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lemon games compo #12 - RAINBOW ISLANDS
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Matt
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PostPosted: Mon Dec 08, 2003 1:45 am    Post subject: lemon games compo #12 - RAINBOW ISLANDS Reply with quote

could somebody of our lovely mods sticky this topic? thanks Cool

yes, here we are again with the last competition of 2003!

another classic chosen by the masses:
RAINBOW ISLANDS!



RULES:
Arrow games compo starts now and will end sunday 28th of december 2003 at 24h00 PM
Arrow the aim of the game is to score as much points as possible
Arrow post screenshots with your highest score in this thread.
Arrow don't cheat! (be fair alright?)
Arrow check out The Scorelord pages, now Cool
Arrow download RAINBOW ISLANDS here, found at the gamebase, version done by action.

LINKS:
Arrow check out the review of RAINBOW ISLANDS. nice job done by SLF!

HINTS & TIPS
Arrow for any hints and tips on RAINBOW ISLANDS, have a look at the commodore format library.

QUESTIONS:
Arrow please check the Lemon Games Compo FAQ

STANDINGS:
Arrow check out the current standings here

so the question becomes... can we actually beat these scores?
SCORELORD wrote:
Rainbow Islands
1,123,240 Boçù, Italy
699,190 Paul E. Morrison, USA
134,570 Maff Rignall, Aus


so we've reached the final round of the compo! it's getting close at the top but eventually there'll be only one winner, hehe, that's pretty obvious.
I didn't announce this before but there is a surprise waiting for the winner of the lemon games competition 2003! so what are ya waiting for? game on! Cool

now!
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Last edited by Matt on Sun Dec 14, 2003 3:56 pm; edited 7 times in total
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NYCeguy24
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PostPosted: Mon Dec 08, 2003 8:26 am    Post subject: Reply with quote

I'll get the ball rolling for this one. Here's the score from my second serious attempt.

Bosses are gonna be a pain in the butt I can see already. Rolling Eyes

Gonna take some serious work to get a high score posted in the game on this one. Good luck all!



Current high score 140,610[/b]
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Stefan
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PostPosted: Mon Dec 08, 2003 7:18 pm    Post subject: Reply with quote

Phew, I was scared that the high-score there was your score.
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qazi
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PostPosted: Mon Dec 08, 2003 7:49 pm    Post subject: Reply with quote

cool...i'm on it!!! How many credits?
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hannibal
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PostPosted: Mon Dec 08, 2003 8:19 pm    Post subject: Reply with quote

One credit, Qazi. Credit wouldn't do any good, anyhow, since your score is reset when you die.
I know I whined a little about this game during the voting period, but it is actually a bit funnier than I remember. But the spider is much harder than on the Amiga!!
I guess I'll put myself in the lead with a screendump of my second attempt. Guess I wont be there when shteev and the hardcore boys grab the stick Smile
[img]xhttp://www.tofthoejskolen.dk/Li/Dok/Samlemapper/SMappe12/FblMappe11/ccs7.jpg[/img]

hmmm...looking at that hiscore I believe I have a different version. Is there any noticable difference between the versions?
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qazi
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PostPosted: Mon Dec 08, 2003 8:21 pm    Post subject: Reply with quote



In the words of M.O.P, ANTE UP.
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Last edited by qazi on Tue Dec 09, 2003 12:58 pm; edited 3 times in total
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hannibal
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PostPosted: Mon Dec 08, 2003 9:08 pm    Post subject: Reply with quote

I just downloaded the hungarian version and I cant see any difference from the one I got. I only scored 412000 though...

I was thinking if anybody has hints for the bosses. The way I defeat the spider is by standing in the left side. Then it will bounce off the wall without hitting you. In the amiga version you would just shoot it each time it came down, but in the c64 I cant hit it. I have to create lots of rainbows then touch them when the spider is on its way down. Then they will hit him multiple times.
The only problem with this is that I seem to lose 1-2 lives during the process. If anybody else have a different approach, speak up.
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hannibal
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PostPosted: Tue Dec 09, 2003 12:27 am    Post subject: Reply with quote

I'm a bit upset. As I was finishing round 10, at my all time highest (around 630.000 with two xtra lives) the game froze. The graphics turned into a mess and the sound dissappeared. Of course the score went as well Sad

I guess I found the difference between the version I already had and this hungarian one Mad

Anyways, the thing I wrote about the spider being tough: forget it, as long as you got fast triple 'bow, you should do fine.

I dont think I'll play until I hear about people finishing round 10 without the bug.
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Matt
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PostPosted: Tue Dec 09, 2003 1:30 am    Post subject: Reply with quote

perhaps the lurid + tricycle is a bad version?
maybe you should get this version instead? cracked by action, found at the gamebase.
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NYCeguy24
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PostPosted: Tue Dec 09, 2003 4:47 am    Post subject: Reply with quote

Vegeta wrote:
Phew, I was scared that the high-score there was your score.


I wish I was that good Smile

@Matt - I used the lucid-tricycle version in WinVice 1.9 and had no problems but I'll gladly use the one now recommend since it actually allows us to post high scores in the scoreboard. Twelve million plus points even four million plus for the 5th spot and round 29 seems a bit out of reach for the moment! Wink
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SLF
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PostPosted: Tue Dec 09, 2003 9:49 am    Post subject: Reply with quote

Hi all, haven't had the time to play yet, but I'd suggest to play the original version you can get at arnold's:

ftp://arnold.c64.org/pub/games/r

find your way to rainbow.islands.ocean.original etc.

to load it you must load "code".

Hope that helps.

Matt, I guess you meant my review for Rainbow Islands... Wink

To beat the bosses my trick is to get on the upper left side of the screen, build a lot of rainbows, begin to crash them when the boss is under them and then continue jumping and firing like mad.

Game ooooon!! Very Happy Cool
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qazi
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PostPosted: Tue Dec 09, 2003 10:45 am    Post subject: Reply with quote

hannibal wrote:
I was thinking if anybody has hints for the bosses.


Get to a high platform, place rainbows in the same place repeatedly so that they overlap, then jump on your stack of rainbows when the time is right.
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Apollyon
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PostPosted: Tue Dec 09, 2003 11:02 am    Post subject: Reply with quote

I really had forgotten how much fun this game is!
Here is my first score, reaching round 10: 783310 points

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shteev
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PostPosted: Tue Dec 09, 2003 1:29 pm    Post subject: Reply with quote

I'm playing the Lucid Tricycle version of the game on CCS64 v3.0, no problems so far up to level 14



1,090,550

Very playable, this. Some of the differences with the Amiga version grate (it's harder to walk on rainbows, and they keep bursting), whereas some are welcome (the Bosses are big girls blouses).

I trust, btw, we all know about this stuff:
http://69.56.133.71/psx_guides/rifaq.html#secrets
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SLF
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PostPosted: Tue Dec 09, 2003 3:16 pm    Post subject: Reply with quote

Here's my little starter:

864,500 (round 11)

http://spazioinwind.libero.it/cabi/rislf.bmp

Wasn't there a complete guide to the c64 version on Commodore Format (done by Andy Roberts IIRC)? Must check it out.
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Last edited by SLF on Thu Dec 11, 2003 10:44 am; edited 2 times in total
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qazi
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PostPosted: Tue Dec 09, 2003 3:21 pm    Post subject: Reply with quote

SLF wrote:
Wasn't there a complete guide to the c64 version on Commodore Format (done by Andy Roberts IIRC)? Must check it out.


http://www.commodoreformat.co....1&n=24
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SLF
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PostPosted: Tue Dec 09, 2003 3:34 pm    Post subject: Reply with quote

qazi wrote:
SLF wrote:
Wasn't there a complete guide to the c64 version on Commodore Format (done by Andy Roberts IIRC)? Must check it out.


http://www.commodoreformat.co....1&n=24


Hey, thanx Gasee Wink
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qazi
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PostPosted: Tue Dec 09, 2003 3:35 pm    Post subject: Reply with quote

Matt wrote:
perhaps the lurid + tricycle is a bad version?
maybe you should get this version instead? cracked by action, found at the gamebase.


Just checked mine...it's by "Men In Action/Hokuto something-or-other"...something like that.
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qazi
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PostPosted: Tue Dec 09, 2003 3:37 pm    Post subject: Reply with quote

SLF wrote:
qazi wrote:
SLF wrote:
Wasn't there a complete guide to the c64 version on Commodore Format (done by Andy Roberts IIRC)? Must check it out.


http://www.commodoreformat.co....1&n=24


Hey, thanx Gasee Wink


Please...not you as well! Shocked Very Happy Wink
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Kusarigama
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PostPosted: Wed Dec 10, 2003 8:01 am    Post subject: Reply with quote

My first score: 114,780


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Thunderer
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PostPosted: Wed Dec 10, 2003 8:55 am    Post subject: Reply with quote

Kusarigama wrote:
My first score: 114,780


if the picture doesn't appear, right click on the following link and save it somewhere

http://xoomer.virgilio.it/saku...inbow1.gif


Have you tried the .txt trick as in Geocities?
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Kusarigama
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PostPosted: Wed Dec 10, 2003 9:32 am    Post subject: Reply with quote

Thunderer wrote:
Kusarigama wrote:
My first score: 114,780


if the picture doesn't appear, right click on the following link and save it somewhere

http://xoomer.virgilio.it/saku...inbow1.gif


Have you tried the .txt trick as in Geocities?

No, how does it work?
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Kusarigama
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PostPosted: Wed Dec 10, 2003 2:08 pm    Post subject: Reply with quote

Never mind. Just discovered. Many thanx dude !!!! Very Happy

BTW, here's my next score: 635,240


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Thunderer
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PostPosted: Wed Dec 10, 2003 2:25 pm    Post subject: Reply with quote

Hey people look over here, this way this way. I helped someone. Very Happy Shocked

Now time to start playing this game. Smile
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shteev
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PostPosted: Wed Dec 10, 2003 2:54 pm    Post subject: Reply with quote

Ooh, thats clever!

AFK for a few days now, so heres a score to keep you going



1,677,180
Toy Island, somewhere. Managed to get 3 permanent powers of the first 3 levels this time. Am giving up trying to get them past this for the moment, I keep getting Hurry Up!ed.

I expect I'll start playing the original version of the game; I can't see me reaching 12 million in a hurry, and I'd prefer the high score table to record my own games.

Biggest problem currently is being surprised by flying baddies when they appear on the screen. I might get the mapping paper out for this one. Or: Anyone know a good source of maps on the net for c64 games?
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