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Games Compo 2005 - Round 6 - Spindizzy
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shteev
Lemon64 Game Champion & Donator
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PostPosted: Mon Jun 06, 2005 8:41 am    Post subject: Games Compo 2005 - Round 6 - Spindizzy Reply with quote

Another close round of voting! The mighty Hawkeye fell at the last post, to the equally mighty:





RULES:
Arrow Round 6 starts 6th of June and will end 26th of June, 24:00 (midnight) GMT
Arrow The aim of the game is to score the highest % complete.
Arrow Ties will be resolved by the number of gems collected.
Arrow Post screenshots in this thread.
Arrow Please ensure that you own a legal copy of this game to compete.
Arrow Don't cheat! - we know where you live!!! Cool

OFFICIAL COMPETITION VERSION OF THE GAME:
tnt/beyond force wrote:
Here you can find version from original .TAP, crunched with pucrunch. Quick test verifies it seems to work.


SOME INSTRUCTIONS:
Arrow Press the fire button to move faster.
Arrow Press 'Space' to stop suddenly. Careful: you lose time when you do this!
Arrow Press 'M' to view the map
Arrow Press 'I' to change what you look like; Personally, I think it's harder with the ball.
Arrow F1 to F7 change the angle you view the screen from. The compass at the bottom right of the screen always points north.
Arrow Press 'C' to change the color scheme. Useful sometimes if the scheme becomes black and you can't see your bottom (vicar).
Arrow The area to the East of the start screen is a 'practice area'; Time runs slowly there, and the screens are quite easy. It still counts towards your overall % for completing the game, tho!

GAME INFO & COMMENTS
Arrow Lemon64 info
Arrow Zzap!64 review

QUESTIONS:
Arrow please check the Lemon Games Compo FAQ.

ROUND 6 SCORE TABLE:
Arrow Our regular scorer SH0CKTR00PER is unwell. Get well soon mate!
Arrow Here's the scores courtesy of Thunderer:


OVERALL STANDINGS:
Arrow here you go!

EXTRAS:
Arrow if ya have the balls, check out The Scorelord pages!
Arrow Also, check out the Games Competition at Lemon64's sister site, Lemon Amiga!
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Last edited by shteev on Mon Jun 27, 2005 8:05 am; edited 6 times in total
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runstop
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PostPosted: Mon Jun 06, 2005 10:03 am    Post subject: Reply with quote

Never was very good at this game (although it does bring back some frustrating memories!)...

I'm currently using the keyboard due to the necessity to use the space button. Does anyone know if it's possible to assign keyboard presses to joypad buttons using CCS?



A not so mighty 6% and 14 jewels

Think I'm going to enjoy this round Smile
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shteev
Lemon64 Game Champion & Donator
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Joined: 02 Jan 2002
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Location: UK, Taunton Fave Game: Beamrider

PostPosted: Mon Jun 06, 2005 10:11 am    Post subject: Reply with quote

runstop wrote:
I'm currently using the keyboard due to the necessity to use the space button. Does anyone know if it's possible to assign keyboard presses to joypad buttons using CCS?


Yeah, go to the menu, Options/Input/Joystick Special.

I dunno if you can do it with WinVICE tho.
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Apollyon
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PostPosted: Mon Jun 06, 2005 11:27 am    Post subject: Reply with quote

The only way to get more time in this game is to a) collect jewels and b) enter a new screen, right?
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shteev
Lemon64 Game Champion & Donator
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PostPosted: Mon Jun 06, 2005 11:31 am    Post subject: Reply with quote

Apollyon wrote:
The only way to get more time in this game is to a) collect jewels and b) enter a new screen, right?


Yep.
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hannibal
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PostPosted: Mon Jun 06, 2005 3:02 pm    Post subject: Reply with quote



26% is as much as I think I can get without learning the controls....


or is my score 13%? What did we agree on? Since the game percentage is just the average of the two others we might as well just use the game%. It does make a small difference since the game% is rounded down, though.
This way a player with 11% rooms and 10% jewels might lose to a player with 2x10% if the latter has more jewels. Not quite fair, IMO, but then again these situations might not occur at all.
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Apollyon
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PostPosted: Mon Jun 06, 2005 4:57 pm    Post subject: Reply with quote

I begin to like this game. But it will require a lot of time to mastet the controls and learn the screens.

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Queen Frostine
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PostPosted: Mon Jun 06, 2005 7:02 pm    Post subject: Reply with quote

5%, 11 jewels.


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phlucas
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PostPosted: Mon Jun 06, 2005 7:08 pm    Post subject: Reply with quote

I have noticed that keeping the space bar pressed lets the time fly by faster. Is this a idionsyncrasy of my version or is this a common feature?
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Apollyon
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PostPosted: Mon Jun 06, 2005 7:12 pm    Post subject: Reply with quote

phlucas wrote:
I have noticed that keeping the space bar pressed lets the time fly by faster. Is this a idionsyncrasy of my version or is this a common feature?


According to the manual this is intended (e.g. for if you are trapped).
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Jolly_Roger
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PostPosted: Mon Jun 06, 2005 8:27 pm    Post subject: Reply with quote

phlucas wrote:
I have noticed that keeping the space bar pressed lets the time fly by faster. Is this a idionsyncrasy of my version or is this a common feature?

Is not a bug.Shteev talks about this feature in the first post of the thread Wink
Ah,so far,after two games,i don't managed to go over the 4% of game completion,so i will post something when i break this barrier.
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Apollyon
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PostPosted: Mon Jun 06, 2005 8:47 pm    Post subject: Reply with quote

Just another sightseeing score. I looked around a bit on the left part of the map. Need to learn some ninja skill to get all the jewels there Shocked



As you can see i was foolish/greedy enough to jump over to that isle but could not get back Sad

14% and 23 jewels.
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Richard of TND
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PostPosted: Mon Jun 06, 2005 8:54 pm    Post subject: Reply with quote

Found it on the Commodore Format power pack #12 and Commodore Force Reel Action #13. I used to be really good at this game when I was a teenager. I used to play it all the time, but now. I'm not. Here's my score:

355 screens to map (That's how many screens I had to visit)
17 jewels collected
8% screens complete
7% jewels complete
8% game complete
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Apollyon
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PostPosted: Mon Jun 06, 2005 9:04 pm    Post subject: Reply with quote

Fix a version with better music please! Wink
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Aliens
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PostPosted: Mon Jun 06, 2005 11:28 pm    Post subject: Re: Games Compo 2005 - Round 6 - Spindizzy Reply with quote

shteev wrote:
OFFICIAL COMPETITION VERSION OF THE GAME:
Arrow To Be Confirmed


Is it confirmed yet? Anyway, I haven't played this game so other month with strongly play for me, I suppose Wink
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jt-3d
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PostPosted: Tue Jun 07, 2005 12:59 am    Post subject: Reply with quote

Oh boy, I was never any good with this game. I got in a few practice games and I still suck at it. Oh well, I'm used to last place after the last couple of rounds.
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The Dark Prince
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PostPosted: Tue Jun 07, 2005 1:26 am    Post subject: Reply with quote

Woohooo! This is going to be a very very cool round indeed. After several very careful practise sessions I figured out how to do the area south of the starting point. Now to figure out the area to the west and that area where Apollyon got stuck...



Oh, and scoringwise, what are we looking at? Tie breaker on jewels and add the two percentages?
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marukpa
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PostPosted: Tue Jun 07, 2005 2:18 am    Post subject: Reply with quote

I always run out of time really soon... So far, this is hard enough to make me: a) quit, b)keep trying untill I get better... Razz

6% screens
4% jewels
5% game

10 jewels


Does anybody have that Spindizzy map? Wink

btw, i got trapped once on the same screen that Apollyon has... now I try to avoid the spot...Confused
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marukpa
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PostPosted: Tue Jun 07, 2005 4:08 am    Post subject: Reply with quote

Later that day....

Belive it or not, i'm starting to think that this is a kind of game I really enjoy... Rolling Eyes

screens=16%
jewels=10%
game=13%
#of jewels=22
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Shocktrooper
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PostPosted: Tue Jun 07, 2005 5:51 am    Post subject: Reply with quote

Should further ties be resolved by time of achievement, or will it then be a shared result? Hannibal and marukpa both scored the same percentage and the same amount of jewels..
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shteev
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PostPosted: Tue Jun 07, 2005 8:14 am    Post subject: Reply with quote

OK, the only scores I'm bothering with, are '% of game', and 'jewels' as a tiebreaker. This tiebreaker will determine only how many RANK POINTS the tied players get this round on the L64 leaderboard; they will still get the same number of % POINTS.

I see no reason to inflict maths on players and make them add up their '% of screens' and '% of jewels' scores... these numbers will all be crunched down to a score from 1-50 for the % POINTS on the leaderboard anyway.

If players tie on % and jewels, then I suppose we'll look at the 'to map' stat to resolve them.
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shteev
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PostPosted: Tue Jun 07, 2005 8:18 am    Post subject: Reply with quote

The Dark Prince wrote:
Woohooo! This is going to be a very very cool round indeed. After several very careful practise sessions I figured out how to do the area south of the starting point.


You've completed South?? Already? Bloody hell!

You want to try North then matey, there's some nasty stuff in there Smile
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The Dark Prince
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PostPosted: Tue Jun 07, 2005 8:22 am    Post subject: Reply with quote

South is the easiest section of the 4. North is pure evil and contains the crescent moon, which is famed for being stupidly difficult.

Secondly, it's very very easy to get rooms up in this game and a lot harder to get jewels, in particular the entire west area can be explored very very quickly (by not getting the jewels) and therefore you could get a score much higher than someone elses who did a lot more work (the jewels are extremely difficult to get in a lot of cases).
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Apollyon
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PostPosted: Tue Jun 07, 2005 8:45 am    Post subject: Reply with quote

Here is the map requested earlier:

http://maps.speccy.cz/map.php?...7&ath=

It is only good for getting a general overview and planning a strategy i think because you cannot turn it around and see it from the other sides which seems to be necessary often.
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Apollyon
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PostPosted: Tue Jun 07, 2005 8:47 am    Post subject: Reply with quote

Also i have problems travelling slopes. I always fall off of them. Any ideas how to overcome them with the given control method?
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