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64 game maps

 
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BiNMaN
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PostPosted: Sat Mar 24, 2012 10:27 pm    Post subject: 64 game maps Reply with quote

has anyone got a link for game maps? I can find them for other systems but very few if any for the 64

help!
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Gurt
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PostPosted: Sat Mar 24, 2012 10:31 pm    Post subject: Reply with quote

The DEF Guide to Zzap 64 seems like a good place to look as it has scans of all the Zzap! 64 magazines. The only problem is knowing what issue to look in. Here's an index of cheats (including maps) from issue 44 which might help narrow it down, keeping in mind the magazine went for 106 issues - unfortunately they never did another list like this:

http://www.zzap64.co.uk/cgi-bi...mp;check=1
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BiNMaN
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PostPosted: Sat Mar 24, 2012 10:44 pm    Post subject: Reply with quote

thanks Very Happy

how thick am I for not looking that up!

does anyone build their own by using screen grabs then stitching them together?
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Hidron
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PostPosted: Sat Mar 24, 2012 11:14 pm    Post subject: Reply with quote

Are there any specific maps you are looking for?
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BiNMaN
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PostPosted: Sat Mar 24, 2012 11:26 pm    Post subject: Reply with quote

none in particular, but I like to look at platformers and shmups to study the form and flow of levels, how the design fits together and to see the game as a whole rather than just the individual screens
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Mase
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PostPosted: Sun Mar 25, 2012 12:32 am    Post subject: Reply with quote

http://vgmaps.com/Atlas/C64/index.htm
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c64web
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PostPosted: Sun Mar 25, 2012 3:24 am    Post subject: Reply with quote

Retroid nice site have not seen this one.

Cheers
Shane.
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BiNMaN
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PostPosted: Sun Mar 25, 2012 10:13 am    Post subject: Reply with quote

Retroid wrote:
http://vgmaps.com/Atlas/C64/index.htm


belting thanks Very Happy
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BiNMaN
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PostPosted: Sun Mar 25, 2012 10:15 am    Post subject: Reply with quote

didn't realise that the levels in xevious stitch together to make one whole map

Mr. Green
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Gurt
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PostPosted: Sun Mar 25, 2012 8:31 pm    Post subject: Reply with quote

I forgot about that site...and I also remember by looking up other formats of the era, you often find maps for those systems are identical to the C64's. With exceptions like Robocop. Which you don't need a map for. Smile
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BritishGeek
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PostPosted: Sun Mar 25, 2012 9:03 pm    Post subject: Reply with quote

That link keeps telling me that I need cookies enabled which I do have.

Any suggestions?

Iain

Gurt wrote:
http://www.zzap64.co.uk/cgi-bi...mp;check=1

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Gurt
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PostPosted: Mon Mar 26, 2012 1:53 am    Post subject: Reply with quote

Different browser? I'm using Opera though so if it was going to not work in one particular browser, I think it'd not work for me as well...
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c64web
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PostPosted: Mon Mar 26, 2012 2:08 am    Post subject: Reply with quote

If you interested in the grabbing the entire collection do a search on
the pirate bay for 'ZZap 64 plus' . It's there.
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dink
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PostPosted: Mon Mar 26, 2012 2:25 am    Post subject: Reply with quote

BritishGeek wrote:
That link keeps telling me that I need cookies enabled which I do have.

Any suggestions?

Iain


Try this one:
http://www.zzap64.co.uk/cgi-bi...ap&amp
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Hend
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Joined: 08 Jan 2004
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PostPosted: Mon Mar 26, 2012 9:45 am    Post subject: Reply with quote

BiNMaN wrote:
didn't realise that the levels in xevious stitch together to make one whole map

Mr. Green


Yes, that is kinda cool.

I love these mapped out game screen grabs, but I like the pen and graph paper style maps more I think.

An interesting site. I wonder how long it takes to map a game like this? Shmups should be relatively quick in comparison to exploration games.

I remember seeing the Turrican level maps, and I thought they were ace at the time.

Which game would be the biggest pain in the behind to map do you think?
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Gurt
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PostPosted: Mon Mar 26, 2012 7:57 pm    Post subject: Reply with quote

Quo Vadis is already mapped so not that, I guess...but something like that.
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DanSolo
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PostPosted: Mon Mar 26, 2012 8:00 pm    Post subject: Reply with quote

Gurt wrote:
Quo Vadis is already mapped so not that, I guess...but something like that.

Ripped maps are pretty much independent of the map size... you just need to make an image of each tile and then write a routine to stick them all together into a big image based on the map data.
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