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J.Kimmel Collection Fuxx0red!

 
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Richard of TND
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PostPosted: Wed Mar 06, 2002 5:52 pm    Post subject: J.Kimmel Collection Fuxx0red! Reply with quote

I downloaded J.Kimmel collection, but it looks as if the music demo wont decrunch. STOP!! The reason for this is because the group, who has written the demo has used - +H Emu Fuxx0r V2.0 -. I guess what I should do is convert it to a proper C64. Smile Can't do it at the moment, coz I'm going to be extremely busy.
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Sabbi
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PostPosted: Wed Mar 06, 2002 9:28 pm    Post subject: Reply with quote

Every Fuxx0r-Production should be banned & ignored!

If a Demo/Prod does not work on Emus coz it uses too advanced coding, no problem, accepted, blame the Emu!
But Fuxx0ring should just be banned...how about creating an AAEF(Association against EmuFuxxor)? ;-)
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Rough
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PostPosted: Wed Mar 06, 2002 11:00 pm    Post subject: xxx Reply with quote

Emufuxxor is just plain lame.

The only positive thing it's a challenge for emu coders to make their emu recognize it as real 64. Very Happy
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Sabbi
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PostPosted: Thu Mar 07, 2002 7:42 am    Post subject: Reply with quote

How about building a new 'scene': Demomakers starting to EmuFuxxor all their demos using known and (yet still) unknown tweaks. On the other side we have the crackers which 'release' the Demo for Emulators... :twisted:
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CreaMD
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PostPosted: Thu Mar 07, 2002 8:18 am    Post subject: Reply with quote

Sabbi wrote:

How about building a new 'scene': Demomakers starting to EmuFuxxor all their demos using known and (yet still) unknown tweaks. On the other side we have the crackers which 'release' the Demo for Emulators... :twisted:


this actually happened few times already... fuxed versions were defuxed by other ppl.. quite weird that it is going that far.. ;-)
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PostPosted: Thu Mar 07, 2002 8:50 am    Post subject: xxx Reply with quote

rOuGh wrote:

Emufuxxor is just plain lame.

The only positive thing it's a challenge for emu coders to make their emu recognize it as real 64. Very Happy

What th f**k is Emufuxxor?! Wink
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Sabbi
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PostPosted: Thu Mar 07, 2002 9:17 am    Post subject: xxx Reply with quote

Quote:

What th f**k is Emufuxxor?! ;-)


It's a little Tool which can be linked in front of your programm to detect if it's run on a real C64 or on an Emulator.
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Richard of TND
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PostPosted: Thu Mar 07, 2002 6:01 pm    Post subject: xxx Reply with quote

Sabbi wrote:

Quote:

What th f**k is Emufuxxor?! Wink


It's a little Tool which can be linked in front of your programm to detect if it's run on a real C64 or on an Emulator.


If I wanted to use a Emu Fuxx0r on Heavy Metal Deluxe (Which I wont), I would be very lame to do so, and I lose amount of players, playing the game. Fuxx0rs eh? Silly aren't they? Wink
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PostPosted: Thu Mar 07, 2002 6:10 pm    Post subject: xxx Reply with quote

Sabbi wrote:

Quote:

What th f**k is Emufuxxor?! Wink


It's a little Tool which can be linked in front of your programm to detect if it's run on a real C64 or on an Emulator.

Ohh ok! What a waste of talent! Smile
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Rough
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PostPosted: Thu Mar 07, 2002 8:49 pm    Post subject: Question about Ian&Mic/Reptilia Design and Q. for Jack Alien Reply with quote

a) I'm not sure about if Ian & Mic = Reptilia Design is wrong. There were more inside that group, werent there? Also is it Design or Designs?

b) Jack, was Thorn Sören or Jim?
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Jimbo
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PostPosted: Thu Mar 07, 2002 9:27 pm    Post subject: Reply with quote

Please forgive my ignorance chaps, but what is a "fuxxor"? (or whatever)
I'm intrigued!

Question
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PostPosted: Thu Mar 07, 2002 9:33 pm    Post subject: Reply with quote

OK I read the topic properly and now realise-- but how does a "fuxx0r"(or whatever) work? surely it can be tricked (or Buggered) in any new release of Vice, CCS64 etc?

Regards....
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Richard of TND
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PostPosted: Thu Mar 07, 2002 9:40 pm    Post subject: Reply with quote

Jimbo wrote:

OK I read the topic properly and now realise-- but how does a "fuxx0r"(or whatever) work? surely it can be tricked (or Buggered) in any new release of Vice, CCS64 etc?

Regards....


I haven't a clue how Fuxx0rs work, but one thing in common, no one has beaten the Emu Fuxx0rs yet.

A topical debate on Emu Fuxx0ring can be found on the forum page of my web site.
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hokutoforce
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PostPosted: Thu Mar 07, 2002 11:56 pm    Post subject: I agree Reply with quote

I don't like that kind of utility. Even if I can tranfer with my cable all the warez on the original floppies I think Emu Fuxxor is a totally waste of time. Also don't give the opportunity to all the sceners without an original C64 to watch any releases is a real sadness !!!

The Overkiller / Hokuto Force
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PostPosted: Fri Mar 08, 2002 12:30 am    Post subject: Emu Fuxx0r Reply with quote

Jimbo wrote:

OK I read the topic properly and now realise-- but how does a "fuxx0r"(or whatever) work? surely it can be tricked (or Buggered) in any new release of Vice, CCS64 etc?


i haven't looked through Plush's tool properly, but from what someone mentioned it works through a combination of checks on certain registers and by encrypting and decrypting the data via some obscure constants of the C64 that the emulators don't reproduce.

(In passing, the other main member of Reptilia was Rob "Mantronix" Whittaker.)

J
just passing through...
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CreaMD
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PostPosted: Fri Mar 08, 2002 11:17 am    Post subject: Reply with quote

Lasse also mentioned that emulators didn't emulate the Character rom mirroring in the first $0000-$4000 graphic bank. In this bank you can't use gfx at $1000-$2000 as there are charsd. Now Imagine you will make sprite collision detection with gfx in this area.

If there is empty memory, emulator will display no graphics and the detection won't appear.

If there is empty memory on real machine there is collision anyway as GFX of char rom is mirroring there.

Anyway, maybe this bug is already corrected in emulators. I don't know.

roman
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PostPosted: Fri Mar 08, 2002 1:27 pm    Post subject: Char-ROM mirroring. Reply with quote

The last I checked, CCS64 displays most of the char-rom mirror, it just doesn't draw the first 8 chars @ABCDEFG. This is probably an optimization in the screen-draw routine. (draw whole character rows only from one memory bank)
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Richard of TND
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PostPosted: Sat Mar 09, 2002 8:33 pm    Post subject: Yeah!!! Reply with quote

hokutoforce wrote:

I don't like that kind of utility. Even if I can tranfer with my cable all the warez on the original floppies I think Emu Fuxxor is a totally waste of time. Also don't give the opportunity to all the sceners without an original C64 to watch any releases is a real sadness !!!

The Overkiller / Hokuto Force


Fuxx0rs Suck!! - We don't need 'em Smile If anyone had a good knowledge of code, maybe an Emu UnFuxx0r might be something good. Razz
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PostPosted: Sun Mar 10, 2002 2:52 pm    Post subject: Here's a workaround for VICE-1.8 Reply with quote

Hi.

Here are some infos how you can run prgs on VICE-1.8 that are
protected with the emufuxxorV2 (like this Jeroen Kimmel music collection).

Change the following settings in VICE-1.8:
Refresh rate: 1/1
Enable reSID
Enable true drive emulation

LOAD"protected prg",8 but don't run it.

Enter VICE monitor and type
break 0ccf
x

RUN
The monitor will stop at the breakpoint. Now type
r A=C0
delete 1
break 0d0f
x

At the next break type
r A=C0
delete 2
x

You're in.

For prg protected by emufuxx0rV1 you need differnet breakpoints and register
patches:
break 0c21, r A = C0
break 0e0d, r A = 88

Bye,
- Andreas
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hokutoforce
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PostPosted: Mon Mar 11, 2002 1:12 am    Post subject: To Andreas Reply with quote

Hi Andreas,

I plan to write an article on the next issue of Scene World mag about the Emu Foxx0r. I'd like to put your little program so I'm asking your permission. You'll be metioned of course.

Regardz
The Overkiller / Hokuto Force
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PostPosted: Mon Mar 11, 2002 7:34 am    Post subject: Reply with quote

Well, I have no problem with distribution of the info. That's why I posted it here. But I won't call it a "program". A program would be a "defuxx0r" that extracts the original prg from a protected one.

- Andreas

PS.
If you like I can offer some informations how the fuxx0r works (although if you are in contact with the author, he may explain _a lot_ better).

PPS. You can easily write programs that won't run anymore even on a real C64 after they were fuxx0red.
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hokutoforce
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PostPosted: Mon Mar 11, 2002 6:02 pm    Post subject: Fantastic... Reply with quote

Hi Andreas,

every kinds of infos are welcomed , thanx a bunch!!!

The Overkiller / Hokuto Force
hokutoforce@telemail.it
http://users.telemail.it/hokutoforce
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Krill
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PostPosted: Thu Apr 18, 2002 5:59 pm    Post subject: I don't hate emulators. Reply with quote

Interesting. Wink
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CreaMD
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PostPosted: Thu Apr 18, 2002 8:01 pm    Post subject: Re: I don't hate emulators. Reply with quote

Krill wrote:
Interesting. :wink:


;-)))
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Richard of TND
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PostPosted: Sun May 12, 2002 2:41 pm    Post subject: Reply with quote

Sabbi wrote:
Every Fuxx0r-Production should be banned & ignored!

If a Demo/Prod does not work on Emus coz it uses too advanced coding, no problem, accepted, blame the Emu!
But Fuxx0ring should just be banned...how about creating an AAEF(Association against EmuFuxxor)? Wink


Fear Not... I have formed 'THE FEDERATION AGAINST FUXX0RING' and I have Unfuxx0red 'The J.Kimmel Music Collection'. See http://www.redizajn.sk/tnd64/f...index.html and you'll be able to download the Un-Fuxx0red version of the demo Razz

TND 1, Fuxx0rs Nil!
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