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Softgold (Darryl Reynolds) text adventures
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Canute
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PostPosted: Thu Jan 04, 2007 4:13 am    Post subject: Softgold (Darryl Reynolds) text adventures Reply with quote

Ah, the memories.....(Bad memories for some! Wink )

Darryl produced some very basic, early text adventure games through Softgold. Were these games really only Australian releases?

Sure, they were not up to Infocom or Magnetic Scrolls' standards, but the two I played as a youngster were quite atmospheric - even with the limited parser and simple Charset graphics! Although, I still like these graphics. Wink

In particular I am talking about "The Secret of Bastow Manor" and "The Search for King Solomon's Mines." Although, I believe I also dabbled in "Ninja." "Bastow Manor" was as creepy as hell (especially tense in areas where only a few correct moves were possible before being killed by patrolling guard dogs or a homicidal skeleton)!

A fun, but flawed adventure! Many bugs. Only possible to complete with a walkthrough I believe.

Hopeless ending screen though!

I know many of you will vote very low for these games, and many couldn't care less! Very Happy They are old text adventures after all! But, I thought I'd bring them to your attention:

Alien

The Case of the Mad Mummy

Murder on the Waterfront

Ninja

Nuclear War Games

The Search for King Solomon's Mines

The Secret of Bastow Manor

Skull Island

Anyone else play these over 20 years ago?


Last edited by Canute on Mon Jan 08, 2007 6:19 am; edited 3 times in total
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Wally
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PostPosted: Thu Jan 04, 2007 4:30 am    Post subject: Reply with quote

Bastow Manor was one of my early c64 favs, as was War Games. Bastow Manor had a number of bugs, one that I remember was a corrupted sprite in one of the rooms. Did you ever play Oasis of Shalimar which was made by the same guy I think.

So they were Aussie made? These games were made to a high standard considering they were programmed in basic.
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Canute
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PostPosted: Thu Jan 04, 2007 5:33 am    Post subject: Reply with quote

Wally wrote:
Bastow Manor was one of my early c64 favs, as was War Games. Bastow Manor had a number of bugs, one that I remember was a corrupted sprite in one of the rooms. Did you ever play Oasis of Shalimar which was made by the same guy I think.

So they were Aussie made? These games were made to a high standard considering they were programmed in basic.


Well, I liked Reynold's style. And looking at the wide range of story types he had designed, it would have been great to personally experience more of them back in the early/mid 80s. Exciting ideas!

I am only assuming these were made in Australia and had little or no exposure overseas........Not many non-Australian comments for them on Lemon64.

I never played Oasis of Shalimar. Possibly one of Reynold's earliest releases?
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hokutoforce
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PostPosted: Thu Jan 04, 2007 6:42 am    Post subject: Reply with quote

The case of the mad mummy... I did a release of it with the Hokuto Force label, I remember that I had to fix a step in the solution because all the versions on the web were bugged.
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PostPosted: Thu Jan 04, 2007 11:17 am    Post subject: Reply with quote

Have to say I never played any of these. Although I think some of the screenshots look familar from reviews going way back.
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Canute
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PostPosted: Thu Jan 04, 2007 12:35 pm    Post subject: Reply with quote

hamster wrote:
Have to say I never played any of these. Although I think some of the screenshots look familar from reviews going way back.


Oh, Ok.

Believe me, they are a struggle to play now, as nearly all text adventures invariably are these days! Very Happy But, back in the early 80s - WOW!
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PostPosted: Thu Jan 04, 2007 12:59 pm    Post subject: Reply with quote

Actually I play a few now and again. You probably heard of winfrotz? You can play all of Infocom's old classics.

http://users.actrix.co.nz/stevgrif/howplay.htm (one at random)

I would recommend Anchorhead. It has the old style but it is very descriptive so it is like reading a book! Razz

Baf's Guide to the IF Archive is an excellent site. You will find hundreds of freely available to download stories to play here.

http://www.wurb.com/if/index

Recommend again... Anchorhead and make a map. But the map makes common sense.
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Wally
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PostPosted: Thu Jan 04, 2007 10:36 pm    Post subject: Reply with quote

I think Castle Of Mydor was another one of his. I'm getting really nostalgic and think I will use a walkthru with Bastow Manor on the weekend, plus some beer of course. Wink
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PostPosted: Sun Jan 07, 2007 12:11 am    Post subject: Reply with quote

i OWNed mURDER ON THE wATERFrONT - tHE TALKIEsT GAME i EVER HAD! I KIdnappEd it and held It tO ransom back in the 80's AnD iT wAs nEver pAid!

I also loved another relatively unknown called Stifflip and Co, which was also quite excellent!

Smile

Thanks for the memories Canute!
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PostPosted: Tue Jan 16, 2007 12:05 am    Post subject: Reply with quote

I think the best title he ever did was Mystery Of Munroe Manor which was released by Severn Software in the UK. It was a take on one of the other games he did - but the cinematic intro and music was great (well at the time!) Smile.

The game made use of some decent spot effects and sprite animation - although the parser was very limited, the character graphics and atmosphere were superb.

This guy was a genius where c64 character graphics were concerned - the detail he managed to achieve in some screens was impressive. Very Happy
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Canute
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PostPosted: Tue Jan 16, 2007 12:18 am    Post subject: Reply with quote

CZ wrote:
I think the best title he ever did was Mystery Of Munroe Manor which was released by Severn Software in the UK. It was a take on one of the other games he did - but the cinematic intro and music was great (well at the time!) Smile.

The game made use of some decent spot effects and sprite animation - although the parser was very limited, the character graphics and atmosphere were superb.

This guy was a genius where c64 character graphics were concerned - the detail he managed to achieve in some screens was impressive. Very Happy


Yes, Reynolds did use a little animation, music and occasional spot effects in most of his games. Very effective though. I still recall Bastow Manor's simple, but creepy introduction!

Just found out that "The Mystery Of Munroe Manor" is the same game as "The Case of the Mad Mummy." I would have liked Mad Mummy back in the days, judging by how good "The Secret of Bastow Manor" was.
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PostPosted: Sun Jan 21, 2007 1:17 am    Post subject: Reply with quote

I also liked those adventures like Ninja.

Generally I liked such Basic adventures.

e.g. Himalaya Odissey whose author did some more titles which I cant recall

there were also some fine German basic adventuresc with neat char graphics, a few years back I translated the (in my opinion) best of them:

http://www.gb64.com/game.php?i...18&h=0
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PostPosted: Sun Jan 21, 2007 3:23 pm    Post subject: Reply with quote

G'day Canute!

Fantastically nostalgic thread, I've got those good graphical adventure juju vibes happening! Very Happy I can remember distinctly getting copies of both Alien and Skull Island from a mate in primary school and spending hours at the keyboard frothing at the mouth just trying to get the voice-over to say more than just "Sorry Matey!" or "OK!". They were fun experiments with pidgin english, but I never did really get that far in them. I actually got out a walkthrough for both of them a few years back! I had a copy of Murder on the Waterfront from a garage sale once too, but the disk died! But what I played of it was great.

However, when we start talking about the creations of Mountain Valley Software - that takes the my childhood obsession with graphical text adventures to another level altogether! Unfortunately not too many are listed in Lemon64 game's list, but most are listed in Gamebase.

Oasis of Shalimar (I never completed this one)
Castle of Mydor (Finished this!)
Volcano of Raka-Tua (And this!...with some help from a mate)
The Lost City (Escape from Raka-Tua on my disk copy) Unfinished!
Himalyan Odyssey (Long time ago...think I finished it!)
The Dark Planet (newly acquired)
The Scroll of Akhbar Khan (ditto)

That's all I can remember at the moment, but there might be more.
These games played a huge role in my childhood. I can still remember rushing to the computer room in grade three during lunchtimes in primary school (circa 1987) just to crowd around the grade six kid who was going to get further than anyone else before had done on Mystery Island - which was to become my first and most favourite text adventure ever. My computing teacher knew I loved it so much, so he kindly copied it to tape for me at the end of the year. Thanks Mr Lindsay! Very Happy
I even went to night dreaming of finding emeralds and sapphires under my pillows! Wink (You have to collect 10 treasures in the game).
I even had competitions with friends to see how fast we could finish the game, once we knew how. I think I can still remember the solution....

I had a rebirth with the genre in high school when a mate give me a single disk! (which I still have) with all of them except two, which I promptly plundered from Gamebase. (Dark Planet and Scroll of Akbhar Khan) Must get to try them out some day!

(Sorry to semi-hijack the thread Canute!)
Phew...I guess nostalgia aside, a rational question might be whether it
can it be confirmed that Darryl Reynolds was also involved in Mountain Valley Software? Its certainly a mysterious company. Smile

I posted on a C64 solutions forum a year or so ago about the Lost City, hoping for more information about the creators, but I don't think I got a response. Must find the link now...

If anyone else has any relevant knowledge, let us know!
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Canute
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PostPosted: Mon Jan 22, 2007 1:37 am    Post subject: Reply with quote

Nice story, Bailsy. Smile Text adventures really did captivate our imaginations back then.

Interesting about the mysterious Mountain Valley Software too. The extra adventure games you listed will hopefully be eventually added to the Lemon64 archive at some stage. Maybe Reynolds was responsible for some of them. Who knows?
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PostPosted: Mon Jan 22, 2007 11:45 am    Post subject: Reply with quote

Well, I finally tracked down the link where I'd previously asked for some info on Mountain Valley Software - it was at the C64 solutions forum some two years ago now. Shocked

http://c64.tin.at/forum/

No replies yet! Though I should hasten to add that I managed to track down a solution for The Lost City from Jacob Guness' superb solutions archive. Cool

http://solutionarchive.com/

I guess I'm going to have to dig deeper into the esoteric obscurities of C64 history if I'm going find more info on this little company! Very Happy
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Canute
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PostPosted: Mon Jan 22, 2007 3:15 pm    Post subject: Reply with quote

Quote:
...I guess I'm going to have to dig deeper into the esoteric obscurities of C64 history if I'm going find more info on this little company! Very Happy


Sounds exciting Bails! You should make a documentary for us while you undertake some archeological C64 sleuthing! Could be a winner! Very Happy

By the way, I hope you don't get your old school teacher sacked! Very Happy

Ah......Looks like CZ wrote a very interesting post elsewhere on Reynolds' work too:

http://www.the-commodore-zone....imit/views

(Nice post, CZ!) Wink

I read elsewhere that Reynolds is indeed an Aussie. From Melbourne in fact.
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PostPosted: Tue Jan 23, 2007 3:05 am    Post subject: Reply with quote

Bastow Manor had this stupid bug where you are supposed to push a panel, but it had a pencil in the drawer somewhere. I think I aslo remembering objects going missing in the game, and the robot sprite at the end was a little corrupted.

...probably like my memory. This was long ago.
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PostPosted: Tue Jan 23, 2007 4:08 am    Post subject: Reply with quote

Neo-Rio wrote:
and the robot sprite at the end was a little corrupted.


Yeah, it looked more like a swarm of bees than a robot. Smile
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PostPosted: Fri Mar 25, 2011 12:56 am    Post subject: Reply with quote

Man I never knew he did anything other than Bastow Manor and thermonuclearwargames! I'll have to check out his others.

Bastow Manor was one of my first c64 games (if not THE first) so i'm quite fond of it.
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PostPosted: Sat Mar 26, 2011 1:19 am    Post subject: Reply with quote

Re-reading my opening post, should have also stated that Daryll Reynolds overall made a valued contribution to the C64 text adventure genre. Despite some peoples' low votes, I really liked his games!
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PostPosted: Sat Mar 26, 2011 11:47 am    Post subject: Reply with quote

are any of these still available anywhere?
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Canute
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PostPosted: Sun Mar 27, 2011 12:13 am    Post subject: Reply with quote

raresaturn wrote:
are any of these still available anywhere?


I used to have 2 originals. I doubt you can purchase these games anymore.

Most are now here on Gamebase64: Daryll Reynolds' games
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PostPosted: Thu Oct 13, 2011 8:00 pm    Post subject: Reply with quote

Canute wrote:
raresaturn wrote:
are any of these still available anywhere?


I used to have 2 originals. I doubt you can purchase these games anymore.

Most are now here on Gamebase64: Daryll Reynolds' games

Doesn't any of these titles pop up on ebay from time to time? I'd like to get hands on some of the originals if possible...

If yes, any idea on which price range they normally go for?

Thanks.
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PostPosted: Sat Nov 03, 2012 11:25 pm    Post subject: Reply with quote

Hi,

I know this is originally an old post but I have just stumbled across it.

I developed most of the games refered to in this post under my SoftGold and Gameworx labels over 28 years ago - reading this made me realise how fast time goes !

Thanks for all the comments (good or otherwise) and it pleases me to see there is still an interest in this style of game. Back then when I saw an opportunity to write my own games I was playing with a Tandy TRS 80 until the Commodore Vic 20 appeared - what a lot of fun, hardly any memory, rudimentary graphics, tape storage. At the time, use of keyboard graphics for an adventure game was a real novelty but it added more to a plain text adventure. When the c64 appeared it was paradise !

All my games were sold locally (Australia) by myself initially then via an agent dealing with the retail chains. I also organised deals for sales in the UK (Severn Software), US and New Zealand. For UK sales, 'The Secret of Bastow Manor' became 'Mystery of Munroe Manor' with modifications.

Now the interesting thing is that I have been working on a project to re-release my titles in a similar format to the original but taking advantage of all the resources available now - however the focus of this project has been to retain the simple but entertaining and challenging aspects of the originals.

I have no set date for release as yet but things are moving along very well. I will most likely launch a new website for this or possibly use my www.gameboxstudios.com.au site. For those that have an interest I will post an updates to this forum.

Glad to answer any questions you may have.

Darryll
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Sixteen Plus
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PostPosted: Sun Nov 04, 2012 12:29 am    Post subject: Reply with quote

All these has been released on the Commodore Plus4. Lemon64 still needs to update Alien being available on the Plus4 too.

Very nice games I thought but only played them on the plussy. Same games though. Difficult but challenging. I prefer 2 parser text adventures anyway. I particularly like the use of the character set for the graphics Smile
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