Commodore 64 (C64) Forum Index
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
Best usage of Hi-Res sprites and graphics?

 
Post new topic   Reply to topic    Commodore 64 (C64) Forum Index -> Games
View previous topic :: View next topic  
Author Message
Oge_user
Grandmaster of C64
Grandmaster of C64


Joined: 14 Jul 2002
Posts: 1791
Location: Italy

PostPosted: Tue Apr 10, 2012 10:36 am    Post subject: Best usage of Hi-Res sprites and graphics? Reply with quote

Which games, to your tastes, makes the best possible usage of Hi-Res for sprites or graphics in general?

To my opinion, two games comes in mind talking about Hi-Res:

Octapolis


Mayhem In Monsterland


Cheers,
Oge
_________________
Back to top
View user's profile Send private message
dink
Master of C64
Master of C64


Joined: 03 Jan 2012
Posts: 1362
Location: detroit

PostPosted: Tue Apr 10, 2012 10:58 am    Post subject: Reply with quote

It's magic Very Happy
Back to top
View user's profile Send private message
Bago Zonde
Groupie in Training
Groupie in Training


Joined: 12 Apr 2006
Age: 30
Posts: 144
Location: Poland

PostPosted: Tue Apr 10, 2012 12:15 pm    Post subject: Reply with quote

That's holy true!

And really HUGE sprites in Creatures II for sure:
http://youtu.be/5oXYMx10-d4?t=8m5s
It's a piece of cake, just wait for 8:40. When first time I've seen that boss, I've lost first life just for watching how it's extremely big! Then I spent next life looking for my jaws Wink. It's not Hi-res as you asked for, but it's Hi-Rate Very Happy.

And Heartland with very nice Hires sprites and brilliant animation:


Quod Init Exit:


And so on, it's just few examples.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
merman
Lemon64 Game Champion
Lemon64 Game Champion


Joined: 29 Jan 2003
Age: 38
Posts: 3896
Location: Skegness, UK Fave game: The Sentinel

PostPosted: Tue Apr 10, 2012 3:08 pm    Post subject: Reply with quote

For fullscreen displays, I nominate Stifflip & Co.

_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
llllllllllll
Newbie


Joined: 26 Dec 2004
Posts: 17

PostPosted: Fri Apr 20, 2012 11:05 pm    Post subject: Reply with quote

Can't contribute anything, sadly. But those pictures are very impressive.
Back to top
View user's profile Send private message
flanimal
Groupie
Groupie


Joined: 31 May 2010
Posts: 216
Location: England

PostPosted: Sat Apr 21, 2012 8:07 pm    Post subject: Reply with quote

Impossible Mission main.
And most main sprites in EPYX sports games for that matter.
I liked the main sprite in Dragon Ninga.
Back to top
View user's profile Send private message
Carlos
Groupie
Groupie


Joined: 08 Feb 2002
Posts: 194
Location: Spain

PostPosted: Sun Apr 22, 2012 1:56 am    Post subject: Reply with quote

Also Rocket Ranger
Back to top
View user's profile Send private message
Giana Brother
C64 Enthusiast
C64 Enthusiast


Joined: 21 May 2009
Age: 38
Posts: 964
Location: UK London

PostPosted: Sun Apr 22, 2012 11:23 am    Post subject: Reply with quote

For me Untouchables and Target Renegade spring to mind.

Batman The Movie and Robocop main sprite drawings are nice also.
Back to top
View user's profile Send private message
adric22
Forum Junkie
Forum Junkie


Joined: 07 Sep 2009
Age: 37
Posts: 597
Location: Fort Worth, TX

PostPosted: Mon Apr 23, 2012 4:02 pm    Post subject: Reply with quote

I never really stopped to think about it. But I guess nearly every game I ever played was either running in multicolor mode, or character mode. So I can't even think of a game that runs in high-res mode.
Back to top
View user's profile Send private message Visit poster's website
enthusi
Forum Junkie
Forum Junkie


Joined: 19 Mar 2009
Age: 34
Posts: 520
Location: Potsdam, GER

PostPosted: Mon Apr 23, 2012 5:50 pm    Post subject: Reply with quote

Lords of Chaos uses HiRes Bitmap mode quite wonderfully.
_________________
I like tapes. 'nough said =D
http://www.rgcd.co.uk
http://c64pixels.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
adric22
Forum Junkie
Forum Junkie


Joined: 07 Sep 2009
Age: 37
Posts: 597
Location: Fort Worth, TX

PostPosted: Mon Apr 23, 2012 6:19 pm    Post subject: Reply with quote

enthusi wrote:
Lords of Chaos uses HiRes Bitmap mode quite wonderfully.

I looked at the screenshots. I'm willing to bet that is character mode.
Back to top
View user's profile Send private message Visit poster's website
enthusi
Forum Junkie
Forum Junkie


Joined: 19 Mar 2009
Age: 34
Posts: 520
Location: Potsdam, GER

PostPosted: Mon Apr 23, 2012 7:04 pm    Post subject: Reply with quote

What would you bet? :)
_________________
I like tapes. 'nough said =D
http://www.rgcd.co.uk
http://c64pixels.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Hend
Lemon64 Donator!
Lemon64 Donator!


Joined: 08 Jan 2004
Age: 37
Posts: 910
Location: United Kingdom Fave game: Turrican II

PostPosted: Mon Apr 23, 2012 8:43 pm    Post subject: Reply with quote

adric22 wrote:
enthusi wrote:
Lords of Chaos uses HiRes Bitmap mode quite wonderfully.

I looked at the screenshots. I'm willing to bet that is character mode.


Always nice when someone bothers to put the screen shots in their response so you dont need to look them up....
Back to top
View user's profile Send private message
hbhzth
Master of C64
Master of C64


Joined: 10 Nov 2007
Age: 41
Posts: 1026
Location: Norway

PostPosted: Tue Apr 24, 2012 4:34 am    Post subject: Reply with quote

enthusi wrote:
Lords of Chaos uses HiRes Bitmap mode quite wonderfully.

I was about to mention another Blade title: LAZER SQUAD. Same team responsible for both games.

BTW: Lords of Chaos use all hires mode, no multicolor mode on any of the screenshots.

It might look the same, if not done properly, but multicolor mode and bitmap is NOT the same. Bitmap offers more choice in colors, but uses 10K memory for a graphics-screen (FLI mode req. up to 17K!).

Hires can be used rather well, even if there are the same colors in 8x8 pixel eras. There's some fine example's of hires graphics (both sprites and character mode):
Edd the Duck!
Mountain Bike Racer
Daley Thompson's Olympic Challenge

Multicolour sprites and Hires mode:
3D Pinball
Lovely Denton Designs Bounces

Multicolor graphics and hires sprites:
Scooby & Scrappy Doo
Robin Hood: Legend Quest
Rodland
Back to top
View user's profile Send private message
saimo
Groupie in Training
Groupie in Training


Joined: 29 Oct 2008
Posts: 76

PostPosted: Tue Apr 24, 2012 5:37 am    Post subject: Reply with quote

adric22 wrote:
I never really stopped to think about it. But I guess nearly every game I ever played was either running in multicolor mode, or character mode. So I can't even think of a game that runs in high-res mode.

Maybe Slaine.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
enthusi
Forum Junkie
Forum Junkie


Joined: 19 Mar 2009
Age: 34
Posts: 520
Location: Potsdam, GER

PostPosted: Tue Apr 24, 2012 7:04 am    Post subject: Reply with quote

There are many games out there using bitmap hires mode.
I.e. all/most speccy ports.
Lords of Chaos and Lazer Squad share basically the same engine.
You can easyly see that its real hires as soon as the BG color differs from char to char. That is only possible it Extended Char mode (i.e. H.E.R.O) which is really rarely used and HiRes bitmap. Charmode can mix multicolor and hires chars very well (check Trolls, in particular level2 for awesome charmode gfx, or Rolling Ronny) but in hires mode you always have the same BG-color which is why many RPG-games or such have grass as green_on_black, stones as grey_on_black and so on...
_________________
I like tapes. 'nough said =D
http://www.rgcd.co.uk
http://c64pixels.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
hbhzth
Master of C64
Master of C64


Joined: 10 Nov 2007
Age: 41
Posts: 1026
Location: Norway

PostPosted: Tue May 01, 2012 3:18 pm    Post subject: Reply with quote

enthusi wrote:
...
You can easyly see that its real hires as soon as the BG color differs from char to char. That is only possible it Extended Char mode (i.e. H.E.R.O) which is really rarely used and HiRes bitmap. Charmode can mix multicolor and hires chars very well (check Trolls, in particular level2 for awesome charmode gfx, or Rolling Ronny) but in hires mode you always have the same BG-color which is why many RPG-games or such have grass as green_on_black, stones as grey_on_black and so on...

Thanks! I had almost forgot it's term, but as you say it's called Extended Char mode. I tend to put it in the hires mode category.

It's done with fiddling with the bits of register $D011:
Code:

Bits:     Mode:
x00xxxxx  Standard hires char mode
x01xxxxx  Bitmap mode on
x10xxxxx  Extended Char Mode


($D016 governs multicolor on/off using Bit 4)

This is info from my head - but it should be valid - if I've still got some braincells left from the old days of C64 programming Very Happy

I remember an old demo trick with the extended char mode:

Putting timed raster colorbars on the registers $D022, $D023 and $D024.
Enabled extended char mode and put the text on the screen where the raster timing occurs.

Chars written in the $00-$40 (normal) will have usual screen color (prefer to set it black, with in inverted charset so that $D021 value would be the charset's color - add $D021 to the other timed raster routine).
Chars from $40-$80 (large letters) would get colors from $D022.
Chars from $80-$C0 (reversed letters) would get colors from $D023.
Chars from $C0-$FF (large reserved letters) would get colors from $D024.

You could get the impression that you could have diagonal raster bars only 8 pixels wide, followed by a different colored bar 8 pixels wide - or 16 or 32 pixels wide - you can do a lot of nice stuff.

A good example would be Galleons intros (clue:crunchers) using this effect. Science 451 had such an intro too.

I'm sure there are newer, more elaborate uses of this routine. If someone can explain - I'd love to hear about it....
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Commodore 64 (C64) Forum Index -> Games All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Tip: Get C64 Forever for super-comfy C64 emulation with pre-installed games, demos and other goodies!


Powered by phpBB © 2001, 2005 phpBB Group