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Immortal Grandmaster of C64


Joined: 12 Mar 2004 Posts: 3410 Location: Norway
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Posted: Sun Jun 21, 2009 10:02 am Post subject: Berzerk Redux Preview (2009) |
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it finally looks like someone are doing something to bring us berzerk for the c64
grab the preview here -> http://www.replicanet.com/Cust...kRedux.d64
read more here...
http://noname.c64.org/csdb/for...8028#67428
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Last edited by d0c on Sun Jun 28, 2009 6:33 pm; edited 2 times in total |
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Groupie in Training

Joined: 10 Dec 2007 Posts: 105 Location: Australia
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Posted: Sun Jun 21, 2009 11:11 am Post subject: |
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So much speech!
Top work so far from the programmer. |
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Lemon64 Game Champion


Joined: 29 Jan 2003 Age: 35 Posts: 4763 Location: Skegness, UK Fave game: The Sentinel
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Posted: Sun Jun 21, 2009 11:26 am Post subject: |
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Great preview, enemies seem a little "dumb" at the moment though and game speed/animation is a tad too fast... _________________ |
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C64 Games Programmer


Joined: 11 Feb 2002 Posts: 2486 Location: The Midlands, United Kingdom
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Posted: Sun Jun 21, 2009 4:35 pm Post subject: |
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What I have seen of this game release is pretty good. I like the work that has been done so far. The enemies crashing into each other and the walls make me laugh a bit. I think it is pretty comical when those kind of things happen in a game. SFX sound of the player shooting sounds SEUCK(ish). The Digi Sampling gives a bit of the classic arcade feeling into it as well.
I hope the game does get finished and successful as well. _________________ |
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Newbie
Joined: 17 Aug 2005 Posts: 16
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Posted: Sun Jun 21, 2009 8:19 pm Post subject: |
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great preview! the dumb robot ai has always been part of berzerk gameplay. _________________ |
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Newbie
Joined: 18 May 2009 Age: 37 Posts: 24 Location: MANCHESTER UK ENGLAND
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Posted: Sun Jun 21, 2009 10:24 pm Post subject: |
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Superb , robots just need slowing down a tad. I can't wait for the full release |
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Groupie in Training

Joined: 11 Jun 2007 Posts: 68
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Posted: Mon Jun 22, 2009 11:39 am Post subject: |
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Updated version at the same place. |
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Master of C64


Joined: 08 Nov 2005 Age: 36 Posts: 1241 Location: Belgium
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Posted: Tue Jun 23, 2009 11:06 pm Post subject: |
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If you know the mame version then you see it's definately not bad for a C64 version. Needs some tweaks here and there.  _________________ |
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Lemon64 Donator!


Joined: 18 Jan 2002 Age: 40 Posts: 5377 Location: Switzerland, Fave game: Boulder Dash
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Posted: Wed Jun 24, 2009 9:20 am Post subject: |
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Wow, Berzerk for the breadbin! And it looks great! This will be a must-have for me!
Intruder, Intruder!  _________________ This night forever, no morning will come
love me, love me to the end |
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Immortal Grandmaster of C64


Joined: 12 Mar 2004 Posts: 3410 Location: Norway
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Posted: Wed Jun 24, 2009 12:54 pm Post subject: |
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preview v0.3 is out!!
download:
http://www.replicanet.com/Cust...kRedux.prg
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Groupie in Training

Joined: 11 Jun 2007 Posts: 68
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Posted: Wed Jun 24, 2009 2:43 pm Post subject: |
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Immortal Grandmaster of C64


Joined: 12 Mar 2004 Posts: 3410 Location: Norway
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Posted: Wed Jun 24, 2009 2:45 pm Post subject: |
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Lemon64 Donator!


Joined: 06 Jan 2002 Age: 32 Posts: 697 Location: Netherlands, Helmond
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Posted: Wed Jun 24, 2009 8:27 pm Post subject: |
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oh this just ROCKS. THANK YOU.
it plays amazingly well; it might even be my favorite rendition of the game besides the original arcade cabinet.
it indeed seems a bit faster than the original, but that only adds to the fun. I think the original also had a somewhat smaller playing field so that compensates nicely.
the robots seem to react a bit different from the original, but they are 'stupid' in creatively new ways.
graphic niggle: the 'human' standing still looks spot on, I don't really recall how it looked in the original but here the animation looks like he's hopping on one leg. _________________ Ja, boeiûh!? |
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Lemon64 Donator!


Joined: 08 Jan 2004 Age: 33 Posts: 1039 Location: United Kingdom Fave game: Turrican II
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C64 Enthusiast


Joined: 03 Feb 2004 Age: 38 Posts: 814 Location: Columbus, Ohio
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Posted: Thu Jun 25, 2009 2:41 am Post subject: |
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Very nice! I think the latest version is right on. Only thing I noticed is the robots don't shoot you like they do in the arcade version.
Oh, I just noticed that they do when you get further into the game... Thanks for bringing this game to life on the C64 -- I can't believe no-one has done that before! 
Last edited by hurminator on Thu Jun 25, 2009 3:13 am; edited 1 time in total |
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Groupie in Training

Joined: 11 Jun 2007 Posts: 68
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Posted: Thu Jun 25, 2009 3:10 am Post subject: |
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| Lobo wrote: | | oh this just ROCKS. THANK YOU. |
I really happy you like it.
| Quote: | | graphic niggle: the 'human' standing still looks spot on, I don't really recall how it looked in the original but here the animation looks like he's hopping on one leg. |
I agree and it is on my TODO list. I'll be taking lots of screen shots in MAME to figure out what is wrong. |
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Groupie in Training

Joined: 11 Jun 2007 Posts: 68
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Posted: Thu Jun 25, 2009 3:12 am Post subject: |
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| hurminator wrote: | | Very nice! I think the latest version is right on. Only thing I noticed is the robots don't shoot you like they do in the arcade version. |
What do you think is the difference and I'll have a look.  |
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C64 Enthusiast


Joined: 03 Feb 2004 Age: 38 Posts: 814 Location: Columbus, Ohio
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Posted: Thu Jun 25, 2009 3:16 am Post subject: |
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| MartinPiper wrote: | | hurminator wrote: | | Very nice! I think the latest version is right on. Only thing I noticed is the robots don't shoot you like they do in the arcade version. |
What do you think is the difference and I'll have a look.  |
Sorry, I just noticed that they do shoot you... it just happens later in the game than the original -- I just didn't get far enough for them to shoot me in your game until now.  |
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Groupie in Training

Joined: 11 Jun 2007 Posts: 68
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Forum Junkie


Joined: 03 Jan 2002 Age: 36 Posts: 555 Location: Sweden, Småland
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Posted: Thu Jun 25, 2009 6:07 am Post subject: |
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Just been reading the Wikipedia entry for Berzerk:
http://en.wikipedia.org/wiki/Berzerk
And this part got my attention:
| Quote: | Berzerk was the first video game known to have been involved in the death of a player. In January 1981, 19-year-old Jeff Dailey died of a heart attack soon after posting a score of 16,660 on Berzerk.[6] In October of the following year, Peter Burkowski made the Berzerk top-ten list twice in fifteen minutes, just a few seconds before also dying of a heart attack at the age of 18.[7]
A Cracked.com article entitled "The 10 Most Terrifying Video Game Enemies of All Time" listed Evil Otto as number one, citing the two deaths attributed to the game and remarking that "[H]e is possibly the only video game enemy in history to kill players in real-life" and "Evil Otto watched them die ... with a smile on his face."[8]
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I don't know if I dare to play this game preview  _________________
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Lemon64 Donator!


Joined: 06 Jan 2002 Age: 32 Posts: 697 Location: Netherlands, Helmond
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Posted: Thu Jun 25, 2009 4:01 pm Post subject: |
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don't worry, I played it and I'm only half dead.
obviously I shouldn't play it twice
I saw at the csdb thread that version 0.5 has been uploaded at the same location.
| Quote: | | Just some graphics tweaks for the humanoid and minor bug fixes. |
_________________
Ja, boeiûh!? |
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Lemon64 Donator!


Joined: 06 Jan 2002 Age: 32 Posts: 697 Location: Netherlands, Helmond
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Posted: Thu Jun 25, 2009 7:13 pm Post subject: |
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Played preview 0.5 a bit more just now....
Using VICE for now, but thankfully I have a breadbin here with a Keyrah interface so I could hook up an ol' trusty Suzo Arcade joystick. ahh... now that's gaming.
encountered just one bug so far: at one point a pink robot seemed to be able to walk right outside the arena using exit north, rendering him invisible to me and proceeded to shoot at me from that position.
HAXX!!1!!! CHeATOR@!!!
at my first go at one of the previous previews I scored 8700 or thereabout, I now seem to have trouble breaking the 10K mark.
right now I'm stuck at 9450  _________________ Ja, boeiûh!? |
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Groupie in Training

Joined: 11 Jun 2007 Posts: 68
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Posted: Thu Jun 25, 2009 11:00 pm Post subject: |
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| Lobo wrote: | | encountered just one bug so far: at one point a pink robot seemed to be able to walk right outside the arena using exit north, rendering him invisible to me and proceeded to shoot at me from that position. |
Now that is really funny. I'll have to fix it of course.
| Quote: | at my first go at one of the previous previews I scored 8700 or thereabout, I now seem to have trouble breaking the 10K mark.
right now I'm stuck at 9450  |
9450 is really respectable, the game gets hard, really hard. |
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C64 Enthusiast


Joined: 03 Feb 2004 Age: 38 Posts: 814 Location: Columbus, Ohio
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Posted: Fri Jun 26, 2009 2:36 am Post subject: |
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One minor suggestion -- the letters move by almost too fast to select the right ones on the high score section. In MAME, they move slower. Thanks! |
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Groupie in Training

Joined: 11 Jun 2007 Posts: 68
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Posted: Fri Jun 26, 2009 12:20 pm Post subject: |
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| hurminator wrote: | | One minor suggestion -- the letters move by almost too fast to select the right ones on the high score section. In MAME, they move slower. Thanks! |
The new version fixes this. |
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