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C64 Games Programmer


Joined: 11 Feb 2002 Age: 34 Posts: 3149
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Posted: Wed Mar 06, 2002 5:52 pm Post subject: J.Kimmel Collection Fuxx0red! |
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I downloaded J.Kimmel collection, but it looks as if the music demo wont decrunch. STOP!! The reason for this is because the group, who has written the demo has used - +H Emu Fuxx0r V2.0 -. I guess what I should do is convert it to a proper C64.  Can't do it at the moment, coz I'm going to be extremely busy. _________________ The New Dimension
I love C64 tape loaders and try to come up with new fun things using them.  |
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Groupie in Training


Joined: 04 Jan 2002 Posts: 139 Location: Switzerland
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Posted: Wed Mar 06, 2002 9:28 pm Post subject: |
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Every Fuxx0r-Production should be banned & ignored!
If a Demo/Prod does not work on Emus coz it uses too advanced coding, no problem, accepted, blame the Emu!
But Fuxx0ring should just be banned...how about creating an AAEF(Association against EmuFuxxor)? ;-) _________________ |
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Master of C64


Joined: 28 Dec 2001 Age: 38 Posts: 1260 Location: 6502
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Posted: Wed Mar 06, 2002 11:00 pm Post subject: xxx |
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Emufuxxor is just plain lame.
The only positive thing it's a challenge for emu coders to make their emu recognize it as real 64.  |
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Groupie in Training


Joined: 04 Jan 2002 Posts: 139 Location: Switzerland
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Posted: Thu Mar 07, 2002 7:42 am Post subject: |
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How about building a new 'scene': Demomakers starting to EmuFuxxor all their demos using known and (yet still) unknown tweaks. On the other side we have the crackers which 'release' the Demo for Emulators... :twisted: _________________ |
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C64 Enthusiast


Joined: 20 Jan 2002 Posts: 772 Location: Slovakia
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Posted: Thu Mar 07, 2002 8:18 am Post subject: |
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| Sabbi wrote: |
How about building a new 'scene': Demomakers starting to EmuFuxxor all their demos using known and (yet still) unknown tweaks. On the other side we have the crackers which 'release' the Demo for Emulators... :twisted:
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this actually happened few times already... fuxed versions were defuxed by other ppl.. quite weird that it is going that far.. ;-) _________________
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Team Member


Joined: 04 Jan 2002 Posts: 931 Location: Sweden
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Posted: Thu Mar 07, 2002 8:50 am Post subject: xxx |
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| rOuGh wrote: |
Emufuxxor is just plain lame.
The only positive thing it's a challenge for emu coders to make their emu recognize it as real 64.
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What th f**k is Emufuxxor?!  |
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Groupie in Training


Joined: 04 Jan 2002 Posts: 139 Location: Switzerland
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Posted: Thu Mar 07, 2002 9:17 am Post subject: xxx |
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What th f**k is Emufuxxor?! ;-)
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It's a little Tool which can be linked in front of your programm to detect if it's run on a real C64 or on an Emulator. _________________
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C64 Games Programmer


Joined: 11 Feb 2002 Age: 34 Posts: 3149
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Posted: Thu Mar 07, 2002 6:01 pm Post subject: xxx |
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Team Member


Joined: 04 Jan 2002 Posts: 931 Location: Sweden
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Posted: Thu Mar 07, 2002 6:10 pm Post subject: xxx |
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| Sabbi wrote: |
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What th f**k is Emufuxxor?!
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It's a little Tool which can be linked in front of your programm to detect if it's run on a real C64 or on an Emulator.
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Ohh ok! What a waste of talent!
/Icon |
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Master of C64


Joined: 28 Dec 2001 Age: 38 Posts: 1260 Location: 6502
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Posted: Thu Mar 07, 2002 8:49 pm Post subject: Question about Ian&Mic/Reptilia Design and Q. for Jack Alien |
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a) I'm not sure about if Ian & Mic = Reptilia Design is wrong. There were more inside that group, werent there? Also is it Design or Designs?
b) Jack, was Thorn Sören or Jim? |
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Lemon64 Donator!


Joined: 25 Jan 2002 Posts: 221 Location: UK
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Posted: Thu Mar 07, 2002 9:27 pm Post subject: |
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Please forgive my ignorance chaps, but what is a "fuxxor"? (or whatever)
I'm intrigued!
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Lemon64 Donator!


Joined: 25 Jan 2002 Posts: 221 Location: UK
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Posted: Thu Mar 07, 2002 9:33 pm Post subject: |
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OK I read the topic properly and now realise-- but how does a "fuxx0r"(or whatever) work? surely it can be tricked (or Buggered) in any new release of Vice, CCS64 etc?
Regards.... |
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C64 Games Programmer


Joined: 11 Feb 2002 Age: 34 Posts: 3149
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C64 Enthusiast


Joined: 28 Dec 2001 Posts: 635 Location: Italy
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Posted: Thu Mar 07, 2002 11:56 pm Post subject: I agree |
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I don't like that kind of utility. Even if I can tranfer with my cable all the warez on the original floppies I think Emu Fuxxor is a totally waste of time. Also don't give the opportunity to all the sceners without an original C64 to watch any releases is a real sadness !!!
The Overkiller / Hokuto Force |
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Guest
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Posted: Fri Mar 08, 2002 12:30 am Post subject: Emu Fuxx0r |
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| Jimbo wrote: |
OK I read the topic properly and now realise-- but how does a "fuxx0r"(or whatever) work? surely it can be tricked (or Buggered) in any new release of Vice, CCS64 etc?
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i haven't looked through Plush's tool properly, but from what someone mentioned it works through a combination of checks on certain registers and by encrypting and decrypting the data via some obscure constants of the C64 that the emulators don't reproduce.
(In passing, the other main member of Reptilia was Rob "Mantronix" Whittaker.)
J
just passing through... |
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C64 Enthusiast


Joined: 20 Jan 2002 Posts: 772 Location: Slovakia
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Posted: Fri Mar 08, 2002 11:17 am Post subject: |
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Lasse also mentioned that emulators didn't emulate the Character rom mirroring in the first $0000-$4000 graphic bank. In this bank you can't use gfx at $1000-$2000 as there are charsd. Now Imagine you will make sprite collision detection with gfx in this area.
If there is empty memory, emulator will display no graphics and the detection won't appear.
If there is empty memory on real machine there is collision anyway as GFX of char rom is mirroring there.
Anyway, maybe this bug is already corrected in emulators. I don't know.
roman _________________ |
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C64 Games Programmer


Joined: 07 Jan 2002 Posts: 2181 Location: Finland
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Posted: Fri Mar 08, 2002 1:27 pm Post subject: Char-ROM mirroring. |
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The last I checked, CCS64 displays most of the char-rom mirror, it just doesn't draw the first 8 chars @ABCDEFG. This is probably an optimization in the screen-draw routine. (draw whole character rows only from one memory bank) |
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C64 Games Programmer


Joined: 11 Feb 2002 Age: 34 Posts: 3149
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Posted: Sat Mar 09, 2002 8:33 pm Post subject: Yeah!!! |
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Posted: Sun Mar 10, 2002 2:52 pm Post subject: Here's a workaround for VICE-1.8 |
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Hi.
Here are some infos how you can run prgs on VICE-1.8 that are
protected with the emufuxxorV2 (like this Jeroen Kimmel music collection).
Change the following settings in VICE-1.8:
Refresh rate: 1/1
Enable reSID
Enable true drive emulation
LOAD"protected prg",8 but don't run it.
Enter VICE monitor and type
break 0ccf
x
RUN
The monitor will stop at the breakpoint. Now type
r A=C0
delete 1
break 0d0f
x
At the next break type
r A=C0
delete 2
x
You're in.
For prg protected by emufuxx0rV1 you need differnet breakpoints and register
patches:
break 0c21, r A = C0
break 0e0d, r A = 88
Bye,
- Andreas |
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C64 Enthusiast


Joined: 28 Dec 2001 Posts: 635 Location: Italy
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Posted: Mon Mar 11, 2002 1:12 am Post subject: To Andreas |
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Hi Andreas,
I plan to write an article on the next issue of Scene World mag about the Emu Foxx0r. I'd like to put your little program so I'm asking your permission. You'll be metioned of course.
Regardz
The Overkiller / Hokuto Force |
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Posted: Mon Mar 11, 2002 7:34 am Post subject: |
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Well, I have no problem with distribution of the info. That's why I posted it here. But I won't call it a "program". A program would be a "defuxx0r" that extracts the original prg from a protected one.
- Andreas
PS.
If you like I can offer some informations how the fuxx0r works (although if you are in contact with the author, he may explain _a lot_ better).
PPS. You can easily write programs that won't run anymore even on a real C64 after they were fuxx0red. |
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C64 Enthusiast


Joined: 28 Dec 2001 Posts: 635 Location: Italy
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Posted: Mon Mar 11, 2002 6:02 pm Post subject: Fantastic... |
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Hi Andreas,
every kinds of infos are welcomed , thanx a bunch!!!
The Overkiller / Hokuto Force
hokutoforce@telemail.it
http://users.telemail.it/hokutoforce |
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Newbie
Joined: 18 Apr 2002 Posts: 7 Location: Germany
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C64 Enthusiast


Joined: 20 Jan 2002 Posts: 772 Location: Slovakia
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Posted: Thu Apr 18, 2002 8:01 pm Post subject: Re: I don't hate emulators. |
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| Krill wrote: | | Interesting. :wink: |
;-))) _________________
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C64 Games Programmer


Joined: 11 Feb 2002 Age: 34 Posts: 3149
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Posted: Sun May 12, 2002 2:41 pm Post subject: |
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