Blue Max: I've never been a great fan of the game, but I admit I might have been a bit harsh about it in the past, because you could do far worse when looking for an isometric scrolly shooty thing. It's nice that it's still a lot more replayable than other, more technically impressive shooters, even today - yet more proof that you don't "have to acknowledge it's significance when it was released" and that great games remain great.
Impossible Mission: Another game which I've never really enjoyed thanks to some fiddly jumping, occasional demands of pixel perfection, the fact that I rarely know what half the stuff on the screen is supposed to do and a tendency for me to get lost every two minutes and keep going back to rooms that I've already cleared. I didn't like the sequel for the same reasons: it's just not my kind of game. Or genre. And I thought the presentation was crap, obviously. Well, apart from the speech, obviously.
IO: One of my favourites in the competition thanks to a more interesting learning curve, where trial and error doesn't necessarily wind you up so much that you give up playing. Once you progress far enough to improve your guns and whatnot it gets quite impressive, and the idea of replaying again and again to work out the best path through the power-ups and waves of enemies kind of reminded me of
Delta, which was another game I found to be strangely moreish. Anyway, it wasn't a new discovery for me as I'd played it before, but it's still a fine title.
Who Dares Wins 2: I think I skipped this, oops.
Slap Fight: I expected this to be a bit rubbish, but I liked the
Gradius-style incrementing power-up thingybob and there were a fair few moments where I was frozen in fear as bullets came at me from all angles. The only thing I could criticise is the fact that there are some moments where you think that the game expects you to be suitably powered up - as it throws all kinds of stuff at you - and so there's very little margin for error: mess up and you'll be underpowered and die horribly.

Other than that, I liked it, lots.
Alien Syndrome: Crap. At least with
IO you thought you stood a chance against the enemies.
Mayhem In Monsterland: One of the finest games in the competition, I reckon: as a platformer I think it's pretty simplistic - sure, the presentation is lovely and the scrolling is some of the best I've seen, but in the end all you're doing is bouncing on heads and hunting collectibles. It's a whole lot of sheen applied to a platforming formula that is quite generic, and for any gamer playing I think it would get quite boring once the wow factor has worn off.
However, whilst it might not be that successful as a platformer, it was brilliant to play as a score-attack game: there are so many opportunities to score big in Mayhem that it's very tempting to go back and try more efficient routes between collectibles: there are multipliers, surplus stars, big stars, there's the skid bonus, there's the tension nagging at you as you wonder whether you should exit a stage before your multipliers run out or spend time working for the super star bonus, there are even hidden bonuses that you can only find by exploring the outskirts of the level and trying to fall through platforms. The results of the competition are testament to the brilliant scoring system: the majority of players managed to score millions of points before the competition was over, and I
would have broken the 3 million mark if VICE didn't mess up at a crucial moment...
Tapper: Completely ridiculous reflex-based fun: I don't think it's a game I'd come back to again and again, nor is it a classic C64 game, but the basic formula of the arcade original is evident here, and it was great fun to keep playing this and experience the lunacy of the harder levels. I think I even voted for this on occasion, probably because I thought that the gameplay was simple enough for a newcomer to get into, but the higher levels could prove taxing for veterans, and my sentiments remain the same as I write this. The music was ace too.
Zynaps: I think I skipped this, oops.
Cosmic Causeway: And this (although I have played it before and I quite like it.)
Toy Bizarre: And this as well. Ack, I'm useless.
Atomino: Last time I played this I was too thick to work out what I should be doing, so this time around I skipped it. D'oh.
So, yeah...the main highlights for me were
IO,
Mayhem and
Slap Fight, the latter being a surprise gem for me as I never voted for it (as I'd never played it.)
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