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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Sat Sep 25, 2010 1:08 pm Post subject: |
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| Stingray wrote: | | The HitMen wrote: | I hope you guys put out a demo together. It would be pretty cool to see  |
Your last setance is questionable
Just a scroller at this stage I think, unless you are a coder who wants to help out??? |
Not a coder. But I can whip out some crap!
Here's a hexfiles inspired demo of Midnight Resurgence 2010 I was thinking of changing the letters to MR2010, but I slapped it out and packed it 20 minutes. It's not finished. It's just for fun of course
edit- old version deleted, new version below
Last edited by The HitMen on Mon Sep 27, 2010 7:53 am; edited 1 time in total |
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Über Groupie


Joined: 14 Jul 2010 Posts: 353
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Posted: Sat Sep 25, 2010 1:13 pm Post subject: |
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HitMen, did you really pick up an SX64 for $20 the other day?
When you say from a swap meet, you mean flea mearket?
I only ask because where I come from a swap meet usually means a place where you buy parts for you EH Holden or 57 Chev from.
BTW, you are now the official Coder Supremo! |
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Sat Sep 25, 2010 1:18 pm Post subject: |
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Yep same thing. They are called swapmeets over here. Most expensive sx64 I've bought
I'm looking forward to tomorrow morning  It's c64 season over here! |
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Sat Sep 25, 2010 1:22 pm Post subject: |
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| Stingray wrote: |
BTW, you are now the official Coder Supremo! |
haha! I've hardly dipped my toe in assembly. That's using c64asm. Still learning and pushing my BASIC skills is more fun. |
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Über Groupie


Joined: 14 Jul 2010 Posts: 353
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Posted: Sat Sep 25, 2010 2:20 pm Post subject: |
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So now we have
1 guy for the SID
1 guy for the "Midnight Resurgence" logo
1 guy for code
Anyone else jumping on board?
BTW, I couldn't get the hidden Doom Maze working in your demo? |
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Über Groupie


Joined: 14 Jul 2010 Posts: 353
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Posted: Sat Sep 25, 2010 2:44 pm Post subject: |
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Thanks for the PM HitMen, got it to work, that is the most amazing thing I have ever seen  , How is this even possible. Ok, I will keep my prommise, won't tell enyone how to get into the hidden part of your demo!
Last edited by Stingray on Sat Sep 25, 2010 2:47 pm; edited 1 time in total |
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Über Groupie


Joined: 14 Jul 2010 Posts: 353
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Posted: Sat Sep 25, 2010 2:45 pm Post subject: |
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Über Groupie


Joined: 14 Jul 2010 Posts: 353
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Posted: Sat Sep 25, 2010 3:07 pm Post subject: |
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I like your style HitMen  let them just try to figure it out themselves, If anyone really wants to play the Doom part, they will find it. |
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Immortal Grandmaster of C64


Joined: 01 Jan 2002 Age: 39 Posts: 3334 Location: always travelling...
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Posted: Sat Sep 25, 2010 3:42 pm Post subject: |
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can u provide another dl link?
doesn't seem to work here.
ta! _________________ |
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Immortal Grandmaster of C64


Joined: 13 Aug 2007 Age: 32 Posts: 3033 Location: Brisbane, Australia
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Posted: Sat Sep 25, 2010 8:07 pm Post subject: |
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LCDs and Plasmas don't work with light guns, no - except if they're the modern type I think. GunCon/G-Con 45's work I'm pretty sure.
No idea what I can contribute to the demo but I think you need to nick Walshie's psychadelic C64 for it! Flashing colours can only make it better! |
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Sun Sep 26, 2010 3:15 am Post subject: |
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Are you guys talking the above demo?
If you are I could upload a d64 so people can mode the bitmap. I have it in vidcom(what it gets compiled as) and Advanced Art Studio(my preferred editor) and even Koala from it being wired.
Someone could edit the current character set for the scroll. The position can be changed where it scrolls on the screen.
Sprites of course need to be done. I am currently having a go so MR2010 moves around. I hardly pixel sprites so people could create their own and you guys can pick the best.
The music is from something else. So an original would be good.
The Sine movement for the sprites could be changed as well.
Or Stingray are you talking doing a completely new one? Because the above demo pushes my limits  |
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Master of C64


Joined: 05 Sep 2007 Posts: 1207 Location: Norway
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Posted: Sun Sep 26, 2010 10:17 am Post subject: |
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A little late for an April fools joke isnt it?  _________________ |
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Über Groupie


Joined: 14 Jul 2010 Posts: 353
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Posted: Sun Sep 26, 2010 10:38 am Post subject: |
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| Gurt wrote: | | No idea what I can contribute to the demo but I think you need to nick Walshie's psychadelic C64 for it! Flashing colours can only make it better! |
LOL. Yeh, that guy won the Demo comp just by turning his C64 on!
Maybe you could do a graphic or another logo for the demo? Even if you did a full screen bitmap. HitMen could then link it to his scroller and add a tune over the top = Multi Part Mega Demo  |
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Immortal Grandmaster of C64


Joined: 01 Jan 2002 Age: 39 Posts: 3334 Location: always travelling...
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Posted: Sun Sep 26, 2010 2:31 pm Post subject: |
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| The HitMen wrote: | | Are you guys talking the above demo? 8O | yeh bring it on! (the .d64 file) I don't care whether it's utter crap I reckon it should be preserved anyway. _________________
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Mon Sep 27, 2010 3:09 am Post subject: |
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Matt, let me upload the one with the new sprites and you can preserve that demo. Or we may wait to put a Midnight Resurgence logo in front of this one and link them.
Gurt get pixelling!  |
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Mon Sep 27, 2010 8:26 am Post subject: |
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Here's a revised version with new sprites.
The d64 also has some extras with different depacking effects.
http://rapidshare.com/files/42...0_demo.d64
If there's a better hosting site around you know of let me know. |
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Über Groupie


Joined: 14 Jul 2010 Posts: 353
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Posted: Mon Sep 27, 2010 8:43 am Post subject: |
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| Matt wrote: | | The HitMen wrote: | Are you guys talking the above demo?  | yeh bring it on! (the .d64 file) I don't care whether it's utter crap I reckon it should be preserved anyway. |
Maybe wait a little bit anyway, this is still a work in progress.
I think Chexsum maybe doing a tune for it and a couple of guys may do some grafx for it too. There may be somone that is going to code another scroller part for it (with another bitmap) too, if HitMen can link the two parts together  |
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Mon Sep 27, 2010 8:58 am Post subject: |
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I could give it go. I know how to add spacebar/fire button code and have it load the next part via a BASIC routine that clears memory. There must a slicker, better way though no doubt. |
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Immortal Grandmaster of C64


Joined: 01 Jan 2002 Age: 39 Posts: 3334 Location: always travelling...
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Posted: Mon Sep 27, 2010 9:19 am Post subject: |
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thanks for the dl link. it worked.
now finish it off and you'll have yourself a neat little demo!
who composed the music? _________________ |
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Groupie in Training


Joined: 06 Apr 2004 Age: 37 Posts: 136 Location: Brisbane Australia
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Posted: Tue Oct 05, 2010 11:02 am Post subject: |
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Wow, sounds like i missed a really good night guys
(had to attend my b'day unfortunately  )
Whens the next one? _________________ " Off with the Fairy's " |
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Groupie


Joined: 10 Dec 2007 Posts: 285 Location: Perth, Australia
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Posted: Sat Oct 09, 2010 11:53 am Post subject: |
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Hey Shane, thanks for that.
I will definitely use it in the future  |
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Forum Junkie


Joined: 26 Jan 2010 Age: 19 Posts: 487 Location: Sydney, Australia
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Posted: Sun Oct 17, 2010 1:36 am Post subject: |
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ok, sorry for the lateness but school has been a bitch recently. I'm starting the concept drawings of the logo and devising the code now. _________________ hello... so i hear you like Commodore 64's? No? Well too bad for you.
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