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C64 Emulator Palette from my NTSC 1702
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Rekrul
Master of C64
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Joined: 05 Aug 2009
Posts: 1120

PostPosted: Sat Sep 03, 2011 5:33 am    Post subject: Reply with quote

Fröhn wrote:
Looks very different to a real C64's palette.


Well, I don't have a C64 hooked up to use for comparison. Unfortunately, the only colors I could adjust from memory were the default text & background colors. Those look very close to how I remember my C64 looking. The others I just had to guess. Most games seem to look like what I recall though.
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maiki
Groupie in Training
Groupie in Training


Joined: 01 Nov 2008
Posts: 132

PostPosted: Mon Sep 05, 2011 1:49 pm    Post subject: Reply with quote

Isn't it a nonsence to build a pallettte upon a analogue monitor output? Monitor output which can have hundreds of different settings for colours... You should build a palette reading your C-64 hardware itself I think...
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groepaz
Immortal Grandmaster of C64
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Joined: 13 Oct 2004
Posts: 4698

PostPosted: Mon Sep 05, 2011 2:45 pm    Post subject: Reply with quote

Quote:
Isn't it a nonsence to build a pallettte upon a analogue monitor output? Monitor output which can have hundreds of different settings for colours... You should build a palette reading your C-64 hardware itself I think

YES. thats the most essential thing to understand, indeed.
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r.cade
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Joined: 28 Aug 2004
Age: 41
Posts: 1423
Location: Augusta, Georgia, USA

PostPosted: Mon Sep 05, 2011 2:54 pm    Post subject: Reply with quote

groepaz wrote:
Quote:
Isn't it a nonsence to build a pallettte upon a analogue monitor output? Monitor output which can have hundreds of different settings for colours... You should build a palette reading your C-64 hardware itself I think

YES. thats the most essential thing to understand, indeed.


The whole chain must be taken into account. Recently it was discovered there are at least two different color decoder/chip methods used by TV/monitor makers. The difference explains what made my palette different vs. the original VICE palette.
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Pete Rittwage
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mrsid
C64 Enthusiast
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Joined: 27 Jan 2003
Age: 38
Posts: 802
Location: Netherlands

PostPosted: Mon Sep 05, 2011 4:07 pm    Post subject: Reply with quote

maiki wrote:
Isn't it a nonsence to build a pallettte upon a analogue monitor output? Monitor output which can have hundreds of different settings for colours... You should build a palette reading your C-64 hardware itself I think...


Exactly. Many people who diss the Pepto palette haven't understood yet that it's what comes out at the back of the C64, not what's visible on screen. Color saturation, brightness, contract, gamma and some blur needs to be applied afterwards, because that's what the TV/monitor also does.
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dJOS
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PostPosted: Wed Mar 07, 2012 4:48 am    Post subject: Reply with quote

groepaz wrote:
Quote:
The PAL palettes I've seen have been kind of drab compared to what I see on my NTSC CBM monitors (at default settings)

which like i said before is kinda weird - because infact the color generation in vice IS modelled after how it, according to bob yannes, works in NTSC (not pal!)

I find this interesting as I agree that the VICE palette looks a bit drab and Im using a fully colour calibrated LCD screen (I have an iOneD2 Colorimeter with fully automatic iMatch software).
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trebor
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Joined: 21 May 2012
Posts: 27

PostPosted: Mon May 21, 2012 4:33 pm    Post subject: Reply with quote

groepaz wrote:
maybe i found an explaination ... appearently there exist (atleast) two different color decoder matrices in ntsc world.

default decoder matrix:
http://hitmen.c02.at/linked/c6...lt.bmp.png

SONY CXA2025 decoder matrix:
http://hitmen.c02.at/linked/c6...25.bmp.png

these have been generated using proper ntsc color generation (according to peptos article, but using YIQ color space and NTSC gamma), the only difference between the two is the decoder matrix (or in other words: different monitor/tv)

Sorry to resurrect a somewhat older thread. Using WinVice 2.3, is the second decoder (SONY) matrix implemented? Can it be enabled via vice.ini? I went through all the documentation, but see no mention of it.

I am an NTSC user that is of the 'brighter' palette/matrix group. I have been able to achieve something similar with CRT/PAL emulation enabled with the default palette, by bumping Contrast and Saturation from 1000 to 1500, and adjusting the tint from 1000 to 650. I also darkened scanlines to 334 from the default 667 setting to help balance the end results and acquire a 'more to what I was used to' image.

Of course, everything is full screen displayed. Keeping Aspect Ratio and True Aspect Ratio checked. I'm running 1920x1080 32-bit.

Again, any information or news respecting the other/brighter (SONY) Matrix would be appreciated. Or if anyone has the values from that Matrix, that of course would be great as well.

EDIT: I just wanted to make it clear that if values are provided for use via external palette, it would be useful only if values are accurately provided with CRT emulation turned on, not off.

The palette file provided by r.cade/Pete gives colors close to what I was used to if CRT emulation is off, but once you turn on CRT emulation it (obviously) changes the palette. CRT emulation being on is essential, IMHO.

Unfortunately, I believe most palettes provided are without accounting for CRT emulation being turned on.

Although probably a moot point anyhow, as I prefer one that is calculated properly as it is done now in WinVice. The only additional feature I'm looking to enable is the other decoder matrix that exists for NTSC users, the "SONY CXA2025 decoder matrix".

Thanks for reading, and again I appreciate any information or direction regarding any of the above possible options.
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