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Newbie

Joined: 29 Sep 2005 Posts: 29 Location: Deep Umbra ;)
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Posted: Sun Oct 09, 2005 11:22 pm Post subject: Musical differences betwhen Castlevania for C64 and NES |
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Argh!
I listened to the SID today and just thought the composer had a bad day.
It cannot be that the f*cking discrete logic on the NES produces better sound than the SID.
Go listen for yourself, i still dont belive this.
Especial my most favorite song of Castlevania, Wicked Child.
Cant some SID wizard have a hearth and recreate that song so that it takes full advantages of the SID-Chip? _________________ "Look at you hacker. A pathetic creature of meat and bone, panting and sweating as you run trough my corridors. How can you challenge a perfect, immortal machine......" - Shodan at Citadel Station |
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Contributor of Coverscans!


Joined: 07 Apr 2003 Age: 25 Posts: 4106 Location: U.Kingdom... '/': OR, not OF.
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Posted: Mon Oct 10, 2005 9:18 am Post subject: |
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Maybe it's an inaccurate emulation (of either the NES or the C64)? _________________ "If you think that the work security systems still overlook 'pr0n' you're an idiot." |
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Immortal Grandmaster of C64


Joined: 12 Mar 2004 Posts: 3410 Location: Norway
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Posted: Mon Oct 10, 2005 10:01 am Post subject: |
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if you listen to the sid/nes chip tunes with an emulator it suck big time! you cant compare it to the real thing.... |
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Grandmaster of C64


Joined: 19 Mar 2002 Posts: 2582 Location: Leeds, UK Twonk: qazi
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Posted: Mon Oct 10, 2005 10:31 am Post subject: |
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| qazi wrote: | | Maybe it's an inaccurate emulation (of either the NES or the C64)? |
Well, the C64 tunes aren't leaning that hard on the SID technically and the NES sound emulation is pretty accurate (it's a less complex chip in a number of ways, although it has more channels) - but listening to "Vampire Killer" on both versions, the C64 sounds pretty decent if only it didn't give the impression that someone muted the bass channel out! "Wicked Child" is the same, concentrates on the higher notes and doesn't have a channel left for bass so it sounds incomplete. _________________
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Newbie

Joined: 29 Sep 2005 Posts: 29 Location: Deep Umbra ;)
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Posted: Mon Oct 10, 2005 6:24 pm Post subject: |
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Boomer....
So it isnt something someone can do something to improve it?
As i am curious i loaded the amiga version and the dudes who made that one even changed the tunes around
*wanders of listening to some OCREMIX of Castlevania* _________________ "Look at you hacker. A pathetic creature of meat and bone, panting and sweating as you run trough my corridors. How can you challenge a perfect, immortal machine......" - Shodan at Citadel Station |
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C64 Enthusiast


Joined: 28 Dec 2001 Posts: 696 Location: Sweden, Stockholm
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Posted: Mon Oct 10, 2005 8:18 pm Post subject: |
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| bastetfurry wrote: | Argh!
I listened to the SID today and just thought the composer had a bad day. |
Yeah, I thought so to. Kris has done better tunes.
If you like Castlevania music here are some nice SID covers from the first Gameboy Castlevania. |
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Newbie

Joined: 29 Sep 2005 Posts: 29 Location: Deep Umbra ;)
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Posted: Mon Oct 10, 2005 10:01 pm Post subject: |
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Thanks, this will wander into my mmc card. I want to hear that on a real SID. _________________ "Look at you hacker. A pathetic creature of meat and bone, panting and sweating as you run trough my corridors. How can you challenge a perfect, immortal machine......" - Shodan at Citadel Station |
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C64 Enthusiast


Joined: 28 Dec 2001 Posts: 696 Location: Sweden, Stockholm
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Posted: Mon Oct 10, 2005 11:34 pm Post subject: |
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BTW, have you tried Nessidplay? It's a program that allows you to play nes music (dumped by an old version of the iNes emulator) on the C64. It also plays Master System and Gameboy music. You can find it here: http://www.zyx.com/chrisc/nessidplay.html along with some example tunes. |
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Newbie

Joined: 29 Sep 2005 Posts: 29 Location: Deep Umbra ;)
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Posted: Tue Oct 11, 2005 6:16 am Post subject: |
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Not bad for simulating something on a C64.
Anyone tried making a sid out of a nsf yet?
Its 6502 code inside there too, but that would be something for a hacker  _________________ "Look at you hacker. A pathetic creature of meat and bone, panting and sweating as you run trough my corridors. How can you challenge a perfect, immortal machine......" - Shodan at Citadel Station |
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Grandmaster of C64


Joined: 19 Mar 2002 Posts: 2582 Location: Leeds, UK Twonk: qazi
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Posted: Tue Oct 11, 2005 8:45 am Post subject: |
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| bastetfurry wrote: | Not bad for simulating something on a C64.
Anyone tried making a sid out of a nsf yet?
Its 6502 code inside there too, but that would be something for a hacker ;) |
Nobody's tried it to date, at least not that i'm aware of. it is indeed 6502 code, but that's where any similarity stops; the system architecture, how the sound is handled, everything else is at the very least different if not radically so between the two machines. It'd take less work to get a musician to recompose the tunes on a SID editor and that would probably take more advantage of the target hardware in the process.
NESSIDPlay sort of relies on the simplicity of the format it's working with and thats also why all the files it comes with are huge, it's because there's no compression on the data. _________________
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