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Newbie

Joined: 10 Aug 2005 Posts: 6 Location: Warrington
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Posted: Mon Feb 21, 2011 6:33 pm Post subject: Jet Set Willy |
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Anyone ever manage to complete this legitmately? Me, of course I could get nowhere near, but still loved exploring the game going from one crazy room to another. _________________ All your base are belong to us |
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Newbie
Joined: 03 Jun 2009 Age: 39 Posts: 16 Location: Manchester
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Posted: Mon Feb 21, 2011 7:12 pm Post subject: |
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I had it but I never completed it. I think I only played it once and decided I didn't like it. Might give it another try. |
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Master of C64


Joined: 26 Aug 2005 Age: 41 Posts: 1351 Location: UK
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Posted: Mon Feb 21, 2011 7:51 pm Post subject: |
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The original Jet Set Willy had fatal bugs in it thus making it impossible to beat.
However lately there has been bug-fixes which has now made it possible.
http://www.lemon64.com/forum/viewtopic.php?t=26285
This is the version you should play now. _________________ |
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Über Groupie


Joined: 29 May 2003 Age: 26 Posts: 336 Location: Vantaa, Finland
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Posted: Tue Feb 22, 2011 12:23 pm Post subject: |
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Yep, I suggest checking out the fixed version in that link. It even has an ending, which the original C64 version didn't have! I'm the guy who added the ending to the game.
As for the original post: nope, I haven't completed JSW. Especially not the C64 version.
In my opinion, the major turn off in the 64 version is the "jumping off ropes" part, which is much harder than it should be. It's very easy on the Spectrum original. Then there are the stairs which are also a bit easier to pass by in the Speccy.
I've sometimes thought that a better quality porting of JSW on the C64 could be a pretty neat idea. Ropes would be easy, stairs would be easy, and naturally the ending would be coded in unlike the official C64 port.  It'd be fun and that's why I'm considering it in the future. _________________ T M S |
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Newbie
Joined: 31 Jan 2003 Posts: 5
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Posted: Tue Feb 22, 2011 5:12 pm Post subject: |
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Great work so far chaps, but can't someone change "The Drive"? It is just ridiculously hard, especially from right to left. That damned duck thing by the egg is way too low/high and I'm convinced impossible to jump back over. It spoils the game because you just end up losing all of your lives here....
Three things still left to change and I'm convinced we'd have a playable and enjoyable version of JSW at last, whilst still remaining a challenge.....
1) Change "The Drive" as mentioned above, get rid of the lowest duck or alter its position so you can walk under it or jump over it. I am sure this screen is impossible from right to left when you look at the start position of that egg and lowest duck
2) Change "On The Roof". An earlier post mentioned the jump from left to right from the rope to the ledge. It is 99.9% impossible to judge that jump, maybe one time in a thousand you can do it. All that happens is you lose all of your lives at this soul destroying screen, if you are trying to complete the game unassisted. Rectify this please by making the ledge on the right closer to the rope .This is mainly caused by point 3) which I will explain below.
3) Willy actually jumps less distance jumping to the right than he does when he jumps to the left. Utterly ridiculous! Can you please do something to change this so his jumps are consistent regardless of direction.
See following youtube link for a demonstration:
http://www.youtube.com/watch?v=1pBzRJZ4TNc
Please, if you can, do something about these 3 points and the game will be realistically do-able, without cheating and saving etc...
Regards
Chris Martin - petharmy@hotmail.com |
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Über Groupie


Joined: 29 May 2003 Age: 26 Posts: 336 Location: Vantaa, Finland
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Posted: Tue Feb 22, 2011 6:46 pm Post subject: |
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I agree with all that, and I'm very tempted to fix those issues or even re-do the entire game. Re-doing the game would be coolest because you could use bitmap mode, and that way the graphics would be 1:1 identical to the Speccy original. I recall someone saying that the C64 version gfx are inferior to the original. They are certainly a bit different, due to no bitmap mode.  I have even come up with a way of doing the 'blinking colors' in a software way, despite the C64 not having Speccy's built-in blinking colors feature!  (I assume the Speccy does that blinking by hardware? My knowledge of Speccy hw is not very in-depth)
But at the moment, me and my fellows at Hokuto Force are working on a C64 game. I have vowen that that game won't fall to the list of GTW's. It will get most of my attention, until the playable preview at least.  _________________ T M S |
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Über Groupie


Joined: 29 May 2003 Age: 26 Posts: 336 Location: Vantaa, Finland
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Posted: Fri Feb 25, 2011 7:46 pm Post subject: |
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Due to Burger Mayhem being in a very good state (and due to me having too much free time, I guess!  ), I have now done the requested fixes to Jet Set Willy!
It's all ready, the new trainer screen too. Now I'm just going to ask some scener friends of mine which CSDb page I should upload it to. The Hokuto Force page, or the earlier Jet Set Willy page.  _________________ T M S |
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Über Groupie


Joined: 29 May 2003 Age: 26 Posts: 336 Location: Vantaa, Finland
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Posted: Fri Feb 25, 2011 8:19 pm Post subject: |
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I decided now. I uploaded it to the JSW page.
Here, in other words.  The file: Jet Set Willy - The Ultimate Fix.D64 _________________ T M S |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 3414
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Posted: Fri Feb 25, 2011 8:44 pm Post subject: |
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| chrismartin64 wrote: | | Three things still left to change and I'm convinced we'd have a playable and enjoyable version of JSW at last, whilst still remaining a challenge..... |
I'm not sure what the point of these changes would be myself... the game is already now completable. If it's still difficult or not isn't really the point... You may as well use a trainer as change the game to make it easier. |
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Groupie


Joined: 22 Mar 2005 Age: 41 Posts: 242 Location: Germany, fave games: M.u.l.e., Scarabaeus, Iridis Alpha, Lords of Conquest, Theatre Europe
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Newbie

Joined: 20 Jan 2011 Age: 41 Posts: 42 Location: West Bromwich
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Posted: Sat Feb 26, 2011 12:29 pm Post subject: |
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you need the patience of a saint to get anywhere on JSW  ,it had its bugs but like Manic Miner i still see it as a classic. _________________ |
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Über Groupie


Joined: 29 May 2003 Age: 26 Posts: 336 Location: Vantaa, Finland
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Posted: Sat Feb 26, 2011 12:29 pm Post subject: |
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Thanks Robotron 2084, and you're welcome!
Changing the bird position was easy, once I found where enemy positions are defined (not in the room data like I first thought).
Changing the jump length to the right was also surprisingly easy. The too short jump was caused by an incorrect CMP value.
However, changing the rope routine was something else. I had to be very creative in coming up with a solution. In the end I got an idea on how to do it, and it worked!  Now JSW 64 should be 99 % close to the original Speccy experience in terms of playability!  Enjoy, fans! _________________ T M S |
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Forum Junkie

Joined: 02 Jan 2008 Age: 40 Posts: 534 Location: synaptic wastelands
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Posted: Sat Feb 26, 2011 9:59 pm Post subject: |
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Fantastic Job, mate, three thumbs up! _________________ cement is more interesting than people think!!! |
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Newbie
Joined: 31 Jan 2003 Posts: 5
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Posted: Tue Mar 01, 2011 6:55 pm Post subject: |
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To Jonttu
You sir are a genius, you deserve to be knighted. Finally, Jet Set Willy as it should have been. Difficult, but completeable and consistent jumps regardless of direction.
To Dansolo
This is how the game should have been written in the first place, it is not making it easier, it is making it realistically possible without relying on insane strokes of luck (near impossible rope jumps on the roof and near impossible duck jumps on the drive etc). It is still a challenge for those of us, like me, who like to complete games without infinite lives and screen saves etc. Relying on luck and losing all your lives in one stroke through no fault of your own was just wrong, heartbreaking and soul destroying. This is now no longer the case.
To Shahid whats his face
YOU SUCK!!! |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 3414
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Posted: Tue Mar 01, 2011 7:42 pm Post subject: |
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| chrismartin64 wrote: | To Dansolo
This is how the game should have been written in the first place, it is not making it easier, it is making it realistically possible without relying on insane strokes of luck (near impossible rope jumps on the roof and near impossible duck jumps on the drive etc). It is still a challenge for those of us, like me, who like to complete games without infinite lives and screen saves etc. Relying on luck and losing all your lives in one stroke through no fault of your own was just wrong, heartbreaking and soul destroying. This is now no longer the case. |
I understand totally most people's attitudes to this, but I just think that if it's possible to finish then the game is "complete". There are certainly still hundreds of other places where the infinite death bug can still get you in JSW!
Now, maybe we should think of stealing some of those Spectrum homebrew versions of JSW and porting them to the C64....  |
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Newbie
Joined: 31 Jan 2003 Posts: 5
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Posted: Tue Mar 01, 2011 8:03 pm Post subject: |
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| Quote: | | I understand totally most people's attitudes to this, but I just think that if it's possible to finish then the game is "complete". There are certainly still hundreds of other places where the infinite death bug can still get you in JSW! |
Winning the lottery is possible my friend, but it is still a 14 million to one shot. Which is what playing the original JSW dog's dinner of a game is comparable to.
The fact that willy jumped different distances depending on direction was the biggest insult of all and surely you have to agree was wrong on every level?! It can't possibly be justified.....
There are still rooms where you have to lose a life to get items though, which is ridiculous:
The Watch Tower
The Tool Shed
Conservatory Roof
The infinite death loop I find annoying, but a classic fiendish trap it certainly is.
But let's just let it lie at this, HOW IT SHOULD HAVE BEEN ALL THOSE YEARS AGO...... |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 3414
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Posted: Tue Mar 01, 2011 8:22 pm Post subject: |
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That is some amazing "patching" though jonttu! I can see you getting a few more requests for other games that people want "fixed"!! |
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Newbie
Joined: 31 Jan 2003 Posts: 5
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Posted: Wed Mar 02, 2011 10:10 pm Post subject: |
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I have now completed this game without saving, changing the ingame speed or using infinite lives etc. Basically, without cheating
Eternal thanks to Dansolo and Jonttu for making this possible.
A game that has haunted and tantalised for years (due to inferioir programming and fatal bugs) has finally been put to bed....
A truly joyous moment to savour............
Thanks again guys
ps Don't quite know why there is now a rope in "The Bow" screen, but who cares!!!! |
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Forum Junkie


Joined: 13 Nov 2004 Posts: 482
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Posted: Sun Aug 19, 2012 9:31 am Post subject: |
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| jonttu wrote: | Yep, I suggest checking out the fixed version in that link. It even has an ending, which the original C64 version didn't have! I'm the guy who added the ending to the game.
As for the original post: nope, I haven't completed JSW. Especially not the C64 version.
In my opinion, the major turn off in the 64 version is the "jumping off ropes" part, which is much harder than it should be. It's very easy on the Spectrum original. Then there are the stairs which are also a bit easier to pass by in the Speccy.
I've sometimes thought that a better quality porting of JSW on the C64 could be a pretty neat idea. Ropes would be easy, stairs would be easy, and naturally the ending would be coded in unlike the official C64 port. It'd be fun and that's why I'm considering it in the future. |
I completed the ZX Spectrum version. All that happens is Martha is no longer blocking the enterance to the Bedroom. The Player is free to enter the Bedroom and jump on the bed and that's about it. I use an infinite lives Poke.
I still don't see why the C64 JSW was'nt multi colour ?
The 'If I Was A Richman'could have been excellent on the C64. Maybe have a 2 channel tune with the 3rd channel used for SFX |
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Newbie
Joined: 18 Aug 2012 Posts: 14 Location: London
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Posted: Sun Aug 19, 2012 11:28 am Post subject: |
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| chrismartin64 wrote: | To Jonttu
To Shahid whats his face
YOU SUCK!!! |
It's Shahid Ahmad. I would hope you'd want to hear my side before making a judgment on me personally. There were good reasons why JSW on the C64 ended up the way it did, but I agree it was not as good as the Spectrum version. |
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Grandmaster of C64


Joined: 14 Jul 2005 Age: 41 Posts: 1937 Location: C64endings HQ
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Posted: Sun Aug 19, 2012 1:03 pm Post subject: |
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| shahid wrote: | | chrismartin64 wrote: | To Jonttu
To Shahid whats his face
YOU SUCK!!! |
It's Shahid Ahmad. I would hope you'd want to hear my side before making a judgment on me personally. There were good reasons why JSW on the C64 ended up the way it did, but I agree it was not as good as the Spectrum version. |
HEHE... Chris, where are you?
Shahid... JSW on the C64 Does NOT suck as incorrectly stated. I purchased it back in the day and couldn't stop playing it. It's not until years later that I hear it couldn't be complete. Even if the ending was working, I still couldnt manage to complete such a game. It was fun back in the day and worth the money, and so job done
Saying that, the guys did a great job in fixing it and did you proud  _________________
Last edited by c64endings.co.uk on Sun Aug 19, 2012 5:30 pm; edited 1 time in total |
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Team Member


Joined: 28 Dec 2001 Age: 38 Posts: 4743 Location: London
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Posted: Sun Aug 19, 2012 1:37 pm Post subject: |
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This will be something I'll be covering in my questions... so hopefully we can find out what happened with the conversion from the only person who is going to know... Shahid himself  _________________ Mayhem64 - for all your cartridge needs!
"My aim is to produce games that have graphics and audio that will rape your eyeballs and take your ears from behind with a strap-on" - Jeff Minter |
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Newbie
Joined: 18 Aug 2012 Posts: 14 Location: London
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Posted: Sun Aug 19, 2012 5:22 pm Post subject: |
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| c64endings.co.uk wrote: | t stop playing it. It's not until years later that I hear it couldn't be complete. Even if the ending was working, I still couldnt manage to complete such a game. It was fun back in the day and worth the money, and so job done
Saying that, the guys did a great job in fixing it and did you proud  |
Thanks for your support.
I believe the passionate guy who is casting aspersions on the Shahid of 1984 is Chris Martin, not jonttu.
It is amazing to see such passion for the C64 and the games of that era here, regardless of whether it is supportive or not. I had no idea people still cared!
Can anyone tell me what development systems are used nowadays to make C64 games, as I believe people are still doing it! |
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Master of C64


Joined: 01 Jul 2009 Age: 40 Posts: 1097 Location: Melbourne, Australia
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Posted: Sun Aug 19, 2012 11:10 pm Post subject: |
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| shahid wrote: | | There were good reasons why JSW on the C64 ended up the way it did |
Please tell
I agree as well, JSW was a great game, I put many hours in to it. _________________
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C64 Enthusiast


Joined: 21 Oct 2003 Posts: 702
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Posted: Mon Aug 20, 2012 1:43 am Post subject: |
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| shahid wrote: | | It's Shahid Ahmad. I would hope you'd want to hear my side before making a judgment on me personally. There were good reasons why JSW on the C64 ended up the way it did, but I agree it was not as good as the Spectrum version. |
Ok let's hear it  |
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