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Master of C64


Joined: 08 Nov 2005 Age: 39 Posts: 1137
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Posted: Thu May 07, 2009 3:59 pm Post subject: |
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It was also a while for me but now I'm busy with updating to 131 and that takes ages. Many games need extra roms and some need bios like neogeo stv or atarisy1. Also my kinst and kinst2 chds show incorrect checksums now. Have found kinst.chd in 4 diff places but they all have them incorrect lol. Bummer. _________________ |
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Grandmaster of C64


Joined: 03 Oct 2004 Age: 36 Posts: 2044 Location: Bury, Lancs, UK Fave Game / Music - Thrust & Ocean Loader
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Posted: Thu May 07, 2009 4:16 pm Post subject: |
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If anyone has a waorkaround for the 720 controls, let me know - proper pain - used to enjoy playing it _________________ |
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Über Groupie


Joined: 01 Mar 2002 Posts: 326 Location: Staffordshire, UK Fave Game: Paradroid
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Posted: Sun May 10, 2009 10:33 pm Post subject: |
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| Sith-Smasher wrote: | | Also my kinst and kinst2 chds show incorrect checksums now. Have found kinst.chd in 4 diff places but they all have them incorrect lol. Bummer. |
The reason for this is because the CHD format underwent a change with version 0.130u1.
But don't worry, you can just update your CHD's to the current format and
correct checksums, there is no need to re-download them.
Check out this post from the official site for info on how to update. (You need to use the command line MAME build for this though, any probs just let me know.)
Dang, first post in about two years  _________________
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Master of C64


Joined: 08 Nov 2005 Age: 39 Posts: 1137
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Posted: Mon May 11, 2009 3:53 pm Post subject: |
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Thx for that insight Sandman. _________________ |
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Lemon64 Donator!


Joined: 18 Jan 2002 Age: 43 Posts: 2868 Location: Switzerland, Fave game: Boulder Dash
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Posted: Thu May 21, 2009 8:42 am Post subject: |
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I've quit updating MAME. Version 130 included many new Casino-games, I'm still missing around 440 Roms there. And since 131 is giving errors with the CHD'Files (yeah I know, they're still working), I don't want to update all these things.
Who of you has still a complete 131-collection? Only less people, I guess...  _________________ My life without a breadbin would be
like a world without the sun! |
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Master of C64


Joined: 08 Nov 2005 Age: 39 Posts: 1137
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Posted: Sat May 23, 2009 7:26 pm Post subject: |
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I guess they find adding new games more interesting than fixing broken older ones.... _________________ |
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Über Groupie


Joined: 01 Mar 2002 Posts: 326 Location: Staffordshire, UK Fave Game: Paradroid
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Posted: Sun May 24, 2009 10:56 pm Post subject: |
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Well, MAME is a preservation project after all so I guess that's why...
But as much as anyone else I'd love to wake up one day and find every supported game running perfect! Dream on, eh?
| Firefox wrote: | I've quit updating MAME. Version 130 included many new Casino-games, I'm still missing around 440 Roms there. And since 131 is giving errors with the CHD'Files (yeah I know, they're still working), I don't want to update all these things.
Who of you has still a complete 131-collection? Only less people, I guess...  |
I've temporarily stopped at 130, I like the big round numbers!! My last version was 125. However I still collect the updates for each release, but don't perform an actual update of my collection for each version (that was becoming very tedious), usually I leave it until every five versions or unless something very major happens. Although CHD's I gave up on collecting a long time ago now, sometime between versions 96 and 100. _________________
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Lemon64 Donator!


Joined: 18 Jan 2002 Age: 43 Posts: 2868 Location: Switzerland, Fave game: Boulder Dash
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Posted: Wed Jul 15, 2009 3:33 pm Post subject: |
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The CHD's are also getting old and need an update, I guess!
Baaah, I don't have time anymore to spend hour after hour to update Roms and CHD's which I'll never play...  _________________ My life without a breadbin would be
like a world without the sun! |
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C64 Enthusiast


Joined: 29 Nov 2008 Age: 43 Posts: 737 Location: Louisville KY : Last C64 Game Played - Bomber
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Lemon64 Donator!

Joined: 24 Nov 2007 Age: 34 Posts: 632 Location: Virginia
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Posted: Tue Oct 20, 2009 1:43 am Post subject: |
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Quick question for the MAME experts.
I downloaded a big bunch of ROMs (3000 or so?) and they came with a seriously old version of MAME (from 2002 or 2003.) As an example, I'll pick Tapper. Works fine on the old MAME, but on the newest version (which supports alot of cool features the old one doesn't) it complains there's missing CHD or ROM files or something, same with a bunch of other games.
What does it all MEAN? _________________ |
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Immortal Grandmaster of C64


Joined: 06 Dec 2004 Age: 43 Posts: 5787 Location: Toronto, CANADA
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Posted: Tue Oct 20, 2009 2:55 am Post subject: |
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Unfortunately some of the the ROMs change slightly with newer versions of MAME so you have to find a ROM set that corresponds to the version of MAME you're running. Bit of a hassle, I know.  _________________ Here's to feeling good all the time. |
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Joined: 27 Mar 2003 Posts: 1102
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Posted: Tue Dec 15, 2009 1:25 pm Post subject: |
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I would understand if we were talking about games that weren't accurately emulated in MAME but some seem to be changed just for the hell of it. I have MAME133 now, and matched ROMs.
I have decided if anything significant is emulated in a future release I will just use those specific games separately in another directory with a new release of MAME, it is too much hassle to download everything ever few releases when most of the old 80s arcade games I played didn't need fixing so should have had a workaround to prevent a requirement for changing/re-downloading them. |
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Immortal Grandmaster of C64


Joined: 01 Jan 2002 Age: 39 Posts: 3339 Location: always travelling...
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Posted: Wed Dec 16, 2009 12:17 am Post subject: |
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I'm still using version 0.96 and I can't bother upgrading it hehe
works fine for me though upgrading is really not worth the hassle _________________ |
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Newbie

Joined: 30 May 2010 Age: 24 Posts: 43 Location: Brazil - Vitória Compilers: DASM, C64PrgGen
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Posted: Sun Jul 11, 2010 12:15 pm Post subject: |
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I've never tried to emulate Arcades, because I prefer to use computers. And when I want to play some Arcade games, I and my friends go to a local store here on my town, that are specialized in Arcades, then I prefer to play on a real one. To feel the intensity.  _________________ Main Languages: C/C++ - Java - Java EE - Java ME - C# - Visual Basic - JavaScript - Delphi - WML - Pascal - Ruby
Assembly: 8086(Nasm, Fasm, Masm) - MIPS - ARM(GameBoy Advance) - 6502(NES, C64) - z80(Ti-83 Plus) |
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C64 Enthusiast


Joined: 23 May 2002 Age: 39 Posts: 892 Location: Oslo, Norway
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Posted: Tue Jul 27, 2010 7:20 pm Post subject: |
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I recently downloaded mame 0.138 from underground gamer. Without CHD's it clocks in at about 28 GB. |
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C64 Enthusiast


Joined: 05 Jun 2009 Age: 46 Posts: 869 Location: Fulton, NY
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Posted: Tue Nov 23, 2010 4:27 am Post subject: |
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| nathanpc wrote: | I've never tried to emulate Arcades, because I prefer to use computers. And when I want to play some Arcade games, I and my friends go to a local store here on my town, that are specialized in Arcades, then I prefer to play on a real one. To feel the intensity.  |
I remember the days old Old, at the Arcade. Use to LOVE going there. Just recently starting thinking about getting a Jamma Rastan PCB and all the bits that go with it minus the cabinet, I can't get it into the basement and the wife says NO to putting them in the Den..  _________________
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Master of C64


Joined: 01 Jul 2009 Age: 40 Posts: 1111 Location: Melbourne, Australia
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Posted: Tue Nov 23, 2010 5:19 am Post subject: |
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I used to collect old JAMMA PCB's too, ended up selling them off years ago, now I just have a MAME sit down cab.
I still fancy a genuine Bubble Bobble PCB, but they are getting crazy prices. _________________ |
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Groupie


Joined: 21 Mar 2003 Posts: 260 Location: Ireland
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Posted: Wed Dec 08, 2010 10:46 pm Post subject: |
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| mcm wrote: | | I recently downloaded mame 0.138 from underground gamer. Without CHD's it clocks in at about 28 GB. |
Curious about this, my MAME collection is about 8 years old and definitely needs updating. What are CHD's? |
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C64 Enthusiast


Joined: 05 Jun 2009 Age: 46 Posts: 869 Location: Fulton, NY
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Posted: Wed Dec 08, 2010 10:52 pm Post subject: |
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| vimfuego wrote: | I used to collect old JAMMA PCB's too, ended up selling them off years ago, now I just have a MAME sit down cab.
I still fancy a genuine Bubble Bobble PCB, but they are getting crazy prices. |
I did grab the Jamma RASTAN PCB, $75 shipped 100% working. Also a POW Board for $40 shipped. Waiting on my new wire harness and joysticks as well as the Video converter board. Coming from Hong Kong, Found a guy in the states that sells the SAME board for the SAME price.. I would have had it by now. Ahh well, good things come to those who wait I say.. _________________
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Groupie in Training

Joined: 14 Sep 2008 Posts: 101
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Posted: Wed Mar 16, 2011 10:29 pm Post subject: |
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| Retrovertigo wrote: | | mcm wrote: | | I recently downloaded mame 0.138 from underground gamer. Without CHD's it clocks in at about 28 GB. |
Curious about this, my MAME collection is about 8 years old and definitely needs updating. What are CHD's? |
A CHD (Compressed Hard Disk) on an arcade game is a special hard drive used to store large amounts of data that the arcade game can access easily while it's running.At the time (Early to mid 90's) some manufacturers thought it was easier to use CHD files than store all this Data on ROMS.Killer Instinct 2 uses CHD files to play spectacular video sequences during game play.
Spiderman the SEGA arcade game used CHD files but it's been modified by the MAME team so you don't need the CHD files anymore. |
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Lemon64 Donator!


Joined: 18 Jan 2002 Age: 43 Posts: 2868 Location: Switzerland, Fave game: Boulder Dash
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Posted: Thu May 26, 2011 5:58 am Post subject: |
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Has anyone a complete and actual Set with all the Roms and CHD's? I wonder how much space would be needed. I have all Roms from 141, but I didn't complete the CHD's.  _________________ My life without a breadbin would be
like a world without the sun! |
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Über Groupie


Joined: 30 Jul 2007 Posts: 310 Location: USA
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Posted: Sun Sep 04, 2011 2:31 pm Post subject: |
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| tone007 wrote: | Quick question for the MAME experts.
I downloaded a big bunch of ROMs (3000 or so?) and they came with a seriously old version of MAME (from 2002 or 2003.) As an example, I'll pick Tapper. Works fine on the old MAME, but on the newest version (which supports alot of cool features the old one doesn't) it complains there's missing CHD or ROM files or something, same with a bunch of other games.
What does it all MEAN? |
It all means that fewer people will be downloading updated versions of MAME. The authors change things with newer releases for whatever reasons suit them meaning ROMS from one version are incompatible with another version. This includes sample files, cabinets, cheat.dat, etc. I've tried messing with the various rom updaters/converters but if the rom you have is too old (0.113 to 0.140) it won't work. Apparently MAME authors are under the impression that people don't mind having to download 50+GB of data to support new versions.
| Matt wrote: | I'm still using version 0.96 and I can't bother upgrading it hehe
works fine for me though upgrading is really not worth the hassle |
++++++1
Same reason I'm on 0.113 and have lost interest in new versions. I would rather download updates to the various MS .NET frameworks than MAME updates. _________________
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Immortal Grandmaster of C64


Joined: 13 Aug 2007 Age: 32 Posts: 3080 Location: Brisbane, Australia
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Posted: Sun Sep 04, 2011 5:25 pm Post subject: |
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Could be a few reasons, including:
- The oldest versions of MAME have each individual game with a full set of ROMs, including bootleg.
- Older but not oldest versions have one 'original' version of the game, and other versions (U, E, W, bootleg, etc) have only the different ROMs each each zip.
- A few years ago they redifined which were the 'original' versions, and around the same time, some sets changed. a notable example from memory was pacman/puckman reversed as to which one was the master.
- The CHD format changed a year or two ago.
- Often the older games were dumped improperly and may be corrupt, even though it wouldn't affect gameplay. Mamedev's standard procedure is to redo the dump entirely. Note while often this does nothing to the gamer, this can affect the game's logic (Bomb Jack originally had the vulture avoiding you IIRC!), colours, sound, or who-knows-what. Hyper Bishi Bashi Champ I think is an example of a game which still isn't dumped properly - last I checked.
I dunno, the joke in the scene has always been that mamedev are more interested in emulating porno mahjong games accurately (there's a lot of them in there) than actually optimising, or adding support. Maybe there's truth to that  |
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Master of C64


Joined: 10 May 2012 Posts: 1332 Location: London
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Posted: Mon Jul 30, 2012 10:12 pm Post subject: |
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I thought I had a fully working setup of 136 but the other day I tried running Berzerk for the first time in years and it just produces a black screen. I'm sure it worked when I downloaded it years ago but not any more apparently.
Seems to be the only one affected so maybe some corruption, but MAME doesn't error or complain at all so who knows. |
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Master of C64

Joined: 03 Jan 2012 Posts: 1366 Location: detroit
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Posted: Tue Jul 31, 2012 3:38 am Post subject: |
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This might sound silly, but try using an older version of Mame. The new version won't run half my games, yet if I go back to Mame32 from 2005, everything runs perfect (from the seriously-oldschool to metal slug)
best regards,
- dink |
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