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Master of C64


Joined: 26 Aug 2005 Age: 41 Posts: 1361 Location: UK
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Posted: Thu Jul 26, 2012 7:02 am Post subject: |
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| ajordison wrote: | | Version 2.4.0 is ready to download at the link below. It's mostly a bug fix but there are new features for C16 and Plus/4 users. | Great stuff. I can try convert some C64 stuff over to C16 or plussy soon, but it'll likely just be BASIC text adventures. Machine code is way above my head.
I just tried it for the first time and managed to convert an old BASIC C16 text adventure by Microdeal over to the C64. Not bad for someone who knows naff all
http://www.lemon64.com/forum/viewtopic.php?t=43379
Anyway, great utility, it makes it all the damn easier for me. Cheers  _________________
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C64 Enthusiast


Joined: 21 Oct 2003 Posts: 720
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Posted: Thu Jul 26, 2012 7:21 am Post subject: |
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| Sixteen Plus wrote: | I just tried it for the first time and managed to convert an old BASIC C16 text adventure by Microdeal over to the C64. Not bad for someone who knows naff all
http://www.lemon64.com/forum/viewtopic.php?t=43379
Anyway, great utility, it makes it all the damn easier for me. Cheers  |
Yeah, CBM PRG studio is great for this.
Recently I ported the listings in this book:-http://www.atariarchives.org/bigcomputergames/ over to the C64.
Actually the listings had a number of bugs, that and I had to port the basic commands over to Commodore BASIC V2 so that it worked.... but I digress... the studio is great for this, and all the bug fixing and column output editing. Additionally I can jam more than 80 characters per line with it.
Next, I'll be porting some more TRS-80 text adventures.
The games will appear in GB eventually. |
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Master of C64


Joined: 26 Aug 2005 Age: 41 Posts: 1361 Location: UK
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Posted: Thu Jul 26, 2012 7:29 am Post subject: |
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| Neo-Rio wrote: | | Additionally I can jam more than 80 characters per line with it. | Yeah I noticed that too. It came up with an error in the editor, but actually running it worked fine
How do I submit my text adventure conversion to gamebase? _________________
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Thu Jul 26, 2012 12:20 pm Post subject: |
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Thanks for the praise!
I get a lot of emails from people who use CBM prg studio to convert basic games from one platform to another. Are there any features which can be added to it to make this easier?
The release of the new version has slipped a bit so it won't be out until around the 3rd of August. _________________ |
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C64 Enthusiast


Joined: 21 Oct 2003 Posts: 720
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Posted: Thu Aug 02, 2012 11:21 am Post subject: |
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| ajordison wrote: | | I get a lot of emails from people who use CBM prg studio to convert basic games from one platform to another. Are there any features which can be added to it to make this easier? |
Actually it works great as it does now, but if you want some challenges:-
* Direct support for a C64 font in the editor.
The default font gets me often confused between 1 and l (especially after importing not-quite-right OCR scans of listings, which never come out 100%)
* There *may* be some fun to be had in checking BASIC listings for syntax errors before compilation. Things that prevent compilation get weeded out, but not typing errors that produce syntax problems. Neither is there step-by-step trace debugging, but I figure this would be hard to implement.
* listing variables that the program uses |
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C64 Enthusiast


Joined: 21 Oct 2003 Posts: 720
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Posted: Thu Aug 02, 2012 11:22 am Post subject: |
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| Sixteen Plus wrote: | | Neo-Rio wrote: | | Additionally I can jam more than 80 characters per line with it. | Yeah I noticed that too. It came up with an error in the editor, but actually running it worked fine
How do I submit my text adventure conversion to gamebase? |
Send it to me at riobaan@hotmail.com
and send me any pertinent info (where you got the listing from? who was the original coder? etc) |
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Master of C64


Joined: 26 Aug 2005 Age: 41 Posts: 1361 Location: UK
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Posted: Thu Aug 02, 2012 6:35 pm Post subject: |
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Thanks Neo. Email sent  _________________ |
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Thu Aug 02, 2012 10:29 pm Post subject: |
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| Neo-Rio wrote: | | * Direct support for a C64 font in the editor. |
This is available in the next version.
| Neo-Rio wrote: | | *There *may* be some fun to be had in checking BASIC listings for syntax errors before compilation. | Tricky...
| Neo-Rio wrote: | | * listing variables that the program uses | You can already do this. Select 'statistics' from the 'tools' menu.
Hopefully the next version should be out in about a week. _________________
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Newbie

Joined: 26 Apr 2007 Posts: 8 Location: Germany
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Posted: Sun Aug 05, 2012 6:17 pm Post subject: |
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No need to say that this tool is fantastic.
However, I have a little problem with the conditional assembly.
| Code: | emucrt = 1 ; that is my variable
ifdef emucrt
byte $00
endif |
I always get an error "Macro or Instruction Not Defined" at the "ifdef" line.
What do I wrong? |
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Sun Aug 05, 2012 7:27 pm Post subject: |
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| Stefan67 wrote: | | What do I wrong? | Nothing! There's a bug in my pre-processor. It's been fixed so thanks for letting me know. Hopefully the new version is out on Friday. _________________
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Fri Aug 10, 2012 7:42 pm Post subject: |
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Later than usual but version 2.5.0 of CBM prg Studio has been released.
Major new features for this version include support for the PET (BASIC 2 and 4, PET 2001/4000/9000) machines and also VDC mode has been added to the C128's screen designer. These were quite difficult to add (hence the delay) as I know nothing about these machines so your feedback is very much appreciated!
As usual, many thanks to the testers, bug reporters and donators who helped with this release! _________________ |
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C64 Enthusiast


Joined: 21 Oct 2003 Posts: 720
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Posted: Thu Aug 23, 2012 12:25 am Post subject: |
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How do I get the studio to allow me to use a CBM font?
What I've done is taken the CBM fonts from "D64 editor" and drop them into C:\Windows\Fonts (I'm using Windows 7 x64 BTW)
The CBM PRG Studio can't see this font however.
Where is it looking for fonts? |
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Fri Aug 24, 2012 7:59 pm Post subject: |
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| Neo-Rio wrote: | | Where is it looking for fonts? | You've installed the font in the right place. In prg Studio, open the config and select fonts. Untick the 'use only mono-spaced fonts' and then click change. You should see your font.
This is new in version 2.5.0, are you using an old version? _________________
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Fri Aug 31, 2012 8:09 pm Post subject: |
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Here you go with version 2.5.1 of CBM prg Studio.
This is mostly a bugfix but there are a few new minor features.
As usual, many thanks to the testers, bug reporters and donators who helped with this release! _________________ |
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Master of C64

Joined: 15 May 2012 Age: 48 Posts: 1240
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Posted: Sat Sep 01, 2012 12:40 am Post subject: |
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I like the IDE color changes. I can confirm that the bugs I reported in 2.5 have been corrected. Nice job! |
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Grandmaster of C64


Joined: 29 Jun 2009 Age: 40 Posts: 2653 Location: Baltimore, MD Favorite Games: Ultima ][, Wasteland
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Posted: Mon Sep 03, 2012 2:52 am Post subject: |
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@ajordison
First off. You are so good at what you do. OMG! This program is like a total suite. I mean I use the latest visual studio to do C# projects for work and this can really rival something like that. WOW! If this was for a recent computer, you could charge hundreds of dollars. WOW! Congrats!
I only have one issue with the latest version of CBM Program Studio. At start it it keeps on asking for a default location. I select one and all seems fine until next time it asks for it again.
But besides that, WOW! Great program.  _________________ |
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Mon Sep 03, 2012 7:14 am Post subject: |
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| mistermsk wrote: | | At start it it keeps on asking for a default location | Looks like your using version 2.5.0. This has been fixed in v2.5.1, get it from the link below.
| mistermsk wrote: | | you could charge hundreds of dollars. | Feel free to donate hundreds of dollars!
Thanks for the comments! _________________
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Fri Oct 12, 2012 9:16 pm Post subject: |
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Here you go with version 2.5.2 of CBM prg Studio.
This is mostly a bugfix but there are some useful new features including pre-and post-build commands and also the detection of zero page instructions which can be optimised (thanks Jim!)
As usual, many thanks to the testers, bug reporters and donators who helped with this release! _________________ |
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Master of C64

Joined: 15 May 2012 Age: 48 Posts: 1240
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Posted: Fri Oct 12, 2012 9:56 pm Post subject: |
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Arthur has spent an incredible amount of time implementing some suggestions and fixing various reported issues.
The new pre/post build feature is really great as it gives us a way to implement a revision system as well as execute any Windows function or application prior to, or after a build.
New features for turning on/off a load address, zero page optimizations, and warnings are included in this release. Fixes were made for relative PC, labels/symbols, and a few other things.
I have no idea what changes were made to the rest of the program, but I understand that there were many things changed with the BASIC portion. The whole package just keeps getting better.
Many thanks to Arthur for the many requested features I personally made! |
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Über Groupie

Joined: 09 Apr 2008 Posts: 349 Location: Hartlepool, UK
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Posted: Fri Oct 12, 2012 10:18 pm Post subject: |
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Thanks Jim, the check's in the post  _________________ |
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Newbie

Joined: 08 Nov 2011 Posts: 15
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Posted: Tue Oct 16, 2012 8:20 am Post subject: |
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Looks awesome...
What I would give for a Mac OS X version of this.
I guess, I just need a Windows 7 Partition on my laptop for stuff like this. _________________ |
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Forum Junkie

Joined: 15 Feb 2003 Posts: 536 Location: Manitoba, Canada
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Posted: Sun Oct 21, 2012 2:36 am Post subject: |
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Norton nuked my file dl of the newest version; false positive or just hating on MediaFire, I'm not sure... but yeah. If anyone can get it to me in an alternate form that'd be handy. _________________ Proud Canuck and user of C64 systems since 1985. |
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Forum Junkie

Joined: 21 Mar 2009 Posts: 585 Location: Florida, USA
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Posted: Sun Oct 21, 2012 6:14 am Post subject: |
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| ajordison wrote: | Later than usual but version 2.5.0 of CBM prg Studio has been released.
Major new features for this version include support for the PET (BASIC 2 and 4, PET 2001/4000/9000) machines |
Perfect timing as I just yesterday got my PET 2001 working again! _________________
Please call My C=ult BBS
maraud.dynalias.com:6400
AABBS 128 12.5c on a C128 and Rear Admiral Hyperdrive |
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Forum Junkie

Joined: 15 Feb 2003 Posts: 536 Location: Manitoba, Canada
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Posted: Mon Oct 22, 2012 2:15 am Post subject: |
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Got it to run, after convincing Norton it wasn't really a virus. Looks good! _________________ Proud Canuck and user of C64 systems since 1985. |
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Newbie
Joined: 01 Jan 2007 Age: 32 Posts: 35 Location: Washington State
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Posted: Sat Oct 27, 2012 2:26 am Post subject: |
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First I want to say that you know I love this tool.
I'm used to working with TASS. But with TASS out there and also something like TMP, you have two well established assemblers. I'm assuming that what you have in CBM prg Studio is your own assembler, correct? I would love the option to change assemblers, and have you continue working on the pBASIC project, which I downloaded and thought was a pretty cool idea.
Would it be possible to add the ability to use other assemblers? I'm assuming that the one in CBM prg Studio is your own. I've been using TASS in the past and I'm familiar with it the most. But I've also been looking into TMP.
I think your pBASIC is a cool idea and I've been messing around with that code. I would love to see you focus on that and\or improving (some of my previous suggestions  on the normal BASIC editor capabilities. |
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