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Musical differences betwhen Castlevania for C64 and NES

 
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bastetfurry
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PostPosted: Sun Oct 09, 2005 11:22 pm    Post subject: Musical differences betwhen Castlevania for C64 and NES Reply with quote

Argh!
I listened to the SID today and just thought the composer had a bad day.
It cannot be that the f*cking discrete logic on the NES produces better sound than the SID.
Go listen for yourself, i still dont belive this.
Especial my most favorite song of Castlevania, Wicked Child.
Cant some SID wizard have a hearth and recreate that song so that it takes full advantages of the SID-Chip?
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qazi
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PostPosted: Mon Oct 10, 2005 9:18 am    Post subject: Reply with quote

Maybe it's an inaccurate emulation (of either the NES or the C64)?
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d0c
Immortal Grandmaster of C64
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Joined: 12 Mar 2004
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PostPosted: Mon Oct 10, 2005 10:01 am    Post subject: Reply with quote

if you listen to the sid/nes chip tunes with an emulator it suck big time! you cant compare it to the real thing....
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TMR
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PostPosted: Mon Oct 10, 2005 10:31 am    Post subject: Reply with quote

qazi wrote:
Maybe it's an inaccurate emulation (of either the NES or the C64)?


Well, the C64 tunes aren't leaning that hard on the SID technically and the NES sound emulation is pretty accurate (it's a less complex chip in a number of ways, although it has more channels) - but listening to "Vampire Killer" on both versions, the C64 sounds pretty decent if only it didn't give the impression that someone muted the bass channel out! "Wicked Child" is the same, concentrates on the higher notes and doesn't have a channel left for bass so it sounds incomplete.
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bastetfurry
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PostPosted: Mon Oct 10, 2005 6:24 pm    Post subject: Reply with quote

Boomer....
So it isnt something someone can do something to improve it?

As i am curious i loaded the amiga version and the dudes who made that one even changed the tunes around Sad

*wanders of listening to some OCREMIX of Castlevania*
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K-J N.
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PostPosted: Mon Oct 10, 2005 8:18 pm    Post subject: Reply with quote

bastetfurry wrote:
Argh!
I listened to the SID today and just thought the composer had a bad day.


Yeah, I thought so to. Kris has done better tunes.

If you like Castlevania music here are some nice SID covers from the first Gameboy Castlevania.
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bastetfurry
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PostPosted: Mon Oct 10, 2005 10:01 pm    Post subject: Reply with quote

Thanks, this will wander into my mmc card. I want to hear that on a real SID.
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K-J N.
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PostPosted: Mon Oct 10, 2005 11:34 pm    Post subject: Reply with quote

BTW, have you tried Nessidplay? It's a program that allows you to play nes music (dumped by an old version of the iNes emulator) on the C64. It also plays Master System and Gameboy music. You can find it here: http://www.zyx.com/chrisc/nessidplay.html along with some example tunes.
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bastetfurry
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PostPosted: Tue Oct 11, 2005 6:16 am    Post subject: Reply with quote

Not bad for simulating something on a C64.
Anyone tried making a sid out of a nsf yet?
Its 6502 code inside there too, but that would be something for a hacker Wink
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TMR
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PostPosted: Tue Oct 11, 2005 8:45 am    Post subject: Reply with quote

bastetfurry wrote:
Not bad for simulating something on a C64.
Anyone tried making a sid out of a nsf yet?
Its 6502 code inside there too, but that would be something for a hacker ;)


Nobody's tried it to date, at least not that i'm aware of. it is indeed 6502 code, but that's where any similarity stops; the system architecture, how the sound is handled, everything else is at the very least different if not radically so between the two machines. It'd take less work to get a musician to recompose the tunes on a SID editor and that would probably take more advantage of the target hardware in the process.

NESSIDPlay sort of relies on the simplicity of the format it's working with and thats also why all the files it comes with are huge, it's because there's no compression on the data.
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