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Groupie in Training

Joined: 06 Sep 2005 Posts: 128
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Groupie

Joined: 01 Feb 2008 Age: 39 Posts: 265 Location: out in the wild
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Posted: Wed Feb 17, 2010 7:54 am Post subject: |
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| foody wrote: | B...but....Metal Dust and WINGS  |
...are overrated. Metal Dust? Try R-Type, Delta, Katakis and myriads of other horizontal shooters.
WiNGs? Regular work has been done until 2004, last useful post was in january 2005. It's 2010 now, and the OS hasn't come near any useful point. Note that it's an OS. Such a thing needs support by developers, and they in turn require support from a broad userbase. Choosing SCPU isn't exactly the best move for "broad userbase". I consider WINGS academic. However, if the source is somehow portable, Chameleon will be an even more powerful platform to run it on. Still, I wouldn't count on it, and I would still doubt it's usefulness. TCP/IP without drivers for common networking cards? Please don't go there.
Jens |
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Immortal Grandmaster of C64

Joined: 13 Oct 2004 Posts: 4690
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Posted: Wed Feb 17, 2010 11:25 am Post subject: |
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| Quote: | | I consider WINGS academic. |
it _IS_ - it was jolze's master thesis  _________________
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Grandmaster of C64


Joined: 03 Feb 2004 Age: 41 Posts: 2483 Location: Columbus, Ohio
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Posted: Wed Feb 17, 2010 1:30 pm Post subject: |
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I guess I don't care if it has true SCPU function (would be nice if it did), but mainly want it to speed up games that bog down, decrunching instantly, faster scrolling in word processors, and refresh/redraw rate in adventure games. |
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Newbie

Joined: 17 Jul 2009 Age: 43 Posts: 26 Location: A London cowfield...
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Posted: Sat Feb 20, 2010 11:30 am Post subject: |
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The only thing stopping me from signing up for one right now is the Turbo functionality.. If it's only a marginal increase, say <2MHz then it's not for me.. Anything over that then sign me up
I'm not expecting (or even wanting 20MHz) but anything around 2+Mhz would be nice for a few things..
So more details about this part alone would be nice since there's no mention of it in any detail other than there's Turbo functionality  _________________ Grand Master Turing once dreamed that he was a machine. When he awoke he exclaimed:
"I don't know whether I am Turing dreaming that I am a machine, or a machine dreaming that I am Turing!'' |
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Groupie

Joined: 01 Feb 2008 Age: 39 Posts: 265 Location: out in the wild
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Posted: Sat Feb 20, 2010 6:38 pm Post subject: |
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| andym00 wrote: | I'm not expecting (or even wanting 20MHz) but anything around 2+Mhz would be nice for a few things..
So more details about this part alone would be nice since there's no mention of it in any detail other than there's Turbo functionality  |
There are three speeds on Chameleon:
- standard speed, 100% original as with 6510
- 2MHz operation, compatible with 2MHz mode of C128 - even enabled with the same bit, allowing programs to run faster on C64, that normally would only benefit from a C128 in C64 mode.
- full speed: This is pushing the system to the limit, where the closest limit is set by memory performance. We're currently expecting something around 4MHz, and it may get up to maybe 10MHz if VGA output and floppy are completely switched off.
Jens |
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Groupie in Training


Joined: 27 Sep 2009 Posts: 81 Location: Bakersfield, California
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Posted: Sat Feb 27, 2010 11:53 pm Post subject: |
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I've been eyeing one of these for two years. I will definitely be purchasing one when and if it is released. |
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Posted: Sun Feb 28, 2010 1:10 am Post subject: |
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Grandmaster of C64


Joined: 13 Jan 2003 Posts: 1950
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Posted: Sun Feb 28, 2010 1:42 am Post subject: |
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| c64web wrote: | | Wiesel wrote: |
...are overrated. Metal Dust? Try R-Type, Delta, Katakis and myriads of other horizontal shooters. |
All of the above pale in "Sound Effects", "Graphics" and "Speed Of Game Play" next to Metal Dust played on the SCPU with the C64. |
What about playability? Last I heard many people couldn't even do the first level. |
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Immortal Grandmaster of C64

Joined: 13 Oct 2004 Posts: 4690
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Posted: Sun Feb 28, 2010 4:04 am Post subject: |
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| Quote: | | All of the above pale in "Sound Effects", "Graphics" and "Speed Of Game Play" next to Metal Dust played on the SCPU with the C64. |
but whats left if you arent a fan of W:E and once you realised half of the gfx is plain katakis ? "gameplay" that sucks so hard, noone i know even bothered to try completing the first level. _________________
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Posted: Sun Feb 28, 2010 11:15 am Post subject: |
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I can reach the fifth level on most attempts and its a battle getting there with men still left,
but i am really enjoying the challenge.
If this was any other game i would have completed it weeks ago and put
it back in it's bag, but it's not! so i look forward to getting a few frames further
next time, notice i said frames and not level's.
P.S when i first got Metal Dust home i too cursed it, now i love it and look forward to completing it and not.
Let's not get too far out of topic here.  _________________ Looking for a causal coder, Python/MYSQL/PHP/Java. PM Me  |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 3416
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Posted: Sun Feb 28, 2010 8:27 pm Post subject: |
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To second an opinion from earlier: just give me a slightly faster C64. No SCPU compatibility required. The number of times I want C64 programs to run faster will be about a million times as often as I'll use an SCPU program. |
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Posted: Thu Mar 04, 2010 2:02 pm Post subject: |
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I use the ide64 extensively for transferring files across usb instead of x15XX cables,
are we going to be able to do the same with the Chameleon's USB link
ie: Transfering c64 files from the PC to a CMD HD/1541 via the USB link with the Chameleon
connected to a C64.
Are we looking at a 4-8 week wait for stock to filter into suppliers. ?
enjoy _________________ Looking for a causal coder, Python/MYSQL/PHP/Java. PM Me  |
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Immortal Grandmaster of C64

Joined: 13 Oct 2004 Posts: 4690
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Posted: Thu Mar 04, 2010 7:11 pm Post subject: |
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| Quote: | | ie: Transfering c64 files from the PC to a CMD HD/1541 via the USB link with the Chameleon connected to a C64. |
maybe, but thats not very high on the list. afterall you can simply copy whatever you want to transfer onto SD card.
| Quote: | | Are we looking at a 4-8 week wait for stock to filter into suppliers. ? |
? _________________
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Groupie in Training


Joined: 10 Jun 2009 Posts: 77
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Posted: Sun Mar 28, 2010 6:46 pm Post subject: |
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What happens when I plug it into a 128? It would be fantastic if the VGA output on this could also solve the annoying RGBI 80 column output problem. |
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Groupie

Joined: 01 Feb 2008 Age: 39 Posts: 265 Location: out in the wild
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Posted: Thu Apr 29, 2010 7:40 am Post subject: |
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C128 is the lowest on the list - that machine has severe timing problems and ground bouncing on the signals. I doubt that we will be able to make it compatible with the C128. Consider Chameleon a genuine C64 cartridge.
We got a good step further in development: The prototype hardware did a cold-start without "life support" recently, and I did more work on the PCB. The "release candidate" board data is in design rule check at the board house right now.
Meanwhile, we're working out the case modifications and a hot discussion arose over at Forum64. I just don't know if we should include the two LED drills and the cut-out for RR-Net with all the cases, or if this should be left up to the user. Making two versions is out of question for price reasons. What do you think?
I hope to have the first sample cases today, so I can post a picture.
Jens |
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Groupie

Joined: 20 Jan 2005 Posts: 180 Location: Seattle, WA, USA
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Posted: Thu Apr 29, 2010 10:29 am Post subject: |
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| Wiesel wrote: |
...
Meanwhile, we're working out the case modifications and a hot discussion arose over at Forum64. I just don't know if we should include the two LED drills and the cut-out for RR-Net with all the cases, or if this should be left up to the user. Making two versions is out of question for price reasons. What do you think?
...
Jens |
I think a good compromise would be to make ~90% cut. Those who get the add-on can just punch out the corresponding area on the cartridge.
I for one would like to use PAL mode on my NTSC c64. Just disable the VIC II when in this mode so I can still use my c64 keyboard and joysticks please.
Nathan |
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Groupie

Joined: 01 Feb 2008 Age: 39 Posts: 265 Location: out in the wild
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Posted: Thu Apr 29, 2010 3:42 pm Post subject: first case samples |
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Hi,
I posted these pictures on Forum64, and the discussion is pretty much over. Most (if not all) of the people agree that it looks OK with or without RR-Net installed, so I have enough supporters for "cut-outs will always be made" now
This case is preliminary. What you don't see in the picture is that the inside of the case is also modded, so re-opening can be accomplished without damaging the cart.
The cut-out for the RJ45 latch will be a little smaller, and slight modifications will be made to the LED holes (changes in the order of a few tenths of a millimeter). Alltogether, this should give a good impression of what the final product will look like.
Jens |
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Grandmaster of C64


Joined: 06 May 2004 Age: 38 Posts: 1658 Location: Louisiana, USA
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Posted: Thu Apr 29, 2010 4:45 pm Post subject: Re: first case samples |
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| Wiesel wrote: | Hi, I posted these pictures on Forum64, and the discussion is pretty much over. Most (if not all) of the people agree that it looks OK with or without RR-Net installed, so I have enough supporters for "cut-outs will always be made" now  |
One final suggestion regarding cuts... what if you made it so that the RR-Net access "panel" could either be left on or twisted off, such as what would be done with the parts that come with plastic models? Just an idea.  _________________
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Groupie

Joined: 01 Feb 2008 Age: 39 Posts: 265 Location: out in the wild
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Posted: Thu Apr 29, 2010 5:00 pm Post subject: Re: first case samples |
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| saehn wrote: | One final suggestion regarding cuts... what if you made it so that the RR-Net access "panel" could either be left on or twisted off, such as what would be done with the parts that come with plastic models? Just an idea.  |
Note that these cut-outs are milled from the full cases - a change to the injection mold has NOT been made (would be way too expensive). Milling always involves a certain thickness of the milling tool, in this case 2.4mm, leaving pretty much no cover for the RJ45. Like I said, I like it the way it is, and my decision has been made.
Jens |
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Grandmaster of C64


Joined: 29 Jun 2009 Age: 40 Posts: 2616 Location: Baltimore, MD Favorite Games: Ultima ][, Wasteland
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Posted: Thu Apr 29, 2010 5:05 pm Post subject: |
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Great job!  I can not wait for this to go on sale. |
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Grandmaster of C64


Joined: 06 May 2004 Age: 38 Posts: 1658 Location: Louisiana, USA
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Posted: Thu Apr 29, 2010 5:49 pm Post subject: Re: first case samples |
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| Wiesel wrote: | | saehn wrote: | One final suggestion regarding cuts... what if you made it so that the RR-Net access "panel" could either be left on or twisted off, such as what would be done with the parts that come with plastic models? Just an idea.  |
Note that these cut-outs are milled from the full cases - a change to the injection mold has NOT been made (would be way too expensive). Milling always involves a certain thickness of the milling tool, in this case 2.4mm, leaving pretty much no cover for the RJ45. Like I said, I like it the way it is, and my decision has been made. |
Gotcha. Looks great as it is. I figure if someone is going to buy one of these, they should go all out and buy one with the RR-Net anyway. _________________
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Groupie in Training

Joined: 22 Jun 2005 Posts: 121
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Posted: Tue May 04, 2010 7:00 pm Post subject: |
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| Wiesel wrote: | | C128 is the lowest on the list - that machine has severe timing problems and ground bouncing on the signals. I doubt that we will be able to make it compatible with the C128. Consider Chameleon a genuine C64 cartridge. |
Get the 64 version out the door, then consider adding 128 mode support. JMO, I would love to see it.
| Quote: | | Meanwhile, we're working out the case modifications and a hot discussion arose over at Forum64. I just don't know if we should include the two LED drills and the cut-out for RR-Net with all the cases, or if this should be left up to the user. Making two versions is out of question for price reasons. What do you think? |
I would say include the cut out and drill holes for rr-net on all cases, absolutely.
-Edit- I read further and see this decision has been made, good. |
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