Commodore 64 (C64) Forum Index
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
CBM prg Studio
Goto page Previous  1, 2, 3 ... 9, 10, 11 ... 14, 15, 16  Next
 
Post new topic   Reply to topic    Commodore 64 (C64) Forum Index -> New Releases
View previous topic :: View next topic  
Author Message
Sixteen Plus
Master of C64
Master of C64


Joined: 26 Aug 2005
Age: 41
Posts: 1361
Location: UK

PostPosted: Thu Jul 26, 2012 7:02 am    Post subject: Reply with quote

ajordison wrote:
Version 2.4.0 is ready to download at the link below. It's mostly a bug fix but there are new features for C16 and Plus/4 users.
Great stuff. I can try convert some C64 stuff over to C16 or plussy soon, but it'll likely just be BASIC text adventures. Machine code is way above my head.

I just tried it for the first time and managed to convert an old BASIC C16 text adventure by Microdeal over to the C64. Not bad for someone who knows naff all Smile

http://www.lemon64.com/forum/viewtopic.php?t=43379

Anyway, great utility, it makes it all the damn easier for me. Cheers Cool
_________________
Back to top
View user's profile Send private message Visit poster's website
Neo-Rio
C64 Enthusiast
C64 Enthusiast


Joined: 21 Oct 2003
Posts: 720

PostPosted: Thu Jul 26, 2012 7:21 am    Post subject: Reply with quote

Sixteen Plus wrote:
I just tried it for the first time and managed to convert an old BASIC C16 text adventure by Microdeal over to the C64. Not bad for someone who knows naff all Smile

http://www.lemon64.com/forum/viewtopic.php?t=43379

Anyway, great utility, it makes it all the damn easier for me. Cheers Cool

Yeah, CBM PRG studio is great for this.

Recently I ported the listings in this book:-http://www.atariarchives.org/bigcomputergames/ over to the C64.

Actually the listings had a number of bugs, that and I had to port the basic commands over to Commodore BASIC V2 so that it worked.... but I digress... the studio is great for this, and all the bug fixing and column output editing. Additionally I can jam more than 80 characters per line with it.

Next, I'll be porting some more TRS-80 text adventures.
The games will appear in GB eventually.
Back to top
View user's profile Send private message
Sixteen Plus
Master of C64
Master of C64


Joined: 26 Aug 2005
Age: 41
Posts: 1361
Location: UK

PostPosted: Thu Jul 26, 2012 7:29 am    Post subject: Reply with quote

Neo-Rio wrote:
Additionally I can jam more than 80 characters per line with it.
Yeah I noticed that too. It came up with an error in the editor, but actually running it worked fine Smile

How do I submit my text adventure conversion to gamebase?
_________________
Back to top
View user's profile Send private message Visit poster's website
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Thu Jul 26, 2012 12:20 pm    Post subject: Reply with quote

Thanks for the praise!

I get a lot of emails from people who use CBM prg studio to convert basic games from one platform to another. Are there any features which can be added to it to make this easier?

The release of the new version has slipped a bit so it won't be out until around the 3rd of August.
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
Neo-Rio
C64 Enthusiast
C64 Enthusiast


Joined: 21 Oct 2003
Posts: 720

PostPosted: Thu Aug 02, 2012 11:21 am    Post subject: Reply with quote

ajordison wrote:
I get a lot of emails from people who use CBM prg studio to convert basic games from one platform to another. Are there any features which can be added to it to make this easier?

Actually it works great as it does now, but if you want some challenges:-

* Direct support for a C64 font in the editor.
The default font gets me often confused between 1 and l (especially after importing not-quite-right OCR scans of listings, which never come out 100%)

* There *may* be some fun to be had in checking BASIC listings for syntax errors before compilation. Things that prevent compilation get weeded out, but not typing errors that produce syntax problems. Neither is there step-by-step trace debugging, but I figure this would be hard to implement.

* listing variables that the program uses
Back to top
View user's profile Send private message
Neo-Rio
C64 Enthusiast
C64 Enthusiast


Joined: 21 Oct 2003
Posts: 720

PostPosted: Thu Aug 02, 2012 11:22 am    Post subject: Reply with quote

Sixteen Plus wrote:
Neo-Rio wrote:
Additionally I can jam more than 80 characters per line with it.
Yeah I noticed that too. It came up with an error in the editor, but actually running it worked fine Smile

How do I submit my text adventure conversion to gamebase?

Send it to me at riobaan@hotmail.com

and send me any pertinent info (where you got the listing from? who was the original coder? etc)
Back to top
View user's profile Send private message
Sixteen Plus
Master of C64
Master of C64


Joined: 26 Aug 2005
Age: 41
Posts: 1361
Location: UK

PostPosted: Thu Aug 02, 2012 6:35 pm    Post subject: Reply with quote

Thanks Neo. Email sent Smile
_________________
Back to top
View user's profile Send private message Visit poster's website
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Thu Aug 02, 2012 10:29 pm    Post subject: Reply with quote

Neo-Rio wrote:
* Direct support for a C64 font in the editor.

This is available in the next version.

Neo-Rio wrote:
*There *may* be some fun to be had in checking BASIC listings for syntax errors before compilation.
Tricky...

Neo-Rio wrote:
* listing variables that the program uses
You can already do this. Select 'statistics' from the 'tools' menu.

Hopefully the next version should be out in about a week.
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
Stefan67
Newbie


Joined: 26 Apr 2007
Posts: 8
Location: Germany

PostPosted: Sun Aug 05, 2012 6:17 pm    Post subject: Reply with quote

No need to say that this tool is fantastic.

However, I have a little problem with the conditional assembly.

Code:
emucrt = 1 ; that is my variable

ifdef emucrt

 byte $00

endif


I always get an error "Macro or Instruction Not Defined" at the "ifdef" line.

What do I wrong?
Back to top
View user's profile Send private message Visit poster's website
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Sun Aug 05, 2012 7:27 pm    Post subject: Reply with quote

Stefan67 wrote:
What do I wrong?
Nothing! There's a bug in my pre-processor. It's been fixed so thanks for letting me know. Hopefully the new version is out on Friday.
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Fri Aug 10, 2012 7:42 pm    Post subject: Reply with quote

Later than usual but version 2.5.0 of CBM prg Studio has been released.

Major new features for this version include support for the PET (BASIC 2 and 4, PET 2001/4000/9000) machines and also VDC mode has been added to the C128's screen designer. These were quite difficult to add (hence the delay) as I know nothing about these machines so your feedback is very much appreciated!

As usual, many thanks to the testers, bug reporters and donators who helped with this release!
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
Neo-Rio
C64 Enthusiast
C64 Enthusiast


Joined: 21 Oct 2003
Posts: 720

PostPosted: Thu Aug 23, 2012 12:25 am    Post subject: Reply with quote

How do I get the studio to allow me to use a CBM font?

What I've done is taken the CBM fonts from "D64 editor" and drop them into C:\Windows\Fonts (I'm using Windows 7 x64 BTW)

The CBM PRG Studio can't see this font however.

Where is it looking for fonts?
Back to top
View user's profile Send private message
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Fri Aug 24, 2012 7:59 pm    Post subject: Reply with quote

Neo-Rio wrote:
Where is it looking for fonts?
You've installed the font in the right place. In prg Studio, open the config and select fonts. Untick the 'use only mono-spaced fonts' and then click change. You should see your font.

This is new in version 2.5.0, are you using an old version?
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Fri Aug 31, 2012 8:09 pm    Post subject: Reply with quote

Here you go with version 2.5.1 of CBM prg Studio.

This is mostly a bugfix but there are a few new minor features.

As usual, many thanks to the testers, bug reporters and donators who helped with this release!
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
JimDrew
Master of C64
Master of C64


Joined: 15 May 2012
Age: 48
Posts: 1240

PostPosted: Sat Sep 01, 2012 12:40 am    Post subject: Reply with quote

I like the IDE color changes. I can confirm that the bugs I reported in 2.5 have been corrected. Nice job!
Back to top
View user's profile Send private message
mistermsk
Grandmaster of C64
Grandmaster of C64


Joined: 29 Jun 2009
Age: 40
Posts: 2653
Location: Baltimore, MD Favorite Games: Ultima ][, Wasteland

PostPosted: Mon Sep 03, 2012 2:52 am    Post subject: Reply with quote

@ajordison

First off. You are so good at what you do. OMG! This program is like a total suite. I mean I use the latest visual studio to do C# projects for work and this can really rival something like that. WOW! If this was for a recent computer, you could charge hundreds of dollars. WOW! Congrats!

I only have one issue with the latest version of CBM Program Studio. At start it it keeps on asking for a default location. I select one and all seems fine until next time it asks for it again.

But besides that, WOW! Great program. Shocked
_________________
Back to top
View user's profile Send private message Visit poster's website
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Mon Sep 03, 2012 7:14 am    Post subject: Reply with quote

mistermsk wrote:
At start it it keeps on asking for a default location
Looks like your using version 2.5.0. This has been fixed in v2.5.1, get it from the link below.

mistermsk wrote:
you could charge hundreds of dollars.
Feel free to donate hundreds of dollars! Wink

Thanks for the comments!
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Fri Oct 12, 2012 9:16 pm    Post subject: Reply with quote

Here you go with version 2.5.2 of CBM prg Studio.

This is mostly a bugfix but there are some useful new features including pre-and post-build commands and also the detection of zero page instructions which can be optimised (thanks Jim!)

As usual, many thanks to the testers, bug reporters and donators who helped with this release!
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
JimDrew
Master of C64
Master of C64


Joined: 15 May 2012
Age: 48
Posts: 1240

PostPosted: Fri Oct 12, 2012 9:56 pm    Post subject: Reply with quote

Arthur has spent an incredible amount of time implementing some suggestions and fixing various reported issues.

The new pre/post build feature is really great as it gives us a way to implement a revision system as well as execute any Windows function or application prior to, or after a build.

New features for turning on/off a load address, zero page optimizations, and warnings are included in this release. Fixes were made for relative PC, labels/symbols, and a few other things.

I have no idea what changes were made to the rest of the program, but I understand that there were many things changed with the BASIC portion. The whole package just keeps getting better.

Many thanks to Arthur for the many requested features I personally made!
Back to top
View user's profile Send private message
ajordison
Über Groupie
Über Groupie


Joined: 09 Apr 2008
Posts: 349
Location: Hartlepool, UK

PostPosted: Fri Oct 12, 2012 10:18 pm    Post subject: Reply with quote

Thanks Jim, the check's in the post Wink
_________________
Try out CBM prg Studio over at www.ajordison.co.uk
Back to top
View user's profile Send private message Visit poster's website
Steril707
Newbie


Joined: 08 Nov 2011
Posts: 15

PostPosted: Tue Oct 16, 2012 8:20 am    Post subject: Reply with quote

Looks awesome...

What I would give for a Mac OS X version of this. Wink

I guess, I just need a Windows 7 Partition on my laptop for stuff like this.
_________________
Back to top
View user's profile Send private message Visit poster's website
qaz112
Forum Junkie
Forum Junkie


Joined: 15 Feb 2003
Posts: 536
Location: Manitoba, Canada

PostPosted: Sun Oct 21, 2012 2:36 am    Post subject: Reply with quote

Norton nuked my file dl of the newest version; false positive or just hating on MediaFire, I'm not sure... but yeah. If anyone can get it to me in an alternate form that'd be handy.
_________________
Proud Canuck and user of C64 systems since 1985.
Back to top
View user's profile Send private message
maraud
Forum Junkie
Forum Junkie


Joined: 21 Mar 2009
Posts: 585
Location: Florida, USA

PostPosted: Sun Oct 21, 2012 6:14 am    Post subject: Reply with quote

ajordison wrote:
Later than usual but version 2.5.0 of CBM prg Studio has been released.

Major new features for this version include support for the PET (BASIC 2 and 4, PET 2001/4000/9000) machines

Perfect timing as I just yesterday got my PET 2001 working again!
_________________
Please call My C=ult BBS
maraud.dynalias.com:6400
AABBS 128 12.5c on a C128 and Rear Admiral Hyperdrive
Back to top
View user's profile Send private message
qaz112
Forum Junkie
Forum Junkie


Joined: 15 Feb 2003
Posts: 536
Location: Manitoba, Canada

PostPosted: Mon Oct 22, 2012 2:15 am    Post subject: Reply with quote

Got it to run, after convincing Norton it wasn't really a virus. Looks good!
_________________
Proud Canuck and user of C64 systems since 1985.
Back to top
View user's profile Send private message
Thraka
Newbie


Joined: 01 Jan 2007
Age: 32
Posts: 35
Location: Washington State

PostPosted: Sat Oct 27, 2012 2:26 am    Post subject: Reply with quote

First I want to say that you know I love this tool. Smile

I'm used to working with TASS. But with TASS out there and also something like TMP, you have two well established assemblers. I'm assuming that what you have in CBM prg Studio is your own assembler, correct? I would love the option to change assemblers, and have you continue working on the pBASIC project, which I downloaded and thought was a pretty cool idea.

Would it be possible to add the ability to use other assemblers? I'm assuming that the one in CBM prg Studio is your own. I've been using TASS in the past and I'm familiar with it the most. But I've also been looking into TMP.

I think your pBASIC is a cool idea and I've been messing around with that code. I would love to see you focus on that and\or improving (some of my previous suggestions Wink on the normal BASIC editor capabilities.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Commodore 64 (C64) Forum Index -> New Releases All times are GMT
Goto page Previous  1, 2, 3 ... 9, 10, 11 ... 14, 15, 16  Next
Page 10 of 16

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Tip: Get C64 Forever for super-comfy C64 emulation with pre-installed games, demos and other goodies!


Powered by phpBB © 2001, 2005 phpBB Group