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Groupie in Training


Joined: 31 Aug 2007 Posts: 105
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Posted: Sun Mar 30, 2008 12:51 am Post subject: Question about the 512K RAM |
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Is the 512K RAM that comes with the MMC Replay considered REU? I've tried to get NovaTerm, LUnix and GEOS to 'detect' it but to no avail.
If anyone has any information on how I can use the 512K RAM with MMC Replay, it would be very much appreciated. |
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Forum Junkie


Joined: 31 Oct 2005 Age: 40 Posts: 414 Location: Sydney
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Posted: Sun Mar 30, 2008 3:26 am Post subject: Re: Question about the 512K RAM |
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| CadorBolin wrote: | Is the 512K RAM that comes with the MMC Replay considered REU? I've tried to get NovaTerm, LUnix and GEOS to 'detect' it but to no avail.
If anyone has any information on how I can use the 512K RAM with MMC Replay, it would be very much appreciated. |
That RAM is an expanded equivalent to Action Replay workspace, you can only access it by jumping through a few hoops in your programming. There is no classic app which recognizes it at expansion RAM. |
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Groupie in Training


Joined: 31 Aug 2007 Posts: 105
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Posted: Sun Mar 30, 2008 6:48 am Post subject: Re: Question about the 512K RAM |
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| Stinky wrote: | | That RAM is an expanded equivalent to Action Replay workspace, you can only access it by jumping through a few hoops in your programming. There is no classic app which recognizes it at expansion RAM. |
Oh ok, now it makes sense. So, when I'm using the freeze function -- the retro replay uses the RAM to store a snapshot of the C64 memory? (I'm just guessing here).
I was just worried that the 'RAM' part wasn't working correctly in my MMC Replay cartridge.
But, if the RAM is accessible "by jumping through a few hoops", that is good to know--perhaps people will write applications or modify current ones to use it. |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 3418
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Posted: Sun Mar 30, 2008 12:00 pm Post subject: |
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lobogris and myself were asking similar questions with regard to a "game cart" that could have 1MB memory on it. How can the program in memory access the SD? |
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Administrator

Joined: 09 Feb 2003 Posts: 4186 Location: HML, Finland Favorite games: H.E.R.O., Paradroid, Thrust
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Posted: Sun Mar 30, 2008 12:36 pm Post subject: |
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| DanSolo wrote: | | How can the program in memory access the SD? |
Use MMC64 registers at $df10-$$df13, documentation here. MMCR is almost fully compatible with MMC64 so you get pretty far with MMC64 docs. |
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Immortal Grandmaster of C64

Joined: 13 Oct 2004 Posts: 4697
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Posted: Sun Mar 30, 2008 1:38 pm Post subject: |
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i am preparing programming documentation for mmc replay.... however as tnt said, the mmc64 docs will work for a start  _________________ |
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Immortal Grandmaster of C64


Joined: 23 May 2006 Posts: 3418
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Posted: Sun Mar 30, 2008 1:48 pm Post subject: |
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Wow, that's pretty easy by the look of it. I'm surprised a new massive cart game game hasn't been made yet using this technology. Or maybe one's under construction... |
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