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Lemon games compo 2004 - round 12 - cast your votes!
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Aliens
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PostPosted: Sun Dec 05, 2004 12:18 am    Post subject: Reply with quote

1- Rick Dangerous 2 ! (I'm waiting for a compo in order to finish it... will I get it?).
2- Flimbo's Quest
3- Cabal
4- Zolyx
5- SWIV


And it's important to decide how to play RD2 "BEFORE" starting the compo (if it's the game choosed) Laughing Laughing Laughing

The game have 5 stages. You can play the first four levels in "no-determinated order" (f.ex 4-2-1-3). And then, with the 4 levels completed, you can reach level 5. So the score, the traps, etc will be differente between players, so I suppose we'd need to play it in a determinated order for the compo (1-2-3-4).

Of course, you can practise 2, 3 or 4, but without getting "valid scores" if you start in those levels.

Er... RD2 wasn't choose yet, so AVOID Nebulus for a compo, please Wink
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hannibal
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PostPosted: Sun Dec 05, 2004 12:30 am    Post subject: Reply with quote

AFAICC, the relevant scores are now:

25 Wonderboy
25 Nebulus
22 Rick D II

Since we have a tie, somebody plz vote Rick D II to settle it Very Happy

@Aliens: I can't see why people shouldn't be able to choose level themselves, just like we could choose random levels in Space Taxi.
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jleiva
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PostPosted: Sun Dec 05, 2004 12:44 am    Post subject: My votes Reply with quote

1. Rick Dangerous II
2. Kick Start
3. Zolyx
4. Lazy Jones
5. Crazy Caveman
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Aliens
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PostPosted: Mon Dec 06, 2004 1:19 am    Post subject: Reply with quote

hannibal wrote:

@Aliens: I can't see why people shouldn't be able to choose level themselves, just like we could choose random levels in Space Taxi.


Hm, that's true. I think "not-choosing" level is better because it give all people the same opportunities. It's my opinion, but I would play, of course, a RD2 compo, choosing levels
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qazi
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PostPosted: Mon Dec 06, 2004 10:02 pm    Post subject: Reply with quote

I. Can't. Stand. Rick. Dangerous.

The trial! And the error! The trial and error! The "oh, it's just an innocent looking SHIT I've just been skewered by some spikes that I triggered with a switch I didn't even know was there." I can't stand it. Really.

(mind you, I've played RD1 a lot more than RD2 so I've forgotten how annoying RD2 is comparatively.)
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Apollyon
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PostPosted: Tue Dec 07, 2004 11:45 am    Post subject: Reply with quote

I always liked RD2 even though it is just about learning by trial and error. But hey, we played many games like that (may i mention Armalyte? that is also just learning the attack patterns by heart). Anyway, part one of RD is really infuriating.while part 2 is a fair game. I always enjoyed it and i will enjoy trying to complete it this time as well.
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shteev
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PostPosted: Tue Dec 07, 2004 12:02 pm    Post subject: Reply with quote

So, Rick Dangerous II it is then!

BTW, I'm usually AFK Saturday-Monday. This means that I'm rarely around at midnight Sunday evening to declare voting or competition rounds officially open or closed. Please don't panic and all send me a bunch of instant messages... I'm here Tuesdays and everything will be sorted then.
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PostPosted: Tue Dec 07, 2004 12:04 pm    Post subject: Reply with quote

And here are the official vote results:

1 Rick Dangerous II 27
2 Wonderboy 25
3 Nebulus 24
4 Beamrider 19
5 Intensity 15
6 Zolyx 14
7 Le Mans 10
8 Rick Dangerous 10
9 Operation Wolf 8
10 Spy Hunter 8
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Apollyon
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PostPosted: Tue Dec 07, 2004 12:06 pm    Post subject: Reply with quote

Fine, so it is Rick Dangerous 2 time then!
Hm, Wonderboy i also liked. Never finished though. Which means it is too easy for competition of course Smile We'll see next year probably.
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shteev
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PostPosted: Tue Dec 07, 2004 12:17 pm    Post subject: Reply with quote

Re: Nebulus:

White Demon wrote:
shteev wrote:
Modifying the game, if it was something that our resident hacker tnt would be prepared to do, would be a big job.


It was hardly a big job when he edited it a couple months back. No extra lives, just the three you start with (vastly minimising point whoring) and even with a special screen so you tell it was the compo edition:


But this version isn't at all suited to competition play. I managed it after 2 hours of gameplay, so I don't think it's unreasonable to assume that 90% of us will finish the game inside of 3 weeks. Nebulus does not loop; all these players will reach the end of the game and have approximately the same score. Not good for a competition.

So now, we're asking tnt to make the game loop.

But even that doesn't solve the problem. All mistakes made above the bottom couple of levels on a tower are non-fatal, since you are just knocked a little way down the tower and allowed to try again. Only a tiny fraction of the game must be mastered, therefore, to allow a player to get all the way to the end of the game on a regular basis.

So, what, we ask tnt to make all collisions fatal as well? We're getting into a pretty big job here. And debugging needs to be taken into account, too; last month we ended up playing a modified version with a dodgy control system.

White Demon wrote:
shteev wrote:
But can't we just play something that's actually SUITED to competition play?


What could be more suited? Nebulus is a fast paced, fun game, and with the compo version, is no lonbger infinite.


As you should know from earlier discussion of the game, it isn't infinite.
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shteev
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PostPosted: Tue Dec 07, 2004 12:20 pm    Post subject: Reply with quote

Apollyon wrote:
Which means it is too easy for competition of course Smile We'll see next year probably.


Well YOU'RE the one who always complains if I complete a game on day 1 of the competition... I don't mind trouncing your score and then having three weeks off!
Laughing Laughing Laughing
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Apollyon
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PostPosted: Tue Dec 07, 2004 12:25 pm    Post subject: Reply with quote

shteev wrote:
Apollyon wrote:
Which means it is too easy for competition of course Smile We'll see next year probably.


Well YOU'RE the one who always complains if I complete a game on day 1 of the competition... I don't mind trouncing your score and then having three weeks off!
Laughing Laughing Laughing


That was meant as an ironical statement that i couldnt finish Wonderboy for the life of it. I am sure you and a couple of others complete it on the 3rd try though.
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hannibal
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PostPosted: Tue Dec 07, 2004 11:03 pm    Post subject: Reply with quote

Apollyon wrote:
shteev wrote:
Apollyon wrote:
Which means it is too easy for competition of course Smile We'll see next year probably.


Well YOU'RE the one who always complains if I complete a game on day 1 of the competition... I don't mind trouncing your score and then having three weeks off!
Laughing Laughing Laughing


That was meant as an ironical statement that i couldnt finish Wonderboy for the life of it. I am sure you and a couple of others complete it on the 3rd try though.


I believe I finished it on my 1st try. And that was at a time where the "up" direction on my joystick didn't work. Luckily, I found out that I just had to press LEFT CTRL+PRINT SCREEN on the keyboard whenever I needed to jump. Oh, and my hand was broken. And I had run out of contact lenses, so the screen was a big blur. Come to think of it, the screen didn't work at all, so I navigated by the sound effects.

Yeah, I say it might be a little too easy.
Wink
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White Demon
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PostPosted: Sat Dec 11, 2004 12:14 pm    Post subject: Reply with quote

My internet connection seems to be playing up at the moment - see two posts down
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Last edited by White Demon on Sat Dec 11, 2004 12:19 pm; edited 1 time in total
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White Demon
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PostPosted: Sat Dec 11, 2004 12:17 pm    Post subject: Reply with quote

shteev wrote:
Re: Nebulus:
Nebulus does not loop; all these players will reach the end of the game and have approximately the same score. Not good for a competition.

So now, we're asking tnt to make the game loop.


You've acutally got a good point there. It would be pretty cool if Nebulus did loop.

shteev wrote:
But even that doesn't solve the problem. All mistakes made above the bottom couple of levels on a tower are non-fatal, since you are just knocked a little way down the tower and allowed to try again. Only a tiny fraction of the game must be mastered, therefore, to allow a player to get all the way to the end of the game on a regular basis.

So, what, we ask tnt to make all collisions fatal as well? We're getting into a pretty big job here.


Now that's just being picky and without reason. All falls higher up are non fatal yes, but there is a time limit too. Make a few too many non fatal falls and the timer catches up with you, meaning you won't complete the level anyway.

If you want to make an edit here, it would be better to shorten the time limit on a couple of the shorter levels with long time limits. But I don't believe even this would need to be done. However I see no need to edit non fatal falls.

In light of all this though, we could make use a one life version of the game as was mentioned before. That makes it really tough.
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The Dark Prince
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PostPosted: Sat Dec 11, 2004 1:41 pm    Post subject: Reply with quote

White Demon, I think you missed the point that shteev was trying to make, so I shall make it a bit simpler: Nebulus won't work as a compo game.

Quote:
In light of all this though, we could make use a one life version of the game as was mentioned before. That makes it really tough.

Whilst I did suggest this, I still think it's a stupid idea. The game is too easy to complete, and with only one life when people complete it (and they will in the first week), everyone will get the same score.

Still, tell you what, let's get the bastard game out of the way, and when it happens and the compo sucks (like so many other games where we've given warning before), then I shall be using many many quotes.
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Apollyon
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PostPosted: Sat Dec 11, 2004 2:33 pm    Post subject: Reply with quote

I wouldn't want to play a Nebulus version with just one life at all. I have played the game a bit and reached tower 4 or 5. While it is easy for you it isnt easy for me. Having to figure out how to solve puzzles on later towers with just one life will be very frustrating.
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qazi
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PostPosted: Sat Dec 11, 2004 3:03 pm    Post subject: Reply with quote

Apollyon wrote:
While it is easy for you it isnt easy for me.


Yes: no-one forces the skilled players to participate in competitions they find easy. Razz
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merman
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PostPosted: Mon Dec 13, 2004 11:25 am    Post subject: Reply with quote

While I applaud the effort undertaken to make the Competition Edition of H.E.R.O., I feel that future games competitions should be on the original, unaltered games. And Nebulus does not seem suitable for the competition, for all the reasons that have been stated here.
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