code profiling features),
  breakpoints with optional conditions, term parser based monitor syntax,
  integrated system explorer, and so on.
================================================================================








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Mclane
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PostPosted: Wed Jul 04, 2012 8:23 am    Post subject: Reply with quote

Hi Bero,

Just re-enabled telnet on Win 7 but I have to say I am at a loss how to connect to it.

Its enabled in Micro64 and the port is still 3172, I've tried telnet 3172, telnet port 3172 etc etc but I'm afraid I have to admit I don't have a clue what I'm doing, not used telnet since I was on the Amiga and the brain isn't what it used to be Smile

Help Smile
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