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Newbie
Joined: 12 Mar 2011 Posts: 6 Location: Stoke-on-Trent
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Posted: Sat Mar 24, 2012 10:27 pm Post subject: 64 game maps |
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has anyone got a link for game maps? I can find them for other systems but very few if any for the 64
help! |
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Immortal Grandmaster of C64


Joined: 13 Aug 2007 Age: 32 Posts: 3034 Location: Brisbane, Australia
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Posted: Sat Mar 24, 2012 10:31 pm Post subject: |
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The DEF Guide to Zzap 64 seems like a good place to look as it has scans of all the Zzap! 64 magazines. The only problem is knowing what issue to look in. Here's an index of cheats (including maps) from issue 44 which might help narrow it down, keeping in mind the magazine went for 106 issues - unfortunately they never did another list like this:
http://www.zzap64.co.uk/cgi-bi...mp;check=1 |
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Newbie
Joined: 12 Mar 2011 Posts: 6 Location: Stoke-on-Trent
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Posted: Sat Mar 24, 2012 10:44 pm Post subject: |
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thanks
how thick am I for not looking that up!
does anyone build their own by using screen grabs then stitching them together? |
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C64 Enthusiast


Joined: 11 Aug 2010 Age: 40 Posts: 731 Location: North Idaho, USA
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Posted: Sat Mar 24, 2012 11:14 pm Post subject: |
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Are there any specific maps you are looking for? _________________ Commodore will live forever! |
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Newbie
Joined: 12 Mar 2011 Posts: 6 Location: Stoke-on-Trent
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Posted: Sat Mar 24, 2012 11:26 pm Post subject: |
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none in particular, but I like to look at platformers and shmups to study the form and flow of levels, how the design fits together and to see the game as a whole rather than just the individual screens |
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C64 Enthusiast


Joined: 05 Jul 2011 Posts: 603 Location: Sunny Donny, up t' north, UK
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Posted: Sun Mar 25, 2012 12:32 am Post subject: |
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Posted: Sun Mar 25, 2012 3:24 am Post subject: |
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Retroid nice site have not seen this one.
Cheers
Shane. _________________ Looking for a causal coder, Python/MYSQL/PHP/Java. PM Me  |
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Newbie
Joined: 12 Mar 2011 Posts: 6 Location: Stoke-on-Trent
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Posted: Sun Mar 25, 2012 10:13 am Post subject: |
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belting thanks  |
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Newbie
Joined: 12 Mar 2011 Posts: 6 Location: Stoke-on-Trent
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Immortal Grandmaster of C64


Joined: 13 Aug 2007 Age: 32 Posts: 3034 Location: Brisbane, Australia
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Groupie


Joined: 02 Nov 2011 Age: 44 Posts: 209 Location: Michigan, USA
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Posted: Sun Mar 25, 2012 9:03 pm Post subject: |
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That link keeps telling me that I need cookies enabled which I do have.
Any suggestions?
Iain
_________________
Programming is like sex, one mistake and you have to support it for the rest of your life. |
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Immortal Grandmaster of C64


Joined: 13 Aug 2007 Age: 32 Posts: 3034 Location: Brisbane, Australia
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Posted: Mon Mar 26, 2012 1:53 am Post subject: |
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Different browser? I'm using Opera though so if it was going to not work in one particular browser, I think it'd not work for me as well... |
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Immortal Grandmaster of C64


Joined: 28 Jun 2007 Posts: 3631 Location: Qld OZ
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Posted: Mon Mar 26, 2012 2:08 am Post subject: |
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If you interested in the grabbing the entire collection do a search on
the pirate bay for 'ZZap 64 plus' . It's there. _________________ Looking for a causal coder, Python/MYSQL/PHP/Java. PM Me  |
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Master of C64

Joined: 03 Jan 2012 Posts: 1262 Location: detroit
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Posted: Mon Mar 26, 2012 2:25 am Post subject: |
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| BritishGeek wrote: | That link keeps telling me that I need cookies enabled which I do have.
Any suggestions?
Iain
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Try this one:
http://www.zzap64.co.uk/cgi-bi...ap& |
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Lemon64 Donator!


Joined: 08 Jan 2004 Age: 37 Posts: 887 Location: United Kingdom Fave game: Turrican II
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Posted: Mon Mar 26, 2012 9:45 am Post subject: |
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| BiNMaN wrote: | didn't realise that the levels in xevious stitch together to make one whole map
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Yes, that is kinda cool.
I love these mapped out game screen grabs, but I like the pen and graph paper style maps more I think.
An interesting site. I wonder how long it takes to map a game like this? Shmups should be relatively quick in comparison to exploration games.
I remember seeing the Turrican level maps, and I thought they were ace at the time.
Which game would be the biggest pain in the behind to map do you think? |
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Immortal Grandmaster of C64


Joined: 13 Aug 2007 Age: 32 Posts: 3034 Location: Brisbane, Australia
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Posted: Mon Mar 26, 2012 7:57 pm Post subject: |
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Quo Vadis is already mapped so not that, I guess...but something like that. |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 3418
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Posted: Mon Mar 26, 2012 8:00 pm Post subject: |
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| Gurt wrote: | | Quo Vadis is already mapped so not that, I guess...but something like that. |
Ripped maps are pretty much independent of the map size... you just need to make an image of each tile and then write a routine to stick them all together into a big image based on the map data. |
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