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Kikstart C16 [2007]
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d0c
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PostPosted: Sat Aug 25, 2007 12:46 pm    Post subject: Kikstart C16 [2007] Reply with quote



Quote:
All original programming and graphics by Shaun "Sout" Southern. Optimisation and conversion to the C64 by yours truly. The intro soundtrack is called "Pyramorphix" and i'm still really smug about the scrolls over logos even if it's not all that difficult. =-)

-T.M.R


http://noname.c64.org/csdb/release/?id=52131

Cool
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merman
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PostPosted: Sat Aug 25, 2007 3:24 pm    Post subject: Reply with quote

Excellent, good fun and nice work Cosine!
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PostPosted: Sat Aug 25, 2007 3:33 pm    Post subject: Reply with quote

very nice port across, about time. i had this before the C64 version which incidentally KS2 was my first C64 game purchase.

not a criticism at all, but i'm pretty much certain the stormy clouds went from white to dark grey on the C16, but that's the only minor change i've noticed.

all except for the lack of a competitive 2-player mode, i always considered the C16 version to be the more enjoyable game imho.

2 thumbs up Thumbs UpThumbs Up

as better versions go, how about BMX Racers & Tom Thumb next? Wink
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PostPosted: Sat Aug 25, 2007 8:14 pm    Post subject: Reply with quote

Nice. Very Happy
How about Gullwing Falcon or Big Mac.
Gullwing Falcon is an excellent shooter only available for C16/+4 and the C16 version of Big Mac is way better than the already existing C64 version.
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PostPosted: Sat Aug 25, 2007 8:25 pm    Post subject: Reply with quote

not just Big Mac, but it's excellent sequel Mr Puniverse (big mac 2) also unavailable on any other machine. had me hooked for many months Laughing
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PostPosted: Mon Aug 27, 2007 7:30 am    Post subject: Reply with quote

Baz wrote:
as better versions go, how about BMX Racers & Tom Thumb next? Wink


Tom Thumb would indeed be great to have on the C64. I was always amazed how a game as huge as this (something like 160 screens IIRC) could fit into the 16kb of my C116.
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PostPosted: Mon Aug 27, 2007 11:22 am    Post subject: Reply with quote

Most excellent! The only differences I can see are the storm clouds as was said already, and the audio obviously being new! Other than that, perfect! Very Happy (I miss the C16 music though, bad as it was, and the sound effects!)
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PostPosted: Mon Aug 27, 2007 7:06 pm    Post subject: Reply with quote

Gurt wrote:
and the audio obviously being new! Other than that, perfect! Very Happy (I miss the C16 music though, bad as it was, and the sound effects!)

yeah that's true, same tune but different. i've just compared the 2, and i gotta say i like them on an equal par, even with the C16's inferior TED chip it was one of the best ditties for that machine Very Happy
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Rough
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PostPosted: Mon Aug 27, 2007 11:42 pm    Post subject: Reply with quote

An option to choose emulated TED music would been the bonus killer. Cool

What about "Tutti Frutti" on the C64? Cool
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PostPosted: Tue Aug 28, 2007 1:03 am    Post subject: Reply with quote

Rough wrote:
An option to choose emulated TED music would been the bonus killer. Cool

What about "Tutti Frutti" on the C64? Cool

of course, how could i forget that? Very Happy

good idea to emulate the TED chip.

all games worthy of conversion:

Autozone (Players) - kinda like moonbuggy but far more challenging.


Big Mac (Mastertronic) - it just looked and played better.


BMX Racers (Mastertronic) - totally different game to the C64 version. collect all the flags and fuel. jump the ramps. psses all over the C64 version.


Gullwing Falcon (Gremlin Graphics) - as Retroplay says.


Monty On The Run/Auf Weidershen Monty (Gremlin Graphics) - no puzzles, all out stonking platformer, only goal is to find all the coins)


Mr Puniverse aka Big Mac 2 (Mastertronic) - a multiscreen platformer, same crushers. enemies. collect all the coins. never released on any other format. even better than the original.


Timeslip (English Software) - good grx. another strange original blaster


Tom Thumb (Anirog) - way superior to the C64 version in every way and one of the C16's finest releases.


Tutti Frutti (Mastertronic) - Mr Do & Pengo in one game.


Xzap (Commodore) - came with the C16 starter pack. lame graphics and sound (yet atmospheric) but totally original style shooter. sadly unavailable for the C64.


these are just some of the games i can think of. i'm not being biased, there's a load of bad conversions on the C16 such as Saboteur

plus4 version was identical to the C64 version though Laughing
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Gurt
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PostPosted: Tue Aug 28, 2007 4:45 am    Post subject: Reply with quote

Mr Puniverse was always an odd one...the original game has a C64 and C16 version, so why release the sequel on C16 only? Maybe the C64 version of Big Mac just wasn't very good? I can't remember, I've played the C16 one more.

It's interesting though that apart from the clouds, the colours for Kikstart are spot-on...it was never graphically impressive, but I wonder if there was a reason it was so basic? Was it programmed on a C64 first, then ported?

EDIT: On this point:

http://www.lemon64.com/games/details.php?ID=2786

Just for completeness. (Also the programmer of this was Tony Kelly, who also programmed Big Mac on the C64 and, judging by the big letters "T K" on the screenshot above, on the C16 as well)
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PostPosted: Tue Aug 28, 2007 5:41 am    Post subject: Reply with quote

The only game I remember playing on the c16 is Atlantis although I can't really see why I'd be bothered Smile
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PostPosted: Tue Aug 28, 2007 6:03 am    Post subject: Reply with quote

not the best choice of game to be introduced to the C16 Laughing

i never understood why Mr Puniverse was never released on the C64. but perhaps the reason is because TK was more successful programming a better C16 version of Big Mac and was more easily able to produce a sequel from the same code, maybe he tried and failed with a playable C64 version, i'm not sure.

i remember feeling amazingly disappointed with C64 Big Mac, and especially C64 Tom Thumb by Udo Gertz (great C16 coder but not-so on the C64). i always imagined they would be better games until i finally played them, as well as others. lol i'd be interested to see these games ported across and see how they fair.
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PostPosted: Tue Aug 28, 2007 6:54 am    Post subject: Reply with quote

Great stuff!

Although it can't compete with II, I actually prefer this to C64's version of Kikstart; although basic, I find it more playbale and fun for some reason.
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PostPosted: Tue Aug 28, 2007 9:18 am    Post subject: Reply with quote

@baz

contact http://www.cosine.org.uk/ and tell them about the game you want to be converted to the c64.... Wink
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PostPosted: Tue Aug 28, 2007 1:36 pm    Post subject: Reply with quote

andy vaisey wrote:
Great stuff!

Although it can't compete with II, I actually prefer this to C64's version of Kikstart; although basic, I find it more playbale and fun for some reason.


Agreed. C64 Kikstart 1 is basically Kikstart 2 without the speedometer, which really brings it down. And a few extra thingies, of course, but that's the main one. I always loved the C16 version, never liked the C64 one.

I remember Zzap! 64 once had a C16 supplement and said that the C16 version of...something...was better than the C64 version. One of Jeff Minter's games, that's all I remember...while on the subject of "C16 games better than the C64 version".

Jetbrix is probably still my fave C16 game...but only by a whisper. Plenty of great games for the machine!
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PostPosted: Tue Aug 28, 2007 6:20 pm    Post subject: Reply with quote

Just remembered that the C16 version of Squirm also is better than the C64 version.
Also one of the really good C16 games around.
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PostPosted: Tue Aug 28, 2007 8:53 pm    Post subject: Reply with quote

d0c wrote:
@baz

contact http://www.cosine.org.uk/ and tell them about the game you want to be converted to the c64.... Wink

ooh i will do, but there's at least a couple up there in my list i can't decide on. i'll get back on that Very Happy

Jetbrix (Gremlin Graphics) i was going to mention that, should've mentioned it but didn't for some reason. it's such an addictive game. never seen it for the C64. good choice.

also Squrm, i didn't mention it not really beacuse it's already on the C64, while i think the C16 version is again superior. i wasn't sure whether it would be worth it as it's from such an old unoriginal genre. i haven't played it in a while either.
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PostPosted: Tue Aug 28, 2007 11:17 pm    Post subject: Reply with quote

i've tried contacting cosine, but there seems to be no email link or forum to put forward any suggestions Confused

the main 3 games has to be Mr Puniverse (Big Mac 2), BMX Racers and Tom Thumb.

but then there's those others which the C64 has also missed out on Sad
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PostPosted: Wed Aug 29, 2007 4:44 am    Post subject: Reply with quote

Baz wrote:
i've tried contacting cosine, but there seems to be no email link or forum to put forward any suggestions Confused

Check the footer on every page... "please report any problems or errors with this page to T.M.R."
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PostPosted: Wed Aug 29, 2007 8:20 am    Post subject: Reply with quote

Retroplay wrote:
Just remembered that the C16 version of Squirm also is better than the C64 version.
Also one of the really good C16 games around.


Can't say I've ever played the C64 version, but the C16 version was great!

Baz wrote:
the main 3 games has to be Mr Puniverse (Big Mac 2), BMX Racers and Tom Thumb.


Mr Puniverse is the only one of those I'd agree with, so it goes to show, really! Razz But any addition to the C64 lineup is good.
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PostPosted: Wed Aug 29, 2007 4:04 pm    Post subject: Reply with quote

ok thanks, i've emailed the cosine team with my suggestions Very Happy

Gurt. the C64 needs Tom Thumb16, and the C64 version of BMX Racers was also terrible Razz
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PostPosted: Thu Aug 30, 2007 11:15 am    Post subject: Reply with quote

I always preferred the c16 version of Trailblazer as well. I think the c16 was Sean Southern's native platform at the time, and he branched to the c64 and beyond.

I used to love Mr Puniverse and Finders Keepers, the c16 version of FK is my favourite. For those other MrP lovers, you may be interested in this... http://www.gb64.com/game.php?i...18&h=0
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PostPosted: Thu Aug 30, 2007 12:08 pm    Post subject: Reply with quote

first of 2 posts this morning. firstly i emailed tmr the coder with Cosine. if he doesn't mind me sharing this info this is what he partly had to say in his reply. he quotes me with a ">". i emailed him back afterwards and thanked him for taking time to reply. he also wasn't aware of this thread but i won't mention why Laughing

Quote:

i'm sorry, although i am looking at doing more C16 ports i don't make
announcements about anything until i'm close to release and i *won't*
be taking requests; the process of converting any of these games is
*much* more complex than many people realise; just because the two
machines share screen resolutions and so forth it doesn't follow that
converting C16 to C64 is easy because the C16 has over 50% more CPU
power and that has to be allowed for, code optimised where it wasn't
previously needed and hardware sprites brought in where there's no
other option.

Any decisions i make on future titles to work on will be based on
their visual impact, general viability (since some simply *aren't*
possible without making major modifications or at least concessions)
and my own personal interest in them.

> have you considered anymore C64 to C16 game projects.

Not really, no. i have considered some original Plus/4 titles, but
there is nothing on the go right now and i don't talk about *anything*
i'm working on until well past the 75-80% completion mark.


can't say fairer than that Smile
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PostPosted: Thu Aug 30, 2007 12:15 pm    Post subject: Reply with quote

ok 2nd reply.

Stinky wrote:
or those other MrP lovers, you may be interested in this... http://www.gb64.com/game.php?i...18&h=0

that is an excellent find. so Mr Puniverse is already available on the C64, in some form. it's a great clone and not even a port across. different level designs and music. the graphics are very close. i like the newly added option of picking a screen to start on and setting the speed. apart from that and other minor added creatures, it's the same playable game Thumbs UpThumbs Up

Trailblazer was excellent, although it lacks the simultaneous 2-player mode but i suppose it was meant as a full screen game. incidentally i know where you're getting at with it being Shaun Southern's native platform at the time. Trailblazer was first written for the C16 and then converted across to the C64 and other formats afterwards as i read in Commodore User. he was one of the best coders on the C16 scene.

i'm not sure about Finders Keepers, it was very good but i think it may of been a smaller game on the C16. fun nonetheless.

again, thanks for finding Big Mad (Mr Puniverse clone) Very Happy
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