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Master of C64


Joined: 10 May 2012 Posts: 1332 Location: London
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Posted: Fri Jan 04, 2013 12:42 pm Post subject: C64 early games converted to 16/32 bit machines commercially |
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What I mean is games designed for C64 first like Armalyt and Uridium etc not coin op conversions like Outrun etc.
The ones I know were worse  _________________ I post a lot of things about the past because in the very near future those memories may no longer be present in my head!!! |
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Groupie in Training


Joined: 16 Nov 2012 Posts: 74
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Posted: Fri Jan 04, 2013 1:06 pm Post subject: |
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spindizzy on snes
dizzy
leaderboard |
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Über Groupie


Joined: 08 Oct 2010 Age: 33 Posts: 362 Location: Serbia
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Posted: Fri Jan 04, 2013 6:46 pm Post subject: |
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Impossible mission,
Nebulus,
Microprose Soccer
Turrican,
Hawkeye,
Barbarian: The Ultimate Warrior,
California Games,
Last ninja,
International Karate,
Creatures, |
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Master of C64


Joined: 10 May 2012 Posts: 1332 Location: London
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Posted: Fri Jan 04, 2013 10:28 pm Post subject: |
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See, for me either the gameplay is slicker (ie Uridium) or the sound is nicer (last ninja) on the C64 versions more often than not, rarely a 100% improvement. Doesn't anyone find this strange? _________________ I post a lot of things about the past because in the very near future those memories may no longer be present in my head!!! |
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Groupie in Training

Joined: 17 Mar 2006 Posts: 103
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Posted: Sat Jan 05, 2013 1:58 am Post subject: |
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From memory, Nebulus converted pretty well.
Barbarian also. IK+ was better on the 16-bit machines but was likely parallel development.
Leaderboard was good on other systems but it was fairly widespread.
The common element in almost all "worse" 16-bit conversions is that a different author writes the software, and probably with little exposure to the source code of the orignal, which means the gameplay will be an interpretation of the original rather than porting the code which can usually duplicate it near perfectly.
Impossible Mission IMO is an example of poor conversion. The bounds checking is practically non-existent in the Amiga version where the C64 version does it properly. This makes the gameplay very different. |
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Immortal Grandmaster of C64


Joined: 13 Aug 2007 Age: 32 Posts: 3080 Location: Brisbane, Australia
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Posted: Sat Jan 05, 2013 2:30 am Post subject: |
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Don't forget Jumpman. Jumpman Lives! was one of the earliest commercial remakes... |
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Groupie in Training

Joined: 06 Aug 2010 Posts: 73 Location: Margit'
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Posted: Mon Jan 07, 2013 12:42 pm Post subject: |
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You could argue that these sort of games were written bespoke for the C64, and were therefore designed to play to it's strengths. If that was the case, then it would be unlikely that they would be as impressive on other machines.
The other thing is that earlier C64 classics clearly had time and love lavished on them by the programmers, as it was more a case of get it right, rather than get it out. By the time the 16 bit machines came along, the ethos of the industry had changed, and it was more a case of how quickly could a passable rendition be knocked out? Generalising, I know, but probably still true in the majority of cases. |
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C64 Enthusiast


Joined: 18 Oct 2003 Age: 40 Posts: 610 Location: Finland
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Posted: Mon Jan 07, 2013 10:32 pm Post subject: |
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Bangkok Knights. What an abomination it was on Amiga.
Winter Games. Amiga version just didn't have the magic of C64 one.
Do you count Paradroid 90? Graphics and sound-wise it took advantage of Amiga. Playability was good, too, but what a tough game it was. _________________ |
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Über Groupie


Joined: 07 Apr 2012 Age: 44 Posts: 324 Location: Braunschweig(Brunswick), Germany
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Posted: Tue Jan 08, 2013 8:27 am Post subject: |
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Archon is a very nice Amiga game and the SSI RPGs are good as well, although I'm not sure, if they are original c64 games (probably Dos or Apple II). Bignonia also did some nice conversions (Aztec Challenge, etc...). |
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C64 Enthusiast


Joined: 29 Oct 2011 Age: 35 Posts: 695 Location: The Coastal Town of Baraboro (Australia really)
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Posted: Tue Jan 08, 2013 9:34 am Post subject: |
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| Elvir wrote: | | Impossible mission | I got that on Nintendo DS years ago, still haven't played it yet. _________________
"Step one: Find plans. Step two: Save world. Step three: Get out of my house!" |
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Lemon64 Game Champion


Joined: 26 May 2002 Posts: 852 Location: Edinburgh, UK
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Posted: Tue Jan 08, 2013 9:36 am Post subject: |
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And don't forget the biggest difference - speed! The Amiga never had a character-based display - all bitmap, and feeble sprites. Most stuff couldn't be run at 50 frames a second like (most?) 64 games. Still, something like Impossible Mission shouldn't have been a problem. I didn't even realise they converted it. I just thought it was the follow-up which if I remember right got a Gold medal in Zzap! |
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Lemon64 Donator!


Joined: 08 Jan 2004 Age: 37 Posts: 911 Location: United Kingdom Fave game: Turrican II
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Posted: Tue Jan 08, 2013 9:45 am Post subject: |
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Flimbo's Quest
Great on the C64, but it certainly lost the magic in translation to the Amiga. |
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Über Groupie


Joined: 07 Apr 2012 Age: 44 Posts: 324 Location: Braunschweig(Brunswick), Germany
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Posted: Tue Jan 08, 2013 10:25 am Post subject: |
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| Troy wrote: | | I didn't even realise they converted it. I just thought it was the follow-up which if I remember right got a Gold medal in Zzap! |
You can choose to play the classic version in Impossible Mission 2025 and tbh, I don't think it's too bad. |
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