First off, I'm a gamer, I have no interest in testing functions that do not involve playing games so, if you're looking for other functionality, this won't be the place to find answers, however, I would be happy to help someone with testing if they have some specific tests they would like me to make just send me a PM. Let's keep this thread focused on Games using the MMC Replay
My hardware:
1C64, 1C64C, 1 C128 [all NTSC]
tested and reliable 1571 II floppy drive
tested and reliable stack of mint 5.25 floppies
Commodore 1702 Monitor w/ rear composite video cable
Wico Joystick
MMC Replay V0.54 Bios
Macintosh running the Power64 emulator and the DiskImagry64 software for OSX
Testing using three Memory Cards:
64MB SanDisk SD FAT16
4GB SanDisk MicroSD with SD adaptor FAT32
2GB MMC Mobile Dual Voltage with SD adaptor FAT16
Tests:
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Run Game from Memory Card | No Plugins
Run Game from Memory Card | Use Plugins
Copy Game to Floppy | No Plugins
Copy Game to Floppy | Use Plugins <- First round of testing shows this will not work as all D64 write plugins seem to crash, any help or advice out there?
Run Game from Copied Floppy | No MMC Replay
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Downloaded Top 50 Downloaded Games from:
http://www.c64.com/games/no-fr...amp;main=1
Downloaded Game Relevant Plugins from Protovision:
http://www.protovision-online....wstart.htm
Plugins used for testing downloaded from Protovision. I am testing D64 write, txt read, dfi, T64 v4 and the MMC/TNT Browser
I can confirm that the MMC Browser, nicknamed the TNT Browser will work with an actual MMC Mobile memory card, not any variety of SD card.
One type of SD card has been verified to work as well, a picture of the SD can be found here:
http://pics.neobit.net/images/...P00190.jpg
This was verified by a friend who runs vesalia.de
I would very much like to compile a database of working cards that will handle the MMC Browser on the MMC Replay, so far we have two, get yourself a true MMC Mobile memory card formatted to FAT16 or find the "takeMS 60x 1GB SD" card - pictured above for reference only.
[b]update: I need to correct the above information. The picture included is NOT the actual card that worked, it was just reported to me that a 60x card by the same manufacturer is what worked for them. The photo is just for reference
Download MMC/TNT Browser from:
http://www.retrohackers.com/fo...d73e8765c8
Currently the MMC/TNT Browser is the only way to reliably run T64 files, however, some T64 files can be launched from a FAT16 SD card using V4 of the plugin but reliability is very low.
Download V4 T64 plugin from this link:
http://c64.frequenzspeicher.de..._v0.04.bin
[/b]
I have also tested the native cartridge launcher on the MMC Replay with pretty good results.
I tested CRT files downloaded from:
http://www.mayhem64.co.uk/main.htm
Anything that was not the right size returned an error of "No 8k or 16k Rom". Cartridge Games like Double Dragon, Shadow of the Beast, Ninja Remix, and a bunch of others will not run. The CRT plugin for the MMC64& RetroReplay is far less reliable than the MMC Replay internal CRT load function so don't bother with it.
Here are the first 10 games from top 50 C64.com Downloads. This is a work in progress and will be updated as I test each game with each possible configuration
I will list a second and third source for problematic games and list download links to try to get the best possible compatibility out of the MMCR.
I don't think I will be as maticulous on games that run from the MMC Replay right off the bat with no problems. It also seems that unless someone can tell me how
to get D64 write plugins to work correctly, I will not list those results or try them anymore after these first 10 games as it seems to be useless.
If I get a game to work from copying it to floppy on one memory card, I am am unlikely to test it on another memory card and will move on to the next test.
If someone has a specific test they'd like me to run, please respond to this thread with your ideas. Hopefully we can get some of these issues verified and repeated
by other MMC replay users to differentiate bugs from bad disk images, hardware errors and bad floppies to actual MMC Replay bugs.
update1: I had originally planned to time the disk writing process with the various plugins but after finding they don't work, I'm not going to post write times anymore. Basic rule of thumb is it takes about 10 Minutes to write 1 disk image that is about 35 Tracks. Where floppy copying crashed, I tried to write down what track and what sector. I found that when a game does not write correctly and it is not due to the hardware, the disk image will crash at the same place each time.
update2:It is important that you use a fresh SD if you find you have errors when trying to write from a disk image to floppy, particularly if you find that the errors happen in the same track and sector regardless of what floppy disk you use.
If you get an error, back up the contents of your SD/MMC, erase it and then re-copy FRESH files on to it and then make your disk image backups to floppy.
Due to this conclusion I am no longer going to worry about trying to test each and every memory card I have unless I get persistent errors on some future game test so I will be removing all listings here of alternate memory card testing .
Boulder Dash D64
RunFromCardNP: 64MB Yes 1+F3 | 2GB Yes 1+F3 | 4GB Yes 1+F3
Floppy Launch: N/A | Notes: Game runs perfectly from all memory cards launching from mounted D64 image from MMC Replay. Disk write crashed at various points depending on which memory card was used. this was replicated 2 and 3 times in every case where floppy copying failed. Update: as stated in the updates to this thread, this copying error can be fixed if you erase your SD card and write fresh files to it.
Ghostbusters D64
RunFromCardNP: 64MB Yes 1+F3 Graphic issues | 2GB Y / N | 4GB Y / N
Floppy Launch: N/A | Notes: Graphics seem odd, cars in the shop when you start game are very blotchy, looks the same on Power64 emulator.
I did not progress past that.
The Great Giana Sisters D64
RunFromCardNP: 64MB Yes 1+F3 Graphic issues | 2GB Y / N | 4GB Y / N
Floppy Launch: N/A | Notes: Mushrooms and blocks have weird yellow graphic glitch spots. Power64 emulator does not replicate this.
Impossible Mission D64
RunFromCardNP: 64MB Y 1+F3 - seeks 1541 drive? | 2GB Y / N | 4GB Y / N
Floppy Launch: N/A | Notes: Game runs perfectly launching from mounted D64 image from MMC Replay. No further testing done.
Commando D64
RunFromCardNP: 64MB Yes 1+F3 | 2GB Y / N | 4GB Y / N
Floppy Launch: N/A | Notes: Game runs perfectly launching from mounted D64 image from MMC Replay. No further testing done.
Californmia Games D64
RunFromCardNP: 64MB No - asks for d1/D2 | 2GB Y / N | 4GB Y / N
Floppy CopyNP: yes
Floppy Launch: Yes | Notes: Tested "Remember" disks only | fastload/skip intro | Launched practice event halfpipe. I conducted no further tests, there were no graphic problems or loading issues I could find.
Summer Games D64
RunFromCardNP: 64MB NO - Crash @ Events Screen | 2GB Y / N | 4GB Y / N
Floppy CopyNP: yes
Floppy Launch: No | Notes: Launches "*",8,1 | Intro comes up, there are white block graphic blotches in opening ceremony screen, these do NOT show on emulator. Game crashes on events screen. I tried 3 floppies, all copied fine, but will not run past intro. Can anyone recommend a different kernal routine to try? I know this is a popular game, its not on my top favs list but I will come back to it for further testing with different releases.
Bruce Lee D64
RunFromCardNP: 64MB Yes 1+F3 | 2GB Yes 1+F3 | 4GB Y / N
Floppy Launch: N/A | Notes: Game seems to run perfectly from MMC Replay. Did not test floppy copy.
Winter Games D64
RunFromCardNP: 64MB N0 - crash after intro | 2GB Y / N | 4GB N0 - crash after intro
Floppy CopyNP: yes
Floppy Launch: No | Notes: Tried writing 2 floppies from MMC card. Game copied fine. After kernal launch, game seems to load and then
crashes at familiar blue "READY" screen where any command comes back with syntax error. Tried with fastload and no fastload. As with the Summer Games, I'll get back to this one for further tests.
Bubble Bobble D64
RunFromCardNP: 64MB Yes 1+F3 | 2GB Y / N | 4GB Y / N
Floppy Launch: N/A | Notes: Game seems to run perfectly from mounted D64 image from MMC Replay. Did not test floppy copy.