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Newbie

Joined: 15 Jun 2009 Posts: 25
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Posted: Sun Sep 06, 2009 2:01 am Post subject: c64 emulator for iphone finally approved!! |
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Groupie in Training


Joined: 18 Apr 2002 Posts: 130 Location: Hertford, Herts
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Posted: Sun Sep 06, 2009 7:50 am Post subject: |
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Out! downloaded.. great!
can`t wait for some games I`ve heard of though  _________________ C128D King |
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Immortal Grandmaster of C64


Joined: 12 Mar 2004 Posts: 3410 Location: Norway
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Immortal Grandmaster of C64


Joined: 06 Dec 2004 Age: 39 Posts: 8496 Location: Toronto, CANADA
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Posted: Sun Sep 06, 2009 6:04 pm Post subject: |
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It's great that it is finally available but $5 and all you get is Dragons Den, Lemans, Jupiter Lander, Arctic Shipwreck and Jack Attack? Oh geez. I want to buy it to support the cause but c'mon, that's ridiculous. _________________ If this ain't a mess, it'll do til a mess gets here. |
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Grandmaster of C64

Joined: 28 Dec 2001 Posts: 1943 Location: Franklin, PA, USA
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Posted: Sun Sep 06, 2009 8:59 pm Post subject: |
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C'mon for $5 you're supporting the emulator and sending the message that people will buy other games for it. If it isn't supported in its inception, why would anyone license games for it? If I owned an IPhone, I'd gladly support the emulator, but alas, I don't nor see myself shelling out hundreds of $$$ to play C64 games on a cell. My cheapo cell phone is good enough for emergencies. I have the "Net 10" phone that opens and closes (flip phone) It's cheap and came with 300 minutes, which cost $30 every other month and get added to the phone, so my minutes roll over. |
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Newbie

Joined: 15 Jun 2009 Posts: 25
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Posted: Sun Sep 06, 2009 10:19 pm Post subject: |
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They could have at least packed it with 5 good (or even descent) games.
I'll be waiting for some worthwhile games to be released before i buy this app. |
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Immortal Grandmaster of C64


Joined: 06 Dec 2004 Age: 39 Posts: 8496 Location: Toronto, CANADA
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Grandmaster of C64


Joined: 27 Mar 2003 Posts: 2592
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Posted: Mon Sep 07, 2009 4:58 am Post subject: |
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LoL those are 5 really shit games in every possible sense, graphics, audio, gameplay you name it it is all c0ck  Playing those games would make you think a Spectrum/Amstrad was an acceptable alternative
So is the emulator completely locked out from running T64/D64/TAP/CRT files at all then?
As for BASIC being locked out is that due to the fact that dirty* Microsoft now retain copyright on Commodore BASIC?
*(not that Apple are any better than Microsoft) |
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Immortal Grandmaster of C64


Joined: 06 Dec 2004 Age: 39 Posts: 8496 Location: Toronto, CANADA
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Posted: Mon Sep 07, 2009 5:04 am Post subject: |
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| Kong Daddy wrote: | | So is the emulator completely locked out from running T64/D64/TAP/CRT files at all then? |
Right (at least for the time being).
| Quote: | | As for BASIC being locked out is that due to the fact that dirty* Microsoft now retain copyright on Commodore BASIC? |
No, that isn't the reason and Microsoft doesn't own the rights to the BASIC used in the 64. _________________
If this ain't a mess, it'll do til a mess gets here. |
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Grandmaster of C64


Joined: 27 Mar 2003 Posts: 2592
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Posted: Mon Sep 07, 2009 5:14 am Post subject: |
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| gklinger wrote: | | Kong Daddy wrote: | | So is the emulator completely locked out from running T64/D64/TAP/CRT files at all then? |
Right (at least for the time being).
| Quote: | | As for BASIC being locked out is that due to the fact that dirty* Microsoft now retain copyright on Commodore BASIC? |
No, that isn't the reason and Microsoft doesn't own the rights to the BASIC used in the 64. |
I guess they just don't want you POKEing around in the virtual environment then.
As long as the emulator is locked down I won't buy it, it sends out the wrong message to companies if you do buy it. Emulation is not about proprietary formats and locked down modules...I don't need to be spoon fed other peoples ideas of good C64 games at $5 a time so for me it is of moot interest at the moment.
Besides you can get a Symbian OS version of FRODO and you don't even need to unlock your phone win!  |
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Master of C64


Joined: 05 Dec 2002 Age: 36 Posts: 1398 Location: Finland
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Posted: Mon Sep 07, 2009 8:12 pm Post subject: |
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Has anyone tryed this? |
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Groupie in Training


Joined: 13 May 2008 Posts: 149
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Posted: Mon Sep 07, 2009 9:35 pm Post subject: |
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"Not exactly expensive, but won't be interesting until I could actually play a decent selection of good games on it." - would be my comment if I owned an iPhone. Still haven't figured out what an iPhone actually is, so... |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 4144
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Posted: Mon Sep 07, 2009 9:44 pm Post subject: |
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| Wing Commander wrote: | | Still haven't figured out what an iPhone actually is, so... |
If you can picture a locked, more expensive, feature reduced Nokia 5800 then you'll have a fair idea.  |
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Newbie
Joined: 07 Sep 2009 Posts: 6
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Posted: Mon Sep 07, 2009 11:24 pm Post subject: |
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| Quote: | | (If you’re dying to get your BASIC on, however, reader Stooovie let us know you can still access it by enabling “always show full keyboard”, starting a game, paging over to the EXTRA keyboard, and then tapping RESET. Boom, dropped into BASIC with a ready-prompt — though we clearly don’t remember enough C64 BASIC to see if it actually does anything or just sits there blinking. Commenters?) |
this seemed to work, i tried some small bits of code from youtube tutorial videos and they worked...
i was also wondering about ssh'ing disk images into this. i just recently bought a c64 to make music with, and it would be cool to be able to use some of those trackers on my phone.
i looked around, and i don't nearly understand anything, but the application folder included a games folder...
with each game having a few .png files, a .t64 or .d64 file, which you can easily acquire, a .state file, which i have no idea what that is, and a .plist file, which i assume some smarter person that myself could modify ?
i'm sure its much trickier than that, but i hope somebody figures it out
i managed to copy a folder for an already included game, and i replaced the .d64 file with my own, and then modified the .plist (which i dont fully understand) and the new game i created appeared when i ran the iphone application in the games section. when i tried to run it, it ran the game from which i originially copied that folder from. i believe it is because of the lemans.state file that i left in the .plist
i dont know what a .state file is, or how i could get one for the .d64 files i would want to use... i would be patient and wait to see if they could be purchased through apple later, but i dont they will include any trackers anyway
anybody smarter than me wanna help with this? |
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Newbie
Joined: 07 Sep 2009 Age: 34 Posts: 18 Location: Fort Worth, TX
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Posted: Tue Sep 08, 2009 4:10 am Post subject: |
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I don't own an iPhone and do not see myself owning one until they can get the data-plan down to a reasonable rate. iPhones are just to expensive to operate on a month to month basis for me.
But.. if I did own an iPhone I still wouldn't buy the C64 emulator if those 5 games were my only choice. surely they could have gotten at least 1 decent game in the bundle? |
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Immortal Grandmaster of C64


Joined: 30 Sep 2002 Age: 33 Posts: 4369 Location: Lahore, PAKISTAN.
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Posted: Tue Sep 08, 2009 4:32 am Post subject: |
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iPhone is shitty..... so is this app
I would much rather play frodo on a windows mobile OS and be able to load as many 64 games as i like. _________________  Reality is nothing but an immense collection of textured polygons!  |
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C64 Enthusiast


Joined: 26 Feb 2004 Posts: 825 Location: Australia
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Posted: Tue Sep 08, 2009 6:54 am Post subject: |
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| Itsolittle wrote: | ...when i tried to run it, it ran the game from which i originially copied that folder from. i believe it is because of the lemans.state file that i left in the .plist
i dont know what a .state file is, or how i could get one for the .d64 files i would want to use... |
Surely the .state file would just be a snapshot of the machine state when the game in question was last run. Does it not give you the option to not load the last state? If not, then have you tried removing (or just renaming) the state file so it can't find it, just in case it simply creates a new one.
Also, it's possible the .state files are the same format as Vice's .vsf snapshot files, just with a different name. You might as well test that theory by loading whatever it is you're trying to run in Vice, then go to 'snapshot > save snapshot image' and save a snapshot, then rename the resulting *.vsf file to *.state and see what happens when you stick that in the relevant folder on the iphone. |
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Newbie
Joined: 07 Sep 2009 Posts: 6
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Posted: Tue Sep 08, 2009 7:15 am Post subject: |
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| loflo wrote: |
Surely the .state file would just be a snapshot of the machine state when the game in question was last run. Does it not give you the option to not load the last state? If not, then have you tried removing (or just renaming) the state file so it can't find it, just in case it simply creates a new one.
Also, it's possible the .state files are the same format as Vice's .vsf snapshot files, just with a different name. You might as well test that theory by loading whatever it is you're trying to run in Vice, then go to 'snapshot > save snapshot image' and save a snapshot, then rename the resulting *.vsf file to *.state and see what happens when you stick that in the relevant folder on the iphone. |
when I have the old .state file in the folder, and try to run the new game, it gives me an option to resume or not. I choose not to, but it still loads the original game and not the new one I'm trying to add.
I have tried deleting the reference to the .state file in the .plist, and that causes the app to return to basic for a second and then close. I haven't tried removing the .state file from the folder or creating one with vice, but I will try that.
As a side note, it seems the c64 is no longer in the apple app store glad I bought it quickly? |
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C64 Enthusiast


Joined: 26 Feb 2004 Posts: 825 Location: Australia
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Posted: Tue Sep 08, 2009 9:03 am Post subject: |
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Another possibility might be to do what you're doing now - ie. put your own d64 image in the folder, then try starting the game - but when it starts the original game from the .state file, do that thing you mentioned earlier with resetting the c64 to drop back to basic, then try entering:
LOAD"*",8,1
...and hit return.
Just to see if it will happily load your substituted d64. |
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Immortal Grandmaster of C64


Joined: 12 Mar 2004 Posts: 3410 Location: Norway
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Immortal Grandmaster of C64


Joined: 12 Mar 2004 Posts: 3410 Location: Norway
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Posted: Tue Sep 08, 2009 9:37 am Post subject: |
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| loflo wrote: | Another possibility might be to do what you're doing now - ie. put your own d64 image in the folder, then try starting the game - but when it starts the original game from the .state file, do that thing you mentioned earlier with resetting the c64 to drop back to basic, then try entering:
LOAD"*",8,1
...and hit return.
Just to see if it will happily load your substituted d64. |
its gonna be hacked its bound to happen soon someone is gonna get fed up and hack the shait out of this c64 emu, if not the locked iphone user will have it, the ones with unlocked ipones will have all the fun... _________________
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Groupie

Joined: 27 Jan 2003 Age: 34 Posts: 191
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Posted: Tue Sep 08, 2009 9:50 am Post subject: |
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Since it's based on Frodo, the .state is most likely a Frodo snapshot. |
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C64 Enthusiast


Joined: 26 Feb 2004 Posts: 825 Location: Australia
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Posted: Tue Sep 08, 2009 11:13 am Post subject: |
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Just found this on another site:
| Quote: | Just purchased the app. You can add my own games by uploading them to the application’s directory. A couple of simple instructions:
1) Create a directory for the game in ~mobile/Applications/[GUID]/C64.app/games
2) Upload your D64/T64 there
3) Copy the gameInfo.plist and png files from another game’s directory
4) Don’t copy a .state file. It’s not needed
5) Edit the gameInfo.plist file to reflect the new game information. Remove the following lines:
initialState
the line that comes after it
Those lines are not needed as they are more like a memory dump of the current game state. They will eventually produce a faster load time.
Start C64 and voila your game should show up there.
It looks like Apple has gotten wind of the BASIC hack and removed it from the store. Pity. It also looks like it has been “cracked” (if you want to call it that) already and is up on AppScene, Appulous, etc.
Enjoy!
- George |
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C64 Games Programmer


Joined: 11 Feb 2002 Posts: 2486 Location: The Midlands, United Kingdom
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Posted: Tue Sep 08, 2009 11:16 am Post subject: Where is it???? |
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I can't find it in the itunes app store. I did a search for C64 and it is not there. Bah! _________________ |
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C64 Games Programmer


Joined: 11 Feb 2002 Posts: 2486 Location: The Midlands, United Kingdom
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Posted: Tue Sep 08, 2009 11:22 am Post subject: Re: Where is it???? |
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| Richard of TND wrote: | | I can't find it in the itunes app store (UK). I did a search for C64 and it is not there. Bah!. Maybe this will take time, unless it has been removed from the store for further updating or Apple changing their mind about the app. |
_________________
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