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cbmeeks
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PostPosted: Sat Jun 23, 2012 1:38 am    Post subject: Reply with quote

Well, I've wanted to do a Metroid game for years on the Commodore 64. And every time I start it, I get pulled away and when I come back, I get depressed in my lack of art. Even though I copied a lot of the original Metroid graphics (and they look pretty damn good IMHO), what you have done is clearly aimed in the Super Metroid genre. Which is awesome.

So I might relive my interest again and do "Metroid" for the C64. Then we wouldn't be "competitors" lol

But, I've always wanted to do a Zelda game. Which is my number 2 (huh...huh....number 2) favorite game. And the paged scrolling should be easier to code.

Now if I could only get some awesome Zelda-inspired art. Very Happy
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Bago Zonde
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PostPosted: Sat Jun 23, 2012 8:24 am    Post subject: Reply with quote

cbmeeks wrote:
Now if I could only get some awesome Zelda-inspired art. Very Happy

As Picasso said: 'Inspiration exists, but it must find you while working' so I keep fingers crossed Smile.
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smila
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PostPosted: Sat Jun 23, 2012 1:44 pm    Post subject: Reply with quote

A zelda styley game would please a lot of peeps Wink.

Art wise iam about 80% done on this now i reckon.

Here's a few more screens -


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Elvir
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PostPosted: Sat Jun 23, 2012 1:47 pm    Post subject: Reply with quote

This is great!

Also,can C64 handle something like Mega man from NES?

What i ask?? Very Happy
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cbmeeks
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PostPosted: Sat Jun 23, 2012 4:56 pm    Post subject: Reply with quote

This is amazing.

You have a guaranteed customer with this game.

But I beg you guys to make a big deal out of this game. Great box, great manual, maps, secrets, etc.

Forget single loads. If this could be a 128k game on a cart (not sure if that's possible?) then that would be awesome.

For me, the perfect combo would be (not counting the actual game, of course)

1) A larger than 64k cart with an awesome label.

2) A nice NES style manual. The same size as the originals with lots of pages. Describing the characters, story, moves, etc.

3) A large map for those of us who don't want to make their own maps. But obviously, leave some of the secrets out.

4) Disk(s) with great labels and covers.

I would pay $60 - $100 for this easily.

If there is anything I can do to help I will.
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Endurion
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PostPosted: Sat Jun 23, 2012 5:19 pm    Post subject: Reply with quote

Getting decent scrolling done will be a bitch, since color RAM needs to go with it. I managed to hack a color-less scroll for my first RGCD cartridge attempt (with double buffering and split in two copies), but plus color is going to be hard.

AFAIK you already have quite a bit going, any hints on that? Wink
Lots of speed code I assume, plus double buffer and probably at least 4 copy steps.
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cbmeeks
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PostPosted: Sat Jun 23, 2012 5:24 pm    Post subject: Reply with quote

Endurion wrote:
Getting decent scrolling done will be a bitch, since color RAM needs to go with it.

I feel your pain. I also have a two-way scroller that only goes in one direction for now. lol. And it isn't scrolling the color ram. But it's pretty smooth and full screen. I used a double buffer and unfortunately a full copy between scrolls. It was an awesome feeling finally "getting" it but I really need to make it better.


Endurion wrote:
AFAIK you already have quite a bit going, any hints on that? Wink
Lots of speed code I assume, plus double buffer and probably at least 4 copy steps.

Well, I wanted to do a Metroid game but I just don't have the time and graphic talent as your team does. So I'm really thinking for the good of the C64 community, I would rather start another project and let you guys take the crown with a Metroid game. I might later come back and do a more traditional Metroid style game. Same graphics, etc. Because I can copy the NES graphics pretty well but I just can't create them.

I would be happy to help anyway I can with your project as well.
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smila
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PostPosted: Sat Jun 23, 2012 5:52 pm    Post subject: Reply with quote

I'll get the whip out every few hours and beat endurion into doing work lol.

The game will defo be multi load -
its pretty heavy on the art so far -

1,340 sprites ( 10 sprite sheets ) - 4 done
15x tilesets - done
intro - done
outro - done
box art - done

Iam sure we'll do something special with the packaging.
A cart version is defo possible - it might be a bit on the pricey side tho.
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cbmeeks
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PostPosted: Sat Jun 23, 2012 6:27 pm    Post subject: Reply with quote

Amazing. How long have you been working on the art?

More screen shots would be great. Very Happy
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Richard of TND
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PostPosted: Sat Jun 23, 2012 8:58 pm    Post subject: Reply with quote

smila wrote:
A zelda styley game would please a lot of peeps Wink.

Art wise iam about 80% done on this now i reckon.

Here's a few more screens -

That looks really awesome. Sure would be a good Psytronik hit if programmed well Wink
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cbmeeks
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PostPosted: Sat Jun 23, 2012 9:05 pm    Post subject: Reply with quote

I agree. Very Happy
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Northlander
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PostPosted: Sat Jun 23, 2012 9:46 pm    Post subject: Reply with quote

I would pay for something like this.
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cbmeeks
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PostPosted: Sat Jun 23, 2012 9:47 pm    Post subject: Reply with quote

I got my debit card out right now waiting to pay for Hyperion. Hurry...hand is getting tired. lol
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smila
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PostPosted: Sun Jun 24, 2012 11:33 am    Post subject: Reply with quote

cbmeeks wrote:
Amazing. How long have you been working on the art?

More screen shots would be great. Very Happy

About 12 days i think, once i get into the swing of things i dont stop untill iam done and iam really enjoying working on this so the artwork seems to be flowing nicely.
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cbmeeks
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PostPosted: Sun Jun 24, 2012 2:36 pm    Post subject: Reply with quote

Yeah we can tell. They look great.
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STE'86
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PostPosted: Sun Jun 24, 2012 10:49 pm    Post subject: Reply with quote

how big are those screens vertically? do you have a panel top AND bottom or is that an optical illusion down to the stacked screenshots?
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malcontent
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PostPosted: Mon Jun 25, 2012 1:56 am    Post subject: Reply with quote

Great looking backgrounds. I particularly like the hires ribs in the second one.
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ilesj
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PostPosted: Mon Jun 25, 2012 5:09 am    Post subject: Reply with quote

Sweet times! Looking forward to this :)

cbmeeks wrote:
If this could be a 128k game on a cart (not sure if that's possible?) then that would be awesome.

Well, a 1 MByte game cartridge is definetely possible. We have had those for some time already ;)
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Lazycow
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PostPosted: Mon Jun 25, 2012 7:23 am    Post subject: Reply with quote

Endurion wrote:
Getting decent scrolling done will be a bitch, since color RAM needs to go with it. I managed to hack a color-less scroll for my first RGCD cartridge attempt (with double buffering and split in two copies), but plus color is going to be hard.

You could try to cheat and not scroll the color nibbles at all. The map design would have to be adjusted, though. (With some creativity, the maps could still look marvelous) Here's an example for horizontal scrolling - on the right side, you see the color blocks. As you see, the color information could be static and there wouldn't be any need for scrolling the colors.


The same works for vertical scrolling too. And I think the game does not need a full 4-way scroller anyway, and... and there could be rooms without scrolling with full color usage. (Just a suggestion)

keep it up!

STE'86: You are right, the screen is too small for 2 headup-displays
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smila
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PostPosted: Mon Jun 25, 2012 11:08 am    Post subject: Reply with quote

STE'86 wrote:
how big are those screens vertically? do you have a panel top AND bottom or is that an optical illusion down to the stacked screenshots?

Yeah there are 2 panels - top and bottom.
The scroll area is 176 high - its either vertical or horizontal scrolling, no 8 way.
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PeteD
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PostPosted: Mon Jun 25, 2012 11:24 am    Post subject: Reply with quote

You do know the C64 screen is only 200 high?
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smila
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PostPosted: Mon Jun 25, 2012 11:47 am    Post subject: Reply with quote

PeteD wrote:
You do know the C64 screen is only 200 high?

yaah i do. i just put those together to show peeps how its more or less going to look.
Nothing is finalised yet but here's the latest layout - pretty happy with this one.


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PeteD
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PostPosted: Mon Jun 25, 2012 12:08 pm    Post subject: Reply with quote

Fair enough. I read "Yeah there are 2 panels - top and bottom." and "The scroll area is 176 high" and it sounded like you'd got 2 24 pixels panels (top and bottom) and 176 pixel scroll area which would've been 224 total. Smile Thought maybe you'd created maps that wouldn't fit on your screens.

*edit*
btw, what limits are you putting on colour ram in your tiles? If it's max 1 unique colour per 2x2 chars rather than colour per char it'll make endurion's life a hell of a lot easier (less cpu to shift it about)
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cbmeeks
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PostPosted: Mon Jun 25, 2012 12:24 pm    Post subject: Reply with quote

Any chance on an auto mapping feature like in Super Metroid? Or at least a map view?
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smila
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PostPosted: Mon Jun 25, 2012 12:24 pm    Post subject: Reply with quote

PeteD wrote:
Fair enough. I read "Yeah there are 2 panels - top and bottom." and "The scroll area is 176 high" and it sounded like you'd got 2 24 pixels panels (top and bottom) and 176 pixel scroll area which would've been 224 total. Smile Thought maybe you'd created maps that wouldn't fit on your screens.

*edit*
btw, what limits are you putting on colour ram in your tiles? If it's max 1 unique colour per 2x2 chars rather than colour per char it'll make endurion's life a hell of a lot easier (less cpu to shift it about)

Ive gone with 1 unique per char at the moment, we'll see how difficult it is for him then if it needs changing i'll have to sort it out.
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