Joined: 29 Jun 2009 Age: 40 Posts: 2615 Location: Baltimore, MD Favorite Games: Ultima ][, Wasteland
Posted: Sat Jun 05, 2010 2:19 pm Post subject:
Hmmmm.... I hear you guys. But I bought it to play games and view demos. Which when looking at it, is what it was designed to do. Pressing the TAB key on the keyboard changes the D64 files for multi-disk games.
I think of it as an exandanded C64DTV with the keyboard and a way of changing/add games by SD-Card. With the ability to change from PAL to NTSC on the fly is great as well. I mean I am playing The Great Giana Sisters on my TV and can instantly change to NTSC if I wanted.
Joined: 27 Jan 2003 Age: 38 Posts: 802 Location: Netherlands
Posted: Sat Jun 05, 2010 2:49 pm Post subject:
Yeah, fine. It's just too expensive for that alone. With some minor changes it would be a really nice hackable device, and more people would buy it then.
Lets just talk a little bit more about the SID topic and this comment.
We implemented the SID that it does not have the distortion like the 6581. It is linear like the 8580 but has a DC offset so samples can be played using the volume register.
That significantly improves the performance of the original C64.
Stereo SID implementation is in the works
If I find some time I might post some samples online.
Joined: 21 Mar 2009 Posts: 583 Location: Florida, USA
Posted: Mon Jun 07, 2010 6:56 pm Post subject:
mrsid wrote:
I guess there are lots of use cases:
- Attaching a real 1541 drive and transferring disks
- Attaching a cartridge (Action Replay, MSSIAH, RetroReplay, etc.)
- Attaching a printer (IEC or parallel on user port)
- Attaching other IEC bus drives (CMD HD/FD, 1581, etc.)
Bingo, and thanks for not shooting me for my IEC fat-finger moment. _________________
Please call My C=ult BBS
maraud.dynalias.com:6400
AABBS 128 12.5c on a C128 and Rear Admiral Hyperdrive
Joined: 21 Mar 2009 Posts: 583 Location: Florida, USA
Posted: Mon Jun 07, 2010 6:58 pm Post subject:
mistermsk wrote:
Hmmmm.... I hear you guys. But I bought it to play games and view demos. Which when looking at it, is what it was designed to do. Pressing the TAB key on the keyboard changes the D64 files for multi-disk games.
I think of it as an exandanded C64DTV with the keyboard and a way of changing/add games by SD-Card. With the ability to change from PAL to NTSC on the fly is great as well. I mean I am playing The Great Giana Sisters on my TV and can instantly change to NTSC if I wanted.
Yea, but the DTV is at least hackable. My ultimate goal would be to get one of these inside of an old breadbin. Think of it as a solid state repair for 64's that are too far gone. A few months ago, there had been mention on a fatmanandcircuitgirl vid that she'd gotten her ASICs finally and was working on a "developer board" version of the DTV that would possibly even incorporate some of Jim Brain's work. Unfortunately that's fallen radio silent for a while. _________________
Please call My C=ult BBS
maraud.dynalias.com:6400
AABBS 128 12.5c on a C128 and Rear Admiral Hyperdrive
Joined: 29 Jun 2009 Age: 40 Posts: 2615 Location: Baltimore, MD Favorite Games: Ultima ][, Wasteland
Posted: Mon Jun 07, 2010 8:01 pm Post subject:
maraud wrote:
Yea, but the DTV is at least hackable. My ultimate goal would be to get one of these inside of an old breadbin.
I was thinking about that, too... A C64DTV, C64 Keyboard to PS2 adaptor, adding the Joystick ports, and the IEC connector and WAMO! You got a battery operated C64 (as long as the C64 Keyboard to PS2 adaptor can run off the battery).
- Attaching a real 1541 drive and transferring disks
- Attaching a cartridge (Action Replay, MSSIAH, RetroReplay, etc.)
- Attaching a printer (IEC or parallel on user port)
- Attaching other IEC bus drives (CMD HD/FD, 1581, etc.)
We thought a little bit about this topics ...
Why not creating a IEC to USB interface. Similar for the parallel and the 1541 to USB. Maybe lets add on top as well an Ethernet port. With this we could connect the peripherals to the MCC and in addition we could connect them to a PC emulator.
Why not creating a IEC to USB interface. Similar for the parallel and the 1541 to USB. Maybe lets add on top as well an Ethernet port. With this we could connect the peripherals to the MCC and in addition we could connect them to a PC emulator.
You could build an interface that could talk to a 1541 using the standard kernal protocol and possibly some hand-picked, analyzed+rewritten turbo protocols, but I don't think the general case (compatibility with every software fastloader) is possible if you've got USB between the drive and the (real, emulated or synthesized) C64.
Joined: 29 Jun 2009 Age: 40 Posts: 2615 Location: Baltimore, MD Favorite Games: Ultima ][, Wasteland
Posted: Wed Jun 09, 2010 10:58 am Post subject:
I see it says CRT support. I just tried and I still get the C=64 Basic screen. Anyone know if it is just 8k/16k cartridges the MCC-216 supports if it supports cartridges at all? Also, I tried running some EA Games and it fails on them as well. Is there something special I need to do to get True 1541 emulation.
Example of one that does not work.
Code:
[Application]
ID = 1.3.6.1.4.1.23153.1000.24.127.1
Type = game
Entity = "Navy Seal"
Title = "Navy Seal"
Year = 1990
Genre = platform
System = c-64
Port = 2, joystick
Cartridge = "APPS\navyseal\navyseal.crt", "APPS\batman\navyseal.crt", "1"
Finally, is there any way to keep it in NTSC mode when you reset the unit. It really start getting old turn it off then on and press thing CTRL ALT DEL buttons each time you want to switch a game.
Joined: 27 Feb 2009 Posts: 884 Location: United States
Posted: Wed Jun 09, 2010 2:50 pm Post subject:
mistermsk wrote:
I see it says CRT support. I just tried and I still get the C=64 Basic screen. Anyone know if it is just 8k/16k cartridges the MCC-216 supports if it supports cartridges at all? Also, I tried running some EA Games and it fails on them as well. Is there something special I need to do to get True 1541 emulation.
Example of one that does not work.
Code:
[Application]
ID = 1.3.6.1.4.1.23153.1000.24.127.1
Type = game
Entity = "Navy Seal"
Title = "Navy Seal"
Year = 1990
Genre = platform
System = c-64
Port = 2, joystick
Cartridge = "APPS\navyseal\navyseal.crt", "APPS\batman\navyseal.crt", "1"
Finally, is there any way to keep it in NTSC mode when you reset the unit. It really start getting old turn it off then on and press thing CTRL ALT DEL buttons each time you want to switch a game.
I see it says CRT support. I just tried and I still get the C=64 Basic screen. Anyone know if it is just 8k/16k cartridges the MCC-216 supports if it supports cartridges at all
Today the MCC-216 supports Tape Files (.t64) and the 5 1/4 disc files (.d64).
This is why the loading isn't executed and the systems goes to standard BASIC mode.
It looks like their is a way to convert the CRT files towards .d64 files.
I fixed that. But still the same problem. I have 8 CRTs that I am trying to use. Just verified everyhing on the back end and still see the BASIC screen.
Finally, is there any way to keep it in NTSC mode when you reset the unit. It really start getting old turn it off then on and press thing CTRL ALT DEL buttons each time you want to switch a game.
You not necessary need to turn the MCC on and off every time.
It's enough if you press CTRL ALT DEL to come back to the game selection menu in NTSC mode.
If you press CTRL ALT INSERT you come back to the game selection menu in PAL mode.
Joined: 29 Jun 2009 Age: 40 Posts: 2615 Location: Baltimore, MD Favorite Games: Ultima ][, Wasteland
Posted: Thu Jun 10, 2010 1:15 pm Post subject:
A couple things I found, I was wondering about the MCC-216.
* I tried 8k, 16k, and Ocean cartridge images that work fine in Vice and my EasyFlash. However, I can not get any to work on my MCC-216. Is there a trick or does it not support it?
* Tried Ultima ][ and some REM releases. When trying to save data, the scroll lock flashes like there was an error. It doesn't save. appears D64s are read-only?
* Keyboard is stuck in IBM/PC Mode. Anyway to get it into PETSCII mode? Games like Ultima ][ really don't work well because of this.
* Anyway of getting a NTSC core? Meaning default to NTSC mode when you turn it on. Defaulting to PAL mode kinda suck when you live in North America. Most everything I have is NTSC and some stuff just doesn't work that good in PAL.
* Finally, it appears the SD card does not mirror a 1541. Games with Fastloaders and protection do not work on it. Such as Battle Chess and a lot of EA games. Is there a way to set True 1541 as you would in C64 Forever?
A couple things I found, I was wondering about the MCC-216.
* I tried 8k, 16k, and Ocean cartridge images that work fine in Vice and my EasyFlash. However, I can not get any to work on my MCC-216. Is there a trick or does it not support it?
Today we don't support the .crt format. However its not a big deal. We added it to our feature list for new SW release.
mistermsk wrote:
* Tried Ultima ][ and some REM releases. When trying to save data, the scroll lock flashes like there was an error. It doesn't save. appears D64s are read-only?
Yes today we have just read and no write enabled. We where afraid that the SD ROMs where damaged if we enable write. We are talking about a USER mode for the MCC where you can run it in BASIC and have an own partition on the SD card for personal data with full capability. How does this sound ?
Actually a blinking drive LED means simply drive error. Similar to the original C64.
mistermsk wrote:
* Keyboard is stuck in IBM/PC Mode. Anyway to get it into PETSCII mode? Games like Ultima ][ really don't work well because of this.
We need to investigate this topic. Usually the keyboard mapping is an easy thing to do. Do you know about a cross reference table between IBM/PC and PETSCII mode ?
mistermsk wrote:
* Anyway of getting a NTSC core? Meaning default to NTSC mode when you turn it on. Defaulting to PAL mode kinda suck when you live in North America. Most everything I have is NTSC and some stuff just doesn't work that good in PAL.
It looks like we have a couple of ways to deal with this. One would be to release an NTSC .arg file. Another would be to introduce a settings menu and store this permanent on the SD-card. We will let you know which way would work the best.
mistermsk wrote:
* Finally, it appears the SD card does not mirror a 1541. Games with Fastloaders and protection do not work on it. Such as Battle Chess and a lot of EA games. Is there a way to set True 1541 as you would in C64 Forever?
We have implemented some speed loading mechanism which might cause some trouble with the one or other tricky game. We like the idea to switch between fast loading and slow with more compatibility.
Posted: Wed Jun 16, 2010 1:48 am Post subject: Re: NEW VIDEO for C64 games on the MCC in HD quality
Quote:
Looks good. Is there a way you can play the video without the added sound effects? I'd like to hear the SID emulation. Thanks.
Good idea we will create a special video with focus pure on the sound quality of our SID implementation. Maybe we should use some TOP C64 game music and post it on Youtube.
No filters? I know doing it properly is a pain in the ass but a simple implementation wouldn't be too hard and it would make things that use filters a lot closer than having none at all. Also, samples on Turbo Outrun aren't being played.
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